rodecomp/Source/UI/Edit/UIEditVariants.cpp
ragnarok-clanker 8d21143100 Decompile fn_10659 (UIEditCtrl3::UIEditCtrl3)
Batch #1914 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_10659 UIEditCtrl3::UIEditCtrl3: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy
Reviewed-by: ragnarok-clanker
2026-10-28 23:49:36 +00:00

103 lines
2.8 KiB
C++

#include "Client/Input/TextInputBuffer.h"
#include "UI/Window/InputFocus.h"
#include "UI/Edit/UIEditCtrl.h"
// OFFSET: 0x0084F250
// FUNCTION: fn_10657
UIEditCtrl2::UIEditCtrl2(UIWindowContext& windows, UIEditContext& edit) : UIEditCtrl(windows, edit) {
}
// OFFSET: 0x00852700
UIEditCtrl2::~UIEditCtrl2() = default;
// OFFSET: 0x00863BF0
// FUNCTION: fn_10911
int UIEditCtrl2::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
if (message != 0) {
this->UIEditCtrl::SendMsg(sender, message, a, b, c, d);
} else {
InputFocus& focus = this->m_edit->focus;
if (focus.IsLast(focus.window)) {
focus.First();
} else {
focus.Next();
}
this->UIWindow::SendMsg(sender, message, a, b, c, d);
}
return 0;
}
// OFFSET: 0x0084F570
// FUNCTION: fn_10659
UIEditCtrl3::UIEditCtrl3(UIWindowContext& windows, UIEditContext& edit) : UIEditCtrl2(windows, edit) {
this->unknown_0130 = 0;
this->unknown_0134 = 0;
this->unknown_0138 = 14;
this->unknown_013C = 0;
this->unknown_0140 = 0;
this->unknown_0144 = 0;
this->unknown_0148 = 0;
this->unknown_014C = 0;
this->unknown_0150 = 0;
this->unknown_0154 = 0;
this->unknown_0158 = 0;
this->unknown_015C = 0;
this->unknown_015E = 0;
this->unknown_0184 = 0;
this->unknown_0160 = 0;
this->unknown_0164 = 0;
}
// OFFSET: 0x0084F7B0
// FUNCTION: fn_10660
UIEditCtrl4::UIEditCtrl4(UIWindowContext& windows, UIEditContext& edit) : UIEditCtrl(windows, edit), placeholderColor(0xFFFFFFFFu), placeholderEnabled(0) {
}
// OFFSET: 0x00852870
UIEditCtrl4::~UIEditCtrl4() = default;
// OFFSET: 0x0085AA40
// FUNCTION: fn_10782
void UIEditCtrl4::Slot23() {
this->text.clear();
this->m_edit->input.CancelComposition();
this->m_edit->input.CancelComposition();
this->m_edit->input.Insert(this->text.c_str());
this->m_edit->password = this->mask != 0;
this->SelectAll();
}
// OFFSET: 0x008563D0
// FUNCTION: fn_10754
void UIEditCtrl4::PaintText() {
this->PaintTextWithPolicy(true, &this->placeholder, this->placeholderColor, this->placeholderEnabled == 1);
}
// OFFSET: 0x0084F7B0
// FUNCTION: fn_10661
UIEditCtrl5::UIEditCtrl5(UIWindowContext& windows, UIEditContext& edit) : UIEditCtrl4(windows, edit) {
}
// OFFSET: 0x008528F0
UIEditCtrl5::~UIEditCtrl5() = default;
// OFFSET: 0x00864140
// FUNCTION: fn_10913
int UIEditCtrl5::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
if (message != 0) {
this->UIEditCtrl::SendMsg(sender, message, a, b, c, d);
} else {
InputFocus& focus = this->m_edit->focus;
if (focus.IsLast(focus.window)) {
focus.First();
} else {
focus.Next();
}
this->UIWindow::SendMsg(sender, message, a, b, c, d);
}
return 0;
}