rodecomp/Source/Render/DX9/RendererDX9.h
ragnarok-clanker 445f31a212 Maintenance: Signature fixes from the original: (C12) CRendererDX9::DrawDepthQueue takes (bool sort, vector& queue): original tests t
Batch #18147 by ragnarok-clanker: forced by an admin (7 lower score(s), 20 changed function(s)); checked with 122 compiled unit(s), including every includer of Source/Render/DX9/RendererDX9.h, Source/Render/DeviceContext/DCBitmap.h, Source/Render/DeviceContext/DCSurface.h, Source/Render/DeviceContext/DeviceContext.h.
2026-11-12 10:11:34 +00:00

65 lines
2.4 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_DX9_RENDERERDX9_H
#define RAGNAROK_SOURCE_RENDER_DX9_RENDERERDX9_H
#include "Render/Renderer.h"
#include <list>
#include <vector>
#include "Render/DX9/TextureDX9.h"
class DeviceOwnerDX9;
class CRendererDX9 : public CRenderer {
public:
explicit CRendererDX9(DeviceOwnerDX9& device);
~CRendererDX9() override;
void SetCamera(const float* eye, const float* target, const float* up) override;
void SetLighting(const float* direction, const float* diffuse, const float* ambient) override;
void SetClearColor(unsigned color) override;
void SetFog(int enabled) override;
void ClearDepth(int clearColor) override;
void ClearWorld() override;
bool Draw() override;
HRESULT Present(int option) override;
float FPS() const override;
bool CaptureBackBuffer() override;
bool RestoreBackBuffer() override;
void DrawAuxiliaryPrimitive(LightmappedPrimitive* primitive) override;
void DrawLightmappedPrimitive(LightmappedPrimitive* primitive) override;
void DrawPrimitive(RenderCommand* primitive) override;
bool RenderToTexture(int width, int height, const std::list<RenderPrimitive*>& primitives, CTexture*& texture) override;
bool SaveBitmap(const char* filename, CBitmapRes* overlay) override;
bool SaveJpeg(const char* filename, CBitmapRes* overlay) override;
void CleanupTextures() override;
bool SaveLogo(std::string filename) override;
bool LockBackBuffer() override;
HRESULT UnlockBackBuffer() override;
void SetTextureMode(int mode);
void DrawDepthQueue(bool sort, std::vector<DepthPrimitive>& queue);
void DrawOpaqueQueues(RenderQueues& queues);
void DrawGroundQueues();
void DrawAlphaQueues(RenderQueues& queues, unsigned char twoPass);
void DrawAuxiliaryQueue();
void DrawBaseQueue();
void DrawQueues(RenderQueues& queues, unsigned char twoPass);
void ApplyFog();
bool SaveScreenshot(const char* filename, int format, CTexture* overlay, const tagRECT* rectangle);
void Submit(RenderCommand* command, std::uint16_t flags);
void Submit(LightmappedPrimitive* command, int queue);
/* 025C */ DeviceOwnerDX9* device;
/* 0260 */ IDirect3DDevice9* nativeDevice;
/* 0264 */ unsigned clearColor;
/* 0268 */ unsigned lastTick;
/* 026C */ unsigned frames;
/* 0270 */ float fps;
private:
bool SaveBitmapResource(const char* filename, int format, CBitmapRes* overlay);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CRendererDX9) == 0x274);
#endif
#endif