Batch #1902 by Yommy: 0 byte-identical, 4 confirmed by peer review. - fn_11782 UIReplayButton::Slot31: logic confirmed by peer review - fn_11784 UIMonsterInfoWnd::Slot28: logic confirmed by peer review - fn_11798 UIAllyGuildAcceptWnd::SendMsg: logic confirmed by peer review - fn_11801 UICntWnd::SendMsg: logic confirmed by peer review Reviewed-by: ragnarok-clanker
330 lines
8.9 KiB
C++
330 lines
8.9 KiB
C++
#include "UI/Window/UIWindowMgr.h"
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#include "UI/Layout/SnapMgr.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Buttons/UIReplayButton.h"
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#include "UI/Acceptance/UIJoinPartyAcceptWnd.h"
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#include "UI/Edit/UIEditCtrl.h"
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#include "UI/Text/UIStaticText.h"
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#include "UI/Text/UITextViewer.h"
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#include "UI/Window/UICntWnd.h"
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#include "UI/Window/UIMonsterInfoWnd.h"
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#include "Client/Mode/ActiveGameMode.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeEvents.h"
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#include "UI/Lists/UIReplayListBox.h"
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#include "UI/Window/UINoticeWnd.h"
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#include "UI/Window/UIFrameWnd.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "UI/Layout/WindowSnapping.h"
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#include <cstdlib>
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#include <string>
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#include <windows.h>
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#include <timeapi.h>
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// GLOBAL: gl_24747
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std::uint32_t g_monsterInfoActorId;
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// OFFSET: 0x008A3700
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// FUNCTION: fn_11657
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UIFrameWnd::UIFrameWnd(UIWindowContext& windowContext, UIFrameContext& frameContext, unsigned char cached)
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: UIWindow(windowContext, cached), m_dragX(0), m_dragY(0), m_message0(600), m_message1(600), m_frameContext(&frameContext) {
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this->m_textCache.max_load_factor(1.0f);
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this->m_textCache.rehash(8);
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}
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// OFFSET: 0x008A4E90
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// OFFSET: 0x008A60E0
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// FUNCTION: fn_11678
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UIFrameWnd::~UIFrameWnd() = default;
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// OFFSET: 0x005C4640
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// FUNCTION: fn_03570
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bool UIFrameWnd::Slot02() {
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return true;
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}
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// OFFSET: 0x008AD150
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// FUNCTION: fn_11735
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void UIFrameWnd::Move(int x, int y) {
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this->geometry.Move(x, y);
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this->Slot36();
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}
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// OFFSET: 0x008BB3F0
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// FUNCTION: fn_11797
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void UIFrameWnd::Slot12() {
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this->m_originX = this->geometry.x;
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this->m_originY = this->geometry.y;
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}
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// OFFSET: 0x008AD170
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// FUNCTION: fn_11736
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void UIFrameWnd::Slot13(int dx, int dy) {
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this->geometry.x = this->m_originX + dx;
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this->geometry.y = this->m_originY + dy;
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}
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// OFFSET: 0x00A7D870
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// FUNCTION: fn_16956
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void UIFrameWnd::ToScreen(int& x, int& y) const {
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x += this->geometry.x;
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y += this->geometry.y;
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for (const UIWindow* node = this->parent; node; node = node->parent) {
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x += node->geometry.x;
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y += node->geometry.y;
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}
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}
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// OFFSET: 0x008BA1E0
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// FUNCTION: fn_11779
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void UIFrameWnd::Slot25(int x, int y) {
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if (g_dragWindowId != this->geometry.id) {
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g_windowMgr.BringToFront(this->geometry.id);
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g_dragWindowId = this->geometry.id;
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}
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g_windowMgr.SetCapture(this);
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this->ToScreen(x, y);
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this->m_dragX = x;
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this->m_dragY = y;
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this->m_originX = this->geometry.x;
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this->m_originY = this->geometry.y;
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this->geometry.targetAlpha = 128;
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this->geometry.alphaStart = timeGetTime();
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this->m_frameContext->snapping.graph.CaptureOrigins(this);
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}
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// OFFSET: 0x008BA510
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// FUNCTION: fn_11786
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void UIFrameWnd::Slot27(int x, int y) {
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if (g_windowMgr.Capture() != this || x <= -this->m_frameContext->dragLimitX || y <= -this->m_frameContext->dragLimitY) {
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return;
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}
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this->ToScreen(x, y);
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const int dx = x - this->m_dragX;
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const int dy = y - this->m_dragY;
