rodecomp/Source/UI/Window/UIControl.cpp
ragnarok-clanker dc9b61cdf7 Decompile 17 functions in Source/UI/Window/UIControl.cpp, Source/UI/Window/UIControl.h, ...
Batch #5842 by Yommy: 0 byte-identical, 17 confirmed by peer review.

- fn_14671 CUIStaticText::UpdateText: logic confirmed by peer review
- fn_14672 CUIStaticText::SetAlign: logic confirmed by peer review
- fn_14673 CUIStaticText::SetFitText: logic confirmed by peer review
- fn_14674 CUIStaticText::SetBold: logic confirmed by peer review
- fn_14676 CUIStaticText::SetFontHeight: logic confirmed by peer review
- fn_14677 CUIStaticText::SetFont: logic confirmed by peer review
- fn_14680 CUIStaticText::SetText: logic confirmed by peer review
- fn_14681 CUIStaticText::SetTooltip: logic confirmed by peer review
- fn_14702 CUITitleBar::SetTitle: logic confirmed by peer review
- fn_14566 CUITextButton::UpdateText: logic confirmed by peer review
- fn_14567 CUITextButton::SetAlign: logic confirmed by peer review
- fn_14568 CUITextButton::SetOrientation: logic confirmed by peer review
- fn_14569 CUITextButton::SetFitText: logic confirmed by peer review
- fn_14570 CUITextButton::SetBold: logic confirmed by peer review
- fn_14572 CUITextButton::SetFontHeight: logic confirmed by peer review
- fn_14573 CUITextButton::SetFont: logic confirmed by peer review
- fn_14576 CUITextButton::SetText: logic confirmed by peer review

Peer-reviewed-by: willerthal, Snow, Millenium, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 16:37:31 +00:00

2142 lines
58 KiB
C++

#include "UI/Window/UIControl.h"
#include "UI/Buttons/UIRadioButton.h"
#include "UI/Lists/UIListBoxTemplate.h"
#include "UI/Lists/UIThumb.h"
#include "UI/Edit/UIEditCtrl.h"
#include "Client/Mode/ModeCursor.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Mode/ModeTooltip.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/UIPadding.h"
#include "UI/Text/UIStaticTextControl.h"
#include "UI/Text/UITextViewerControl.h"
#include "UI/Lists/UIVScrollBar.h"
#include "Render/Text/FontCache.h"
#include "Script/LuaScript.h"
#include <algorithm>
#include <cmath>
#include <windows.h>
// OFFSET: 0x009EF520
// FUNCTION: fn_14635
CBitmapRes* CUIControl::LoadBitmapResource(const std::string& name, bool resolveSkin) {
if (name.size() == 0) {
return nullptr;
}
ResourceMgr& resources = ResourceMgr::Instance();
if (resolveSkin) {
return static_cast<CBitmapRes*>(resources.Load(Resolve(name.c_str())));
}
return static_cast<CBitmapRes*>(resources.Load(name));
}
// INLINED
CUIControl::CUIControl(UIWindowContext& context) : UIWindow(context, 0), hitEnabled(1) {
}
// INLINED
CUIButton::CUIButton(UIWindowContext& context) : CUIControl(context), state(0), disabled(0), tooltip(), unknown_00C4(nullptr), unknown_00EC(nullptr) {
}
// OFFSET: 0x009BDF40
// FUNCTION: fn_13944
CUIImageButton::CUIImageButton(UIWindowContext& context) : CUIButton(context), images(), disabledImage(), transparent(0), imageNames(), disabledName() {
}
// OFFSET: 0x009BE480
// FUNCTION: fn_13948
CUIVScrollBar::CUIVScrollBar(UIWindowContext& context)
: CUIControl(context), downButton(nullptr), thumb(nullptr), total(1), visible(1), step(1), position(0), maximum(0), trackLength(1), dragging(0),
hidden(0), transparent(0), upButton(nullptr) {
}
// OFFSET: 0x009C08C0
CUIControl::~CUIControl() = default;
// OFFSET: 0x009D5490
// FUNCTION: fn_14047
bool CUIControl::CanHitTest() {
return this->hitEnabled != 0;
}
// OFFSET: 0x009EEAD0
// FUNCTION: fn_14634
void CUIControl::Slot10(int x, int y, std::intptr_t value) {
if (this->parent) {
this->parent->Slot10(x + this->geometry.x, y + this->geometry.y, value);
}
}
// OFFSET: 0x009EF680
// FUNCTION: fn_14639
void CUIControl::Slot25(int x, int y) {
if (this->parent) {
this->parent->Slot25(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF650
// FUNCTION: fn_14638
void CUIControl::Slot26(int x, int y) {
if (this->parent) {
this->parent->Slot26(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF710
// FUNCTION: fn_14642
void CUIControl::Slot27(int x, int y) {
if (this->parent) {
this->parent->Slot27(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF6E0
// FUNCTION: fn_14641
void CUIControl::Slot28(int x, int y) {
if (this->parent) {
this->parent->Slot28(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF740
// FUNCTION: fn_14643
void CUIControl::ResetCursor(int x, int y) {
if (this->parent) {
this->parent->ResetCursor(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF6B0
// FUNCTION: fn_14640
void CUIControl::Slot31(int x, int y) {
if (this->parent) {
this->parent->Slot31(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF7A0
// FUNCTION: fn_14645
