rodecomp/Source/UI/Window/UIChangeNameWnd.cpp
ragnarok-clanker a3751c46b0 Decompile 9 functions in Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.h, ...
Batch #5053 by Yommy: 0 byte-identical, 9 confirmed by peer review.

- fn_12659 UIBattleMsgOptionWnd::Paint: logic confirmed by peer review
- fn_12660 UIChangeNameWnd::Paint: logic confirmed by peer review
- fn_12661 UICharInfoBalloonText::Paint: logic confirmed by peer review
- fn_12662 UIEscOptionWnd::Paint: logic confirmed by peer review
- fn_12664 UIJobListWnd::Paint: logic confirmed by peer review
- fn_12666 UIMiniBtnWnd::Paint: logic confirmed by peer review
- fn_12667 UINavigationHelpWnd::Paint: logic confirmed by peer review
- fn_12669 UINewChatWnd::Paint: logic confirmed by peer review
- fn_12670 UIPartyBookingHelpWnd::Paint: logic confirmed by peer review

Peer-reviewed-by: youko, Bruwuno, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Text/UICharInfoBalloonText.cpp, Source/UI/Window/UIChangeNameWnd.cpp, Source/UI/Window/UIEscOptionWnd.cpp, Source/UI/Window/UIJobListWnd.cpp, Source/UI/Window/UIMiniBtnWnd.cpp, Source/UI/Window/UINavigationHelpWnd.cpp, Source/UI/Window/UIPartyBookingHelpWnd.cpp
2026-10-30 08:39:38 +00:00

12 lines
430 B
C++

#include "UI/Window/UIChangeNameWnd.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
// OFFSET: 0x0092BCA0
// FUNCTION: fn_12660
void UIChangeNameWnd::Paint() {
auto* background = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\login_interface\\change_name.bmp")));
this->DrawBitmap(0, 0, &background->image, false);
}