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WindowSnapping& snapping = this->m_frameContext->snapping;
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if (!snapping.graph.Contains(this)) {
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this->Move(this->m_originX + dx, this->m_originY + dy);
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return;
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}
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this->Slot13(dx, dy);
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int ownX, ownY;
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snapping.Constrain(this, ownX, ownY, 0);
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int groupX = dx, groupY = dy;
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snapping.graph.ConstrainGroup(this, groupX, groupY, snapping);
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if (std::abs(groupX) < std::abs(ownX)) {
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groupX = ownX;
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}
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if (std::abs(groupY) < std::abs(ownY)) {
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groupY = ownY;
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}
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this->Slot13(dx + groupX, dy + groupY);
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snapping.Store(this);
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snapping.graph.MoveConnected(this, dx + groupX, dy + groupY, snapping);
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}
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// OFFSET: 0x008BA3C0
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// FUNCTION: fn_11783
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void UIFrameWnd::Slot28(int, int) {
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}
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// OFFSET: 0x008BA2C0
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// FUNCTION: fn_11781
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void UIFrameWnd::Slot31(int, int) {
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if (g_windowMgr.Capture() != this) {
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return;
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}
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g_dragWindowId = -1;
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this->geometry.targetAlpha = 255;
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this->geometry.alphaStart = timeGetTime();
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g_windowMgr.ReleaseCapture();
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this->m_frameContext->snapping.graph.Refresh(this);
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}
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// OFFSET: 0x008BB340
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// FUNCTION: fn_11796
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void UIFrameWnd::Slot36() {
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WindowSnapping& snapping = this->m_frameContext->snapping;
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int x, y;
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snapping.Constrain(this, x, y, 0);
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this->geometry.x += x;
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this->geometry.y += y;
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snapping.Store(this);
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}
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// OFFSET: 0x008BDC90
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// FUNCTION: fn_11802
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int UIFrameWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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if (message == 0 || message == 1) {
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const int id = message == 0 ? this->m_message0 : this->m_message1;
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if (id) {
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this->SendMsg(this, 6, id, 0, 0, 0);
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}
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} else if (message == 98) {
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if (c > 0) {
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UIWindow* window = this->m_frameContext->windows.EnsureWindow(12);
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if (window) {
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window->SendMsg(nullptr, 24, c, 0, 0, 0);
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}
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}
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} else {
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return this->UIWindow::SendMsg(sender, message, a, b, c, d);
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}
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return 0;
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}
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// OFFSET: 0x005C4420
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// FUNCTION: fn_03559
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std::vector<std::uint32_t> UIFrameWnd::Slot44() {
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return {};
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}
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// OFFSET: 0x005C44F0
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// FUNCTION: fn_03562
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int UIFrameWnd::Slot46() {
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return 1;
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}
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// OFFSET: 0x008CF0C0
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// FUNCTION: fn_12076
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UIBitmapButton* UIFrameWnd::AddCloseButton(UIButtonContext& controls, const char* tooltip, int width) {
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if (width == 0) {
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width = this->geometry.width;
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}
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UIBitmapButton* button = new UIBitmapButton(*this->m_context, controls);
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button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_off.bmp", 0, 0);
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button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 1, 0);
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button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 2, 0);
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button->SetSize(button->BitmapWidth(), button->BitmapHeight());
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button->Move(width - 14, 3);
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button->SetId(201);
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button->SetTooltip(tooltip);
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this->AddChild(button);
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return button;
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}
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// OFFSET: 0x008BA280
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// FUNCTION: fn_11780
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void UIReplayListBox::Slot25(int x, int y) {
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this->selected = this->LineAt(x, y);
