rodecomp/Source/Render/DX7/QueuedDrawingDX7.h
ragnarok-clanker bf7f1ed932 Confirm 6 functions in Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX7/AlphaQueuesDX7.cpp, ...
Batch #18059 by eAthena: 6 byte-identical, 0 confirmed by peer review.

- fn_02088 CRendererDX7::DrawDepthSortedQueue: byte-identical (already on main)
- fn_02089 CRendererDX7::DrawAlphaQueues: byte-identical (already on main)
- fn_02091 CRendererDX7::DrawOpaqueQueues: byte-identical (already on main)
- fn_02092 CRendererDX7::DrawGroundBaseQueue: byte-identical (already on main)
- fn_02093 CRendererDX7::DrawAuxiliaryQueue: byte-identical (already on main)
- fn_45497 CRendererDX7::DrawBlendedQueue: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-12 08:17:08 +00:00

36 lines
872 B
C

#ifndef RAGNAROK_SOURCE_RENDER_DX7_QUEUEDDRAWINGDX7_H
#define RAGNAROK_SOURCE_RENDER_DX7_QUEUEDDRAWINGDX7_H
#include "Render/DX7/TextureDX7.h"
#include "Render/DX7/RendererDX7.h"
#include "Render/Primitives/RenderQueues.h"
#include <cstddef>
#include <d3d.h>
// INLINED
inline void CRendererDX7::BindTexture(CTextureDX7* texture) {
if (this->boundTexture != texture) {
if (!texture) {
this->device->SetTexture(0, nullptr);
} else {
this->device->SetTexture(0, texture->NativeSurface());
}
this->boundTexture = texture;
}
}
// INLINED
inline void CRendererDX7::BindLightmap(CTextureDX7* lightmap) {
if (this->boundLightmap != lightmap) {
if (!lightmap) {
this->device->SetTexture(1, nullptr);
} else {
this->device->SetTexture(1, lightmap->NativeSurface());
}
this->boundLightmap = lightmap;
}
}
#endif