void CUIControl::Slot32(int x, int y) {
if (this->parent) {
this->parent->Slot32(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF7D0
// FUNCTION: fn_14646
void CUIControl::Slot33(int x, int y) {
if (this->parent) {
this->parent->Slot33(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF770
// FUNCTION: fn_14644
void CUIControl::Slot34(int x, int y) {
if (this->parent) {
this->parent->Slot34(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF800
// FUNCTION: fn_14647
void CUIControl::Slot35(int value) {
if (this->parent) {
this->parent->Slot35(value);
}
}
// OFFSET: 0x009EF5F0
// FUNCTION: fn_14637
bool CUIControl::IsPointInside(int x, int y) {
RECT rect = {this->geometry.x, this->geometry.y, this->geometry.x + this->geometry.width, this->geometry.y + this->geometry.height};
POINT point = {x, y};
return PtInRect(&rect, point) != FALSE;
}
// OFFSET: 0x009EF5E0
// FUNCTION: fn_14636
void CUIControl::Invalidate() {
this->Root()->InvalidateChildren();
}
// OFFSET: 0x009EF820
// FUNCTION: fn_14648
void CUIControl::Slot52(int value) {
this->Slot53(value);
for (UIWindow* child : this->m_children) {
child->Slot52(value);
}
}
// OFFSET: 0x009D3FC0
// FUNCTION: fn_14036
void CUIControl::Slot53(int) {
}
// OFFSET: 0x009C0220
// FUNCTION: fn_13965
CUIVScrollBar::~CUIVScrollBar() {
}
// OFFSET: 0x009F2B70
// FUNCTION: fn_14726
void CUIVScrollBar::SetTotal(int value) {
this->total = std::max(1, value);
this->visible = std::min(this->visible, this->total);
this->maximum = this->total - this->visible;
this->Invalidate();
}
// OFFSET: 0x009D3120
// FUNCTION: fn_14028
void CUIVScrollBar::SetOnChange(std::function<void(int)> handler) {
this->onChange = handler;
}
// OFFSET: 0x009F2E80
// FUNCTION: fn_14732
void CUIVScrollBar::SetVisible(int value) {
this->visible = std::min(value, this->total);
this->maximum = this->total - this->visible;
this->Invalidate();
}
// OFFSET: 0x009F2530
// FUNCTION: fn_14716
void CUIVScrollBar::SetPosition(int value) {
int zero = 0;
const int* clamped = &this->maximum;
if (value <= this->maximum) {
clamped = value >= 0 ? &value : &zero;
}
if (!this->dragging) {
this->position = *clamped;
}
this->Show(this->total > this->visible);
this->Slot54();
if (this->onChange) {
this->onChange(this->position);
}
this->Invalidate();
}
// OFFSET: 0x009F23B0
// FUNCTION: fn_14709
void CUIVScrollBar::Slot25(int, int y) {
const int top = this->thumb->geometry.y;
if (y < top) {
this->SetPosition(this->position - this->step);
} else if (y > this->thumb->geometry.height + top) {
this->SetPosition(this->position + this->step);
}
}
// OFFSET: 0x009F0F00
// FUNCTION: fn_14684
void CUITab::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x009F2400
// FUNCTION: fn_14710
void CUIVThumb::Slot25(int, int y) {
g_windowMgr.SetCapture(this);
this->dragOrigin = y;
}
// OFFSET: 0x009F2420
// FUNCTION: fn_14711
void CUIVThumb::Slot31(int, int y) {
if (this == g_windowMgr.Capture()) {
g_windowMgr.ReleaseCapture();
}
this->dragOrigin = y;
}
// OFFSET: 0x009F24B0
// FUNCTION: fn_14713
void CUIVThumb::Slot27(int, int y) {
if (this == g_windowMgr.Capture() && y != this->dragOrigin && this->onDrag) {
this->onDrag(y - this->dragOrigin);
}
}
// OFFSET: 0x009ED970
// FUNCTION: fn_14592
CUIThumb::~CUIThumb() = default;
// OFFSET: 0x009EE080
// FUNCTION: fn_14598
void CUIHThumb::Paint() {
this->ClearSurface(0xFFFF00FF);
if (!this->resizable) {
if (this->middle) {
if (this->transparent) {
this->DrawAuxiliary(1, 0, 0, &this->middle->image, true, false);
} else {
this->DrawBitmap(0, 0, &this->middle->image, false);
}
}
return;
}
const int end = this->geometry.width - (this->bottom ? this->bottom->image.width : 0);
int x = 0;
if (this->top) {
if (this->transparent) {
this->DrawAuxiliary(1, 0, 0, &this->top->image, true, false);
} else {
this->DrawBitmap(0, 0, &this->top->image, false);
}
x = this->top->image.width;
}
if (this->middle) {
while (x < end) {
if (this->transparent) {
this->DrawAuxiliary(1, x, 0, &this->middle->image, true, false);
} else {
this->DrawBitmap(x, 0, &this->middle->image, false);
}
x += this->middle->image.width;
}
}
if (this->bottom) {
const int bottomX = this->geometry.width - this->bottom->image.width;
if (this->transparent) {
this->DrawAuxiliary(1, bottomX, 0, &this->bottom->image, true, false);
} else {
this->DrawBitmap(bottomX, 0, &this->bottom->image, false);
}
}
}
// OFFSET: 0x009EE1E0
// FUNCTION: fn_14600
void CUIHThumb::Slot25(int x, int) {
g_windowMgr.SetCapture(this);
this->dragOrigin = x;
}
// OFFSET: 0x009EE200
// FUNCTION: fn_14601
void CUIHThumb::Slot31(int x, int) {
if (this == g_windowMgr.Capture()) {
g_windowMgr.ReleaseCapture();
}
this->dragOrigin = x;
}
// OFFSET: 0x009EE230
// FUNCTION: fn_14602
void CUIHThumb::Slot27(int x, int) {
if (this == g_windowMgr.Capture() && x != this->dragOrigin && this->onDrag) {
this->onDrag(x - this->dragOrigin);
}
}
// OFFSET: 0x009F24F0
// FUNCTION: fn_14714
void CUIThumb::ResetCursor(int, int) {
this->m_context->cursor.Set(2, this->m_context->cursorTick);
}
// OFFSET: 0x009F2450
// FUNCTION: fn_14712
void CUIThumb::Slot28(int, int) {
if (!this->tooltip.empty()) {
int screenX = 0;
int screenY = -20;
for (const UIWindow* node = this; node; node = node->parent) {
screenX += node->geometry.x;
screenY += node->geometry.y;
}
reinterpret_cast<ModeTooltip*>(g_modeMgr.gameMode)->Show(this->tooltip.c_str(), screenX, screenY, 0xFFFFFFFFu, 0, 1);
}
}
// OFFSET: 0x009F2500
// FUNCTION: fn_14715
void CUIVScrollBar::Slot35(int value) {
this->SetPosition(value > 0 ? this->position - this->step : this->step + this->position);
}
// OFFSET: 0x009F2A90
// OFFSET: 0x009F2B20
// OFFSET: 0x009F2BC0
// FUNCTION: fn_14727
void CUIVScrollBar::Show(int visible) {
this->geometry.visible = this->hidden ? 0 : visible;
}
// OFFSET: 0x009F25C0
// FUNCTION: fn_14717
void CUIVScrollBar::Slot54() {
CUIThumb* bar = this->thumb;
float offset;
if (bar->resizable) {
const int length = static_cast<int>((static_cast<float>(this->visible) / static_cast<float>(this->total)) * static_cast<float>(this->trackLength));
bar->Resize(this->geometry.width, length > 1 ? length : 1);
offset = (static_cast<float>(this->trackLength) / static_cast<float>(this->total)) * static_cast<float>(this->position);
} else {
if (this->total - this->visible <= 0) {
bar->Move(0, this->upButton->geometry.height);
return;
}
offset = static_cast<float>(this->position * (this->trackLength - bar->geometry.height)) / static_cast<float>(this->total - this->visible);
}
this->thumb->Move(0, static_cast<int>(offset + static_cast<float>(this->upButton->geometry.height)));
}
// OFFSET: 0x009F2180
// FUNCTION: fn_14707
void CUIVScrollBar::Paint() {
this->ClearSurface(0xFFFF00FF);
if (!this->background) {
return;
}
if (this->transparent) {
for (int y = 0; y < this->trackLength - this->background->image.height; y += this->background->image.height) {
this->DrawAuxiliary(1, 0, this->upButton->geometry.height + y, &this->background->image, true, false);
}
this->DrawAuxiliary(
1, 0, this->geometry.height - this->downButton->geometry.height - this->background->image.height, &this->background->image, true, false
);
return;
}
for (int y = 0; y < this->trackLength - this->background->image.height; y += this->background->image.height) {
this->DrawBitmap(0, this->upButton->geometry.height + y, &this->background->image, false);
}
this->DrawBitmap(0, this->geometry.height - this->downButton->geometry.height - this->background->image.height, &this->background->image, false);
}
// OFFSET: 0x009F2800
// FUNCTION: fn_14719
void CUIVScrollBar::Slot53(int resolveSkin) {
this->background = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->backgroundName, resolveSkin));
}
// OFFSET: 0x009F28A0
// FUNCTION: fn_14720
void CUIVScrollBar::Resize(int width, int height) {
UIWindow::Resize(width, height);
this->downButton->Move(0, this->geometry.height - this->downButton->geometry.height);
this->trackLength = this->geometry.height - this->upButton->geometry.height - this->downButton->geometry.height;
}
// OFFSET: 0x009F28F0
// FUNCTION: fn_14721
void CUIVScrollBar::SetButtonImages(const std::string& up, const std::string& down) {
CBitmapRes* image = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(up));
if (image) {
this->upButton->Resize(image->image.width, image->image.height);
this->upButton->Move(0, 0);
this->upButton->SetImages(up, up, up, up);
this->upButton->Show(1);
}
image = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(down));
if (image) {
this->downButton->Resize(image->image.width, image->image.height);
this->downButton->Move(0, this->geometry.height - image->image.height);
this->downButton->SetImages(down, down, down, down);
this->downButton->Show(1);
}
this->Invalidate();
}
// OFFSET: 0x009F2A50
// FUNCTION: fn_14723
void CUIVScrollBar::SetTransparent(bool transparent) {
this->transparent = transparent;
this->upButton->transparent = transparent;
this->downButton->transparent = transparent;
this->thumb->transparent = transparent;
}
// OFFSET: 0x009F2BE0
// FUNCTION: fn_14728
void CUIVScrollBar::SetThumbImages(const std::string& top, const std::string& middle, const std::string& bottom) {
this->trackLength = this->geometry.height - this->downButton->geometry.height - this->upButton->geometry.height;
const int length = static_cast<int>((static_cast<float>(this->visible) / static_cast<float>(this->total)) * static_cast<float>(this->trackLength));
this->thumb->Resize(this->geometry.width, length > 1 ? length : 1);
this->thumb->Move(0, this->upButton->geometry.height);
this->thumb->Show(1);
CUIThumb* bar = this->thumb;
bar->resizable = 1;
bar->topName = top;
bar->middleName = middle;
bar->bottomName = bottom;
bar->Slot53(0);
bar->Invalidate();
this->Invalidate();
}
// OFFSET: 0x009F2D00
// FUNCTION: fn_14729
void CUIVScrollBar::SetThumbImage(const std::string& name) {
this->trackLength = this->geometry.height - this->downButton->geometry.height - this->upButton->geometry.height;
CBitmapRes* image = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(name));
if (image) {
this->thumb->Resize(image->image.width, image->image.height);
this->thumb->Move(0, this->upButton->geometry.height);
this->thumb->Show(1);
CUIThumb* bar = this->thumb;
bar->resizable = 0;
bar->middleName = name;
bar->Slot53(0);
bar->Invalidate();
}
this->Invalidate();
}
// OFFSET: 0x009F2E10
// FUNCTION: fn_14730
void CUIVScrollBar::SetThumbTooltip(const std::string& text) {
this->thumb->tooltip = text;
}
// OFFSET: 0x009F2E40
// FUNCTION: fn_14731
void CUIVScrollBar::SetBackground(const std::string& name) {
this->backgroundName = name;
this->Slot53(0);
this->Invalidate();
}
// OFFSET: 0x009F2280
// FUNCTION: fn_14708
void CUIVThumb::Paint() {
this->ClearSurface(0xFFFF00FF);
if (!this->resizable) {
if (this->middle) {
if (this->transparent) {
this->DrawAuxiliary(1, 0, 0, &this->middle->image, true, false);
} else {
this->DrawBitmap(0, 0, &this->middle->image, false);
}
}
return;
}
int y = 0;
const int end = this->geometry.height - (this->bottom ? this->bottom->image.height : 0);
if (this->top) {
if (this->transparent) {
this->DrawAuxiliary(1, 0, 0, &this->top->image, true, false);
} else {
this->DrawBitmap(0, 0, &this->top->image, false);
}
y = this->top->image.height;
}
if (this->middle) {
while (y < end) {
if (this->transparent) {
this->DrawAuxiliary(1, 0, y, &this->middle->image, true, false);
} else {
this->DrawBitmap(0, y, &this->middle->image, false);
}
y += this->middle->image.height;
}
}
if (this->bottom) {
const int bottomY = this->geometry.height - this->bottom->image.height;
if (this->transparent) {
this->DrawAuxiliary(1, 0, bottomY, &this->bottom->image, true, false);
} else {
this->DrawBitmap(0, bottomY, &this->bottom->image, false);
}
}
}
// OFFSET: 0x009EE8F0
// FUNCTION: fn_14626
void CUIButton::SetState(int value) {
if (this->state != value) {
this->state = value;
if (!this->disabled) {
this->Invalidate();
}
}
}
// OFFSET: 0x009D3050
// FUNCTION: fn_14027
void CUIButton::SetOnClick(std::function<void()> handler) {
std::function<void()>& onClick = *reinterpret_cast<std::function<void()>*>(this->unknown_00A0);
onClick = handler;
}
// OFFSET: 0x009EE920
// FUNCTION: fn_14627
void CUIButton::Slot26(int x, int y) {
this->Slot25(x, y);
}
// OFFSET: 0x009EE930
// FUNCTION: fn_14628
void CUIButton::Slot25(int, int) {
this->SetState(1);
if (!this->disabled) {
g_windowMgr.SetCapture(this);
}
}
// OFFSET: 0x009EE970
// FUNCTION: fn_14629
void CUIButton::Slot31(int, int) {
this->SetState(2);
if (this == g_windowMgr.Capture()) {
if (!this->disabled && this->unknown_00C4) {
this->unknown_00C4->Slot02();
}
g_windowMgr.ReleaseCapture();
}
}
// OFFSET: 0x009EE9D0
// FUNCTION: fn_14630
void CUIButton::Slot47() {
this->SetState(2);
}
// OFFSET: 0x009EEA00
// FUNCTION: fn_14631
void CUIButton::Slot28(int, int) {
if (this->unknown_00EC) {
this->unknown_00EC->Slot02();
}
if (this->tooltip.empty()) {
return;
}
int screenX = 0;
int screenY = -20;
for (const UIWindow* node = this; node; node = node->parent) {
screenX = (screenX + node->geometry.x);
screenY = (screenY + node->geometry.y);
}
reinterpret_cast<ModeTooltip*>(g_modeMgr.gameMode)->Show(this->tooltip.c_str(), screenX, screenY, 0xFFFFFFFFu, 0, 1);
}
// OFFSET: 0x009EEA70
// FUNCTION: fn_14632
void CUIButton::Slot48() {
this->SetState(0);
}
// OFFSET: 0x009EEAA0
// FUNCTION: fn_14633
void CUIButton::ResetCursor(int, int) {
this->m_context->cursor.Set(this->disabled ? 0 : 2, this->m_context->cursorTick);
}
// OFFSET: 0x009ECF40
// FUNCTION: fn_14564
void CUITextButton::Paint() {
this->ClearSurface(0xFFFF00FF);
this->Slot55();
}
// OFFSET: 0x009ECF60
// FUNCTION: fn_14565
void CUITextButton::Slot28(int, int) {
if (!this->tooltipText.empty()) {
int screenX = 0;
int screenY = -20;
for (const UIWindow* node = this; node; node = node->parent) {
screenX += node->geometry.x;
screenY += node->geometry.y;
}
reinterpret_cast<ModeTooltip*>(g_modeMgr.gameMode)->Show(this->tooltipText.c_str(), screenX, screenY, 0xFFFFFFFFu, 0, 1);
return;
}
int screenX = -6;
int screenY = -4;
for (const UIWindow* node = this; node; node = node->parent) {
screenX += node->geometry.x;
screenY += node->geometry.y;
}
reinterpret_cast<ModeTooltip*>(g_modeMgr.gameMode)->Show(this->fullText.c_str(), screenX, screenY, 0xFFFFFFFFu, 0, 1);
}
// OFFSET: 0x009ED430
// FUNCTION: fn_14574
void CUITextButton::SetOutline(bool enabled, std::uint32_t color) {
this->outline = enabled;
this->outlineColor = color;
}
// OFFSET: 0x009ED450
// FUNCTION: fn_14575
void CUITextButton::SetShadow(bool enabled, std::uint32_t color) {
this->shadow = enabled;
this->shadowColor = color;
}
// OFFSET: 0x009E2CE0
// FUNCTION: fn_14407
void CUIBasicButton::Resize(int width, int height) {
UIWindow::Resize(width, height);
this->Slot53(0);
}
// OFFSET: 0x009E1F90
// FUNCTION: fn_14405
void CUIBasicButton::Paint() {
this->ClearSurface(0xFFFF00FF);
CBitmapRes* left = this->disabled ? this->disabledLeft : this->leftImages[this->state];
CBitmapRes* middle = this->disabled ? this->disabledMiddle : this->middleImages[this->state];
CBitmapRes* right = this->disabled ? this->disabledRight : this->rightImages[this->state];
const int end = this->geometry.width - (right ? right->image.width : 0);
int x = 0;
if (left) {
this->DrawBitmap(0, 0, &left->image, false);
x = left->image.width;
}
if (middle) {
for (; x < end; x += middle->image.width) {
this->DrawBitmap(x, 0, &middle->image, false);
}
}
if (right) {
this->DrawBitmap(this->geometry.width - right->image.width, 0, &right->image, false);
}
this->Slot55();
}
// OFFSET: 0x009E20B0
// FUNCTION: fn_14406
void CUIBasicButton::Slot53(int resolveSkin) {
this->leftImages[0] = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_out_left.bmp", resolveSkin));
this->leftImages[1] = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_press_left.bmp", resolveSkin));
this->leftImages[2] = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_over_left.bmp", resolveSkin));
this->disabledLeft = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_disable_left.bmp", resolveSkin));
this->middleImages[0] = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_out_mid.bmp", resolveSkin));
this->middleImages[1] = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_press_mid.bmp", resolveSkin));
this->middleImages[2] = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_over_mid.bmp", resolveSkin));
this->disabledMiddle = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_disable_mid.bmp", resolveSkin));
this->rightImages[0] = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_out_right.bmp", resolveSkin));
this->rightImages[1] = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_press_right.bmp", resolveSkin));
this->rightImages[2] = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_over_right.bmp", resolveSkin));
this->disabledRight = CResPtr<CBitmapRes>(this->LoadBitmapResource("유저인터페이스\\basic_interface\\btn_disable_right.bmp", resolveSkin));
}
// OFFSET: 0x009F26B0
// FUNCTION: fn_14718
void CUIThumb::Slot53(int resolveSkin) {
this->middle = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->middleName, resolveSkin));
if (this->resizable) {
this->top = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->topName, resolveSkin));
this->bottom = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->bottomName, resolveSkin));
}
}
// OFFSET: 0x009F0ED0
// FUNCTION: fn_14683
CUITabButton* CUITab::FindButton(UIWindow* page) {
for (UIWindow* child : this->m_children) {
CUITabButton* button = static_cast<CUITabButton*>(child);
if (button->page == page) {
return button;
}
}
return nullptr;
}
// OFFSET: 0x009F0F10
// FUNCTION: fn_14685
void CUITab::Select(CUITabButton* button) {
if (this->current == button) {
return;
}
if (!button) {
this->current = nullptr;
for (UIWindow* child : this->m_children) {
static_cast<CUITabButton*>(child)->SetSelected(false);
}
} else {
if (button->disabled) {
return;
}
if (this->onChanging && !this->onChanging(this->current, button)) {
return;
}
this->current = button;
for (UIWindow* child : this->m_children) {
if (child != this->current) {
static_cast<CUITabButton*>(child)->SetSelected(false);
}
}
this->current->SetSelected(true);
}
if (this->onChange) {
this->onChange(this->current);
}
}
// OFFSET: 0x009F0FF0
// FUNCTION: fn_14686
void CUITab::SelectPage(UIWindow* page) {
CUITabButton* button = this->FindButton(page);
if (this->current == button) {
return;
}
if (!button) {
this->current = nullptr;
for (UIWindow* child : this->m_children) {
static_cast<CUITabButton*>(child)->SetSelected(false);
}
} else {
if (button->disabled) {
return;
}
if (this->onChanging && !this->onChanging(this->current, button)) {
return;
}
this->current = button;
for (UIWindow* child : this->m_children) {
if (child != this->current) {
static_cast<CUITabButton*>(child)->SetSelected(false);
}
}
this->current->SetSelected(true);
}
if (this->onChange) {
this->onChange(this->current);
}
}
// OFFSET: 0x009F10F0
// FUNCTION: fn_14687
bool CUITab::SelectIndex(unsigned int index) {
if (index >= this->m_children.size()) {
return false;
}
CUITabButton* button = static_cast<CUITabButton*>(*std::next(this->m_children.begin(), index));
if (this->current == button) {
return true;
}
if (!button) {
this->current = nullptr;
for (UIWindow* child : this->m_children) {
static_cast<CUITabButton*>(child)->SetSelected(false);
}
} else {
if (button->disabled) {
return true;
}
if (this->onChanging && !this->onChanging(this->current, button)) {
return true;
}
this->current = button;
for (UIWindow* child : this->m_children) {
if (child != this->current) {
static_cast<CUITabButton*>(child)->SetSelected(false);
}
}
this->current->SetSelected(true);
}
if (this->onChange) {
this->onChange(this->current);
}
return true;
}
// OFFSET: 0x009F16F0
// FUNCTION: fn_14695
void CUITabButton::SetSelected(bool selected) {
this->SetState(selected);
if (this->page) {
this->page->Show(selected);
}
if (selected && this->unknown_00C4) {
this->unknown_00C4->Slot02();
}
this->Invalidate();
}
// OFFSET: 0x009F1740
// FUNCTION: fn_14696
void CUITabButton::SetSkinColors(int normalColumn, int normalRow, int selectedColumn, int selectedRow, int borderColumn, int borderRow) {
this->normalCell.column = normalColumn;
this->normalCell.row = normalRow;
this->selectedCell.column = selectedColumn;
this->selectedCell.row = selectedRow;
this->borderCell.column = borderColumn;
this->borderCell.row = borderRow;
this->useSkinColors = 1;
this->Slot53(0);
this->Invalidate();
}
// OFFSET: 0x009F1600
// FUNCTION: fn_14690
void CUITabButton::Slot25(int, int) {
if (!this->disabled) {
g_windowMgr.SetCapture(this);
if (this->parent) {
static_cast<CUITab*>(this->parent)->Select(this);
}
}
}
// OFFSET: 0x009F1630
// FUNCTION: fn_14691
void CUITabButton::Slot31(int, int) {
if (this == g_windowMgr.Capture()) {
g_windowMgr.ReleaseCapture();
}
}
// OFFSET: 0x009F1650
// FUNCTION: fn_14692
void CUITabButton::Slot47() {
if (this->state != 1) {
this->SetState(2);
}
}
// OFFSET: 0x009F1670
// FUNCTION: fn_14693
void CUITabButton::Slot48() {
if (this->state != 1) {
this->SetState(0);
}
}
// OFFSET: 0x009F1690
// FUNCTION: fn_14694
void CUITabButton::Slot53(int resolveSkin) {
this->normalColor = SkinPaletteColor(ResourceMgr::Instance(), this->normalCell, resolveSkin);
this->selectedColor = SkinPaletteColor(ResourceMgr::Instance(), this->selectedCell, resolveSkin);
this->borderColor = SkinPaletteColor(ResourceMgr::Instance(), this->borderCell, resolveSkin);
this->CUIImageTextButton::Slot53(resolveSkin);
}
// OFFSET: 0x009ED6D0
// FUNCTION: fn_14582
void CUIEditCtrl::Paint() {
this->ClearSurface(0xFFFF00FF);
this->PaintText();
}
// OFFSET: 0x009ED5A0
// FUNCTION: fn_14579
void CUIEditCtrl::Invalidate() {
this->Root()->InvalidateChildren();
}
// OFFSET: 0x009F0780
// FUNCTION: fn_14665
void CUIStaticImage::Paint() {
this->ClearSurface(0xFFFF00FF);
CBitmapRes* res = this->image;
if (!res) {
return;
}
const bool transparent = this->transparent != 0;
if (this->scale != 100) {
const float factor = static_cast<float>(this->scale) / 100.0f;
const int height = static_cast<int>(static_cast<float>(res->image.height) * factor);
const int width = static_cast<int>(static_cast<float>(res->image.width) * factor);
if (transparent) {
this->DrawAuxiliaryScaled(1, 0, 0, width, height, &res->image, 1, false);
} else {
this->DrawBitmapScaled(0, 0, width, height, &res->image, 0);
}
} else if (transparent) {
this->DrawAuxiliary(1, 0, 0, &res->image, true, false);
} else {
this->DrawBitmap(0, 0, &res->image, false);
}
}
// OFFSET: 0x009F08A0
// FUNCTION: fn_14667
void CUIStaticImage::Slot53(int resolveSkin) {
this->image = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->imageName, resolveSkin));
}
// OFFSET: 0x009F0940
// FUNCTION: fn_14668
void CUIStaticImage::SetImage(const std::string& name) {
this->imageName = name;
this->Slot53(0);
this->Invalidate();
}
// OFFSET: 0x009F0DA0
// FUNCTION: fn_14675
void CUIStaticText::SetColor(std::uint32_t color) {
this->color = color;
this->Invalidate();
}
// OFFSET: 0x009F0E10
// FUNCTION: fn_14678
void CUIStaticText::SetOutline(bool enabled, std::uint32_t color) {
this->outline = enabled;
this->outlineColor = color;
}
// OFFSET: 0x009F0E30
// FUNCTION: fn_14679
void CUIStaticText::SetShadow(bool enabled, std::uint32_t color) {
this->shadow = enabled;
this->shadowColor = color;
}
// OFFSET: 0x009F1C40
// FUNCTION: fn_14701
void CUITitleBar::SetImages(const std::string& left, const std::string& middle, const std::string& right) {
this->resizable = 1;
this->leftName = left;
this->middleName = middle;
this->rightName = right;
this->Slot53(0);
this->Invalidate();
}
// OFFSET: 0x009F1BF0
// FUNCTION: fn_14700
void CUITitleBar::Resize(int width, int height) {
const int delta = width - this->geometry.width;
UIWindow::Resize(width, height);
if (this->firstButton) {
this->firstButton->Move(this->firstButton->geometry.x + delta, this->firstButton->geometry.y);
}
if (this->secondButton) {
this->secondButton->Move(this->secondButton->geometry.x + delta, this->secondButton->geometry.y);
}
}
// OFFSET: 0x009F19E0
// FUNCTION: fn_14698
void CUITitleBar::Paint() {
if (!this->resizable) {
if (this->middle) {
this->DrawBitmap(0, 0, &this->middle->image, false);
}
return;
}
const int end = this->geometry.width - (this->right ? this->right->image.width : 0);
int x = 0;
if (this->left) {
this->DrawBitmap(0, 0, &this->left->image, false);
x = this->left->image.width;
}
if (this->middle) {
while (x < end) {
this->DrawBitmap(x, 0, &this->middle->image, false);
x += this->middle->image.width;
}
}
if (this->right) {
this->DrawBitmap(this->geometry.width - this->right->image.width, 0, &this->right->image, false);
}
}
// OFFSET: 0x009F1AA0
// FUNCTION: fn_14699
void CUITitleBar::Slot53(int resolveSkin) {
this->middle = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->middleName, resolveSkin));
if (this->resizable) {
this->left = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->leftName, resolveSkin));
this->right = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->rightName, resolveSkin));
}
}
// OFFSET: 0x009F17A0
// FUNCTION: fn_14697
void CUITitleBar::SetSecondButton(CUIButton* button) {
this->secondButton = button;
this->AddChild(button);
const char* behavior = nullptr;
if (g_luaScript->Call("GetBeHaviorOfWindow", "d>s", this->parent->geometry.id, &behavior) && behavior) {
const std::string text = behavior;
static_cast<CUIButton*>(this->secondButton)->tooltip = text;
}
}
// OFFSET: 0x009ED680
// FUNCTION: fn_14581
void CUIEditBox::Paint() {
if (this->borderWidth > 0) {
this->ClearSurface(this->borderColor);
const int border = this->borderWidth;
this->FillRegion(border, border, this->geometry.width - border * 2, this->geometry.height - border * 2, this->backgroundColor);
} else {
this->ClearSurface(this->backgroundColor);
}
}
// OFFSET: 0x009ED6F0
// FUNCTION: fn_14583
void CUIEditBox::Resize(int width, int height) {
UIWindow::Resize(width, height);
this->edit->Resize(width + this->editRight - this->editLeft, height + this->editBottom - this->editTop);
this->edit->Move(this->editLeft, this->editTop);
}
// OFFSET: 0x009ED750
// FUNCTION: fn_14584
int CUIEditBox::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
if (message == 0 && this->onSubmit) {
this->onSubmit();
}
return UIWindow::SendMsg(sender, message, a, b, c, d);
}
// OFFSET: 0x009ED790
// FUNCTION: fn_14585
void CUIEditBox::SetBackgroundColor(std::uint32_t color) {
this->backgroundColor = color;
this->Invalidate();
}
// OFFSET: 0x009ED7D0
// FUNCTION: fn_14586
void CUIEditBox::SetTextColor(std::uint32_t color) {
this->edit->TextColor(RGB(GetRValue(color), GetGValue(color), GetBValue(color)), 0xFFFFFFFFu);
}
// OFFSET: 0x009ED800
// FUNCTION: fn_14587
void CUIEditBox::SetBorderColor(std::uint32_t color) {
this->borderColor = color;
this->Invalidate();
}
// OFFSET: 0x009ED820
// FUNCTION: fn_14588
void CUIEditBox::SetBorderWidth(int width) {
this->borderWidth = width;
this->Invalidate();
}
// OFFSET: 0x009ED840
// FUNCTION: fn_14589
void CUIEditBox::SetMaximum(int value) {
this->edit->maximum = value;
this->edit->SetText(this->edit->Text());
}
// OFFSET: 0x009ED880
// FUNCTION: fn_14590
void CUIEditBox::SetEditBounds(int left, int top, int right, int bottom) {
this->editLeft = left;
this->editTop = top;
this->editRight = right;
this->editBottom = bottom;
this->Resize(this->geometry.width, this->geometry.height);
}
// OFFSET: 0x009ED8E0
// FUNCTION: fn_14591
void CUIEditBox::SetText(const std::string& text) {
this->edit->SetText(text.c_str());
}
// OFFSET: 0x009EF860
// FUNCTION: fn_14649
void CUIImageButton::Paint() {
this->ClearSurface(0xFFFF00FF);
CBitmapRes* image;
if (!this->disabled) {
const auto found = this->images.find(this->state);
if (found == this->images.end()) {
return;
}
image = found->second;
} else {
image = this->disabledImage;
}
if (image) {
if (this->transparent) {
this->DrawAuxiliary(1, 0, 0, &image->image, true, false);
return;
}
this->DrawBitmap(0, 0, &image->image, false);
}
}
// OFFSET: 0x009EF900
// FUNCTION: fn_14650
void CUIImageButton::Slot53(int resolveSkin) {
this->images[0] = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->imageNames[0], resolveSkin));
this->images[1] = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->imageNames[1], resolveSkin));
this->images[2] = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->imageNames[2], resolveSkin));
this->disabledImage = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->disabledName, resolveSkin));
}
// OFFSET: 0x009EFB00
// FUNCTION: fn_14651
void CUIImageButton::SetImages(const std::string& normal, const std::string& hover, const std::string& pressed, const std::string& inactive) {
this->imageNames[0] = normal;
this->imageNames[1] = hover;
this->imageNames[2] = pressed;
this->disabledName = inactive;
this->Slot53(0);
this->Invalidate();
}
// OFFSET: 0x009E31B0
// FUNCTION: fn_14411
void CUICheckBox::Paint() {
std::map<int, CResPtr<CBitmapRes>>::iterator found;
if (this->checked) {
found = this->images.find(1);
} else if (this->disabled) {
if (this->disabledImage) {
this->DrawBitmap(0, 0, &this->disabledImage->image, false);
}
return;
} else {
found = this->images.find(this->state);
}
if (found != this->images.end() && found->second) {
this->DrawBitmap(0, 0, &found->second->image, false);
}
}
// OFFSET: 0x009E3230
// FUNCTION: fn_14412
void CUICheckBox::Slot25(int, int) {
if (this->disabled) {
return;
}
g_windowMgr.SetCapture(this);
this->checked = !this->checked;
this->Invalidate();
if (this->onCheck) {
this->onCheck(this->checked);
}
}
// OFFSET: 0x009E3290
// FUNCTION: fn_14413
void CUICheckBox::Slot31(int, int) {
if (this == g_windowMgr.Capture()) {
g_windowMgr.ReleaseCapture();
}
}
// OFFSET: 0x009E8430
// FUNCTION: fn_14492
CUICheckBox::CUICheckBox(UIWindowContext& context) : CUIImageButton(context), checked(false), onCheck() {
}
// OFFSET: 0x009E89B0
// FUNCTION: fn_14495
bool CUIRadioItem::IsChecked() {
return this->radioButton->checked;
}
// OFFSET: 0x009E8150
// FUNCTION: fn_14490
void CUIImageTextButton::Slot53(int resolveSkin) {
this->images[0] = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->imageNames[0], resolveSkin));
this->images[1] = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->imageNames[1], resolveSkin));
this->images[2] = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->imageNames[2], resolveSkin));
this->disabledImage = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->disabledName, resolveSkin));
}
// OFFSET: 0x009E8350
// FUNCTION: fn_14491
void CUIImageTextButton::SetImages(const std::string& normal, const std::string& hover, const std::string& pressed, const std::string& inactive) {
this->imageNames[0] = normal;
this->imageNames[1] = hover;
this->imageNames[2] = pressed;
this->disabledName = inactive;
this->Slot53(0);
this->Invalidate();
}
// OFFSET: 0x009F01B0
// FUNCTION: fn_14656
void CUIListItem::Slot25(int, int) {
if (!this->frozen) {
g_windowMgr.SetCapture(this);
if (this->onPress) {
this->onPress(this);
}
}
}
// OFFSET: 0x009F0210
// FUNCTION: fn_14658
void CUIListItem::Slot47() {
if (this->onHover) {
this->onHover(this);
}
}
// OFFSET: 0x009F01F0
// FUNCTION: fn_14657
void CUIListItem::Slot31(int, int) {
if (this == g_windowMgr.Capture()) {
g_windowMgr.ReleaseCapture();
}
}
// OFFSET: 0x009F0230
// FUNCTION: fn_14659
void CUIListItem::Slot27(int, int) {
if (this->selected != 2) {
this->Slot47();
}
}
// OFFSET: 0x009F0250
// FUNCTION: fn_14660
void CUIListItem::SetHighlighted(bool highlighted) {
if (this->selected != 1) {
const int state = highlighted * 2;
if (this->selected != state) {
this->selected = state;
if (!this->frozen) {
this->Invalidate();
}
}
}
}
// OFFSET: 0x009F0290
// FUNCTION: fn_14661
void CUIListItem::SetSelected(bool selected) {
if (this->selected != selected) {
this->selected = selected;
if (!this->frozen) {
this->Invalidate();
}
}
}
// OFFSET: 0x009F02C0
// FUNCTION: fn_14662
void CUIListItem::SetFrozen(bool frozen) {
this->frozen = frozen;
this->Invalidate();
}
// OFFSET: 0x009D23D0
// FUNCTION: fn_14013
template <>
void CUIListBoxEx<AdventureGuide::CUIItemInfo, AdventureGuide::CItemData>::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x009D23E0
// FUNCTION: fn_14014
template <>
void CUIListBoxEx<AdventureGuide::CUIMonsterInfo, AdventureGuide::CMonsterData>::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x009D23F0
// FUNCTION: fn_14015
template <>
void CUIListBoxEx<AdventureGuide