rodecomp/Source/Resource/World/GroundResource.cpp

175 lines
5.5 KiB
C++

#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/World/GroundResource.h"
#include "Resource/ResourceByteReader.h"
#include <cstring>
namespace {
// INLINED
const unsigned char* Slice(ResourceByteReader& input, std::uint32_t bytes) {
const auto address = reinterpret_cast<std::uintptr_t>(input.data) + input.position;
input.position += bytes;
return reinterpret_cast<const unsigned char*>(address);
}
}
// OFFSET: 0x0074E1C0
// FUNCTION: fn_07906
CGndRes::CGndRes(GroundResourceContext& context) : loaded(0), width(0), height(0), cellSize(10.0f), m_context(&context) {
}
// OFFSET: 0x0074E390
// OFFSET: 0x0074DD10
// FUNCTION: fn_07908
CGndRes::~CGndRes() = default;
// OFFSET: 0x0074DB10
// FUNCTION: fn_07899
CGndRes* CGndRes::Create() {
return new CGndRes(*this->m_context);
}
// OFFSET: 0x0074DC80
// FUNCTION: fn_07900
bool CGndRes::Load(const char* name) {
auto& file = this->m_context->file;
if (!file.Open(name)) {
return false;
}
const auto* bytes = static_cast<const unsigned char*>(file.Data());
this->m_bytes.assign(bytes, bytes + file.Size());
file.Close();
ResourceByteReader input{this->m_bytes.data(), static_cast<unsigned>(this->m_bytes.size())};
std::uint32_t magic;
input.Read(&magic, sizeof(magic));
if (magic != 0x4E475247u) {
return false;
}
this->loaded = 1;
return this->Parse(input);
}
// OFFSET: 0x0074E650
// FUNCTION: fn_07911
bool CGndRes::Parse(ResourceByteReader& input) {
input.Read(&this->major, 1);
input.Read(&this->minor, 1);
if (this->major != 1 || this->minor <= 6) {
return false;
}
input.Read(&this->width, sizeof(this->width));
input.Read(&this->height, sizeof(this->height));
input.Read(&this->cellSize, sizeof(this->cellSize));
input.Read(&this->textureCount, sizeof(this->textureCount));
std::uint32_t nameBytes;
input.Read(&nameBytes, sizeof(nameBytes));
this->textureNames.resize(static_cast<std::uint32_t>(this->textureCount));
for (int index = 0; index < this->textureCount; ++index) {
this->textureNames[index] = reinterpret_cast<const char*>(Slice(input, nameBytes));
}
input.Read(&this->lightmapCount, sizeof(this->lightmapCount));
std::uint32_t unused[3];
input.Read(&unused[0], sizeof(unused[0]));
input.Read(&unused[1], sizeof(unused[1]));
input.Read(&unused[2], sizeof(unused[2]));
this->lightmaps = Slice(input, static_cast<std::uint32_t>(this->lightmapCount) << 8);
input.Read(&this->tileCount, sizeof(this->tileCount));
this->tiles = Slice(input, 40u * static_cast<std::uint32_t>(this->tileCount));
this->cells = Slice(input, 28u * static_cast<std::uint32_t>(this->width) * static_cast<std::uint32_t>(this->height));
if (this->minor >= 8) {
this->ReadWater(input);
}
return true;
}
// OFFSET: 0x0074E870
// FUNCTION: fn_07912
void CGndRes::ReadWater(ResourceByteReader& input) {
GroundWater record;
input.Read(&record.parameters, sizeof(record.parameters));
input.Read(&this->waterWidth, sizeof(this->waterWidth));
input.Read(&this->waterHeight, sizeof(this->waterHeight));
const float count = static_cast<float>(this->waterWidth * this->waterHeight);
const auto reserveCount = count < 0.0f ? static_cast<std::uint32_t>(-1) : static_cast<std::uint32_t>(count);
this->waterHeights.reserve(reserveCount);
this->water.reserve(reserveCount);
if (this->major != 1) {
return;
}
if (this->minor == 8) {
this->waterDefault = record.parameters;
float level = 0.0f;
for (int index = 0; static_cast<float>(index) < count; ++index) {
input.Read(&level, sizeof(level));
this->waterHeights.push_back(level);
record.parameters.level = level;
std::memset(record.unknown_0018, 0, sizeof(record.unknown_0018));
this->water.push_back(record);
}
} else if (this->minor == 9) {
for (int index = 0; static_cast<float>(index) < count; ++index) {
input.Read(&record.parameters, sizeof(record.parameters));
std::memset(record.unknown_0018, 0, sizeof(record.unknown_0018));
this->water.push_back(record);
this->waterHeights.push_back(record.parameters.level);
}
}
}
// OFFSET: 0x0074DCE0
// FUNCTION: fn_07901
void CGndRes::Unload() {
this->textureNames.clear();
this->lightmaps = nullptr;
this->tiles = nullptr;
this->cells = nullptr;
}
// OFFSET: 0x0074E540
// FUNCTION: fn_07910
void CGndRes::Lightmap(int index, unsigned char* output) const {
if (this->minor >= 7) {
std::memcpy(output, this->lightmaps + (static_cast<std::uint32_t>(index) << 8), 256);
return;
}
std::uint32_t indices[4];
std::memcpy(indices, this->legacyLightmapIndices + 16u * static_cast<std::uint32_t>(index), sizeof(indices));
unsigned char decoded[4][64];
for (unsigned channel = 0; channel < 4; ++channel) {
const unsigned char* packed = this->legacyLightmapBytes + 40u * indices[channel];
for (unsigned bit = 0, pixel = 0; bit < 320; bit += 5, ++pixel) {
const unsigned shift = bit % 8;
unsigned value = ((248u >> shift) & packed[bit / 8]) << shift;
if (shift >= 4) {
value += ((248u << (8 - shift)) & packed[bit / 8 + 1]) >> (8 - shift);
}
decoded[channel][pixel] = static_cast<unsigned char>(value);
}
}
for (unsigned pixel = 0; pixel < 64; ++pixel) {
const unsigned transposed = pixel / 8 + 8 * (pixel & 7);
output[transposed] = decoded[0][pixel];
output[64 + 3 * transposed] = decoded[1][pixel];
output[65 + 3 * transposed] = decoded[2][pixel];
output[66 + 3 * transposed] = decoded[3][pixel];
}
}