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this->Invalidate();
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this->parent->SendMsg(nullptr, 80, 0, 0, 0, 0);
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}
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// OFFSET: 0x008BA500
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// FUNCTION: fn_11785
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void UINoticeWnd::Slot28(int, int) {
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}
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// OFFSET: 0x008BA310
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// FUNCTION: fn_11782
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void UIReplayButton::Slot31(int x, int y) {
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if (this->m_disabled != 0 || g_windowMgr.Capture() != this) {
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return;
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}
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if (x < 0 || x >= this->geometry.width || y < 0 || y >= this->geometry.height) {
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this->geometry.unknown_0030 = 0;
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} else {
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this->geometry.unknown_0030 = 1;
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if (this->parent) {
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this->parent->SendMsg(this, 6, this->geometry.id, this->m_argument, 0, 0);
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this->parent->SendMsg(nullptr, 35, 0, 0, 0, 0);
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} else {
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this->m_context->mode->SendModeMessage(0, this->geometry.id, this->m_argument, 0, 0);
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}
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}
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this->Invalidate();
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g_windowMgr.ReleaseCapture();
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}
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// OFFSET: 0x008BA3D0
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// FUNCTION: fn_11784
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void UIMonsterInfoWnd::Slot28(int x, int y) {
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if (x < 161 || x > 259 || y < 31 || y > 41) {
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return;
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}
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int screenX = 0;
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int screenY = 0;
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this->ToScreen(screenX, screenY);
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std::string name = static_cast<CGameMode*>(g_world.ActiveGameMode())->nameCard.Name(g_monsterInfoActorId);
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const std::size_t mark = name.find("#", 0);
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if (mark != std::string::npos) {
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name.erase(mark, name.size());
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}
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if (this->TextWidth(this->m_controls->fonts, this->m_controls->locale, name.c_str(), 0, 0, 12, 0, 0) > 100) {
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this->m_controls->services.Tooltip(name.c_str(), screenX + x, screenY + y, -1, false, true);
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}
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}
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// OFFSET: 0x008BB410
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// FUNCTION: fn_11798
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int UIAllyGuildAcceptWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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if (message == 6) {
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if (a == 184) {
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this->m_frameContext->windows.CloseWindow(72);
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this->m_context->mode->SendModeMessage(120, this->identity, 1, 0, 0);
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} else if (a == 185) {
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this->m_frameContext->windows.CloseWindow(72);
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this->m_context->mode->SendModeMessage(120, this->identity, 0, 0, 0);
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}
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return 0;
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}
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if (message != 74) {
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return UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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this->identity = static_cast<std::uint32_t>(a);
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std::string text = "(";
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text += reinterpret_cast<const char*>(b);
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text += ")";
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text += this->m_acceptance->text.buttons.services.MessageText(393);
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this->viewer->Clear();
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this->viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(text.c_str()), 38, 0, 0);
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return 0;
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}
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// OFFSET: 0x008BDB00
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// FUNCTION: fn_11801
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int UICntWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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switch (message) {
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case 6:
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if (a == 184) {
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this->m_context->mode->SendModeMessage(this->m_event, std::atoi(this->m_edit->Text()), 0, 0, 0);
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}
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g_windowMgr.Schedule(this);
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return 0;
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case 29:
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this->m_text->SetText(reinterpret_cast<const char*>(a), 0);
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return 0;
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case 80:
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this->m_event = static_cast<int>(a);
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return 0;
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case 81: {
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char buffer[16];
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this->m_edit->SetText(_itoa(static_cast<int>(a), buffer, 10));
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return 0;
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}
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default:
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return UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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}
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