Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.7%
- C 1.9%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #4055 by youko: 12 byte-identical, 3 confirmed by peer review. - fn_15155 CUIEquipmentPropertiesWnd::OnClickButton1: byte-identical - fn_15156 CUIEquipmentPropertiesWnd::OnClickButton3: byte-identical - fn_15157 CUIEquipmentPropertiesWnd::OnClickButton4: byte-identical - fn_15158 CUIEquipmentPropertiesWnd::OnClickButton5: byte-identical - fn_15159 CUIEquipmentPropertiesWnd::OnClickButton6: byte-identical - fn_15160 CUIEquipmentPropertiesWnd::OnClickButton7: byte-identical - fn_15161 CUIEquipmentPropertiesWnd::OnClickButton8: byte-identical - fn_15162 CUIEquipmentPropertiesWnd::OnClickButton9: byte-identical - fn_15163 CUIEquipmentPropertiesWnd::OnSelectLine: byte-identical - fn_15165 CUIEquipmentPropertiesWnd::Paint: logic confirmed by peer review - fn_15166 EquipmentPropertiesWnd::CUIItemEquipmentPropertiesLine::Paint: byte-identical - fn_15168 EquipmentPropertiesWnd::CUIItemEquipmentPropertiesLine::Slot16: byte-identical - fn_15169 CUIEquipmentPropertiesWnd::Grow: logic confirmed by peer review - fn_15170 EquipmentPropertiesWnd::CUIItemEquipmentPropertiesLine::Slot53: logic confirmed by peer review - fn_15174 CUIEquipmentPropertiesWnd::OnClickButton2: byte-identical Peer-reviewed-by: ragnarok-clanker, Yommy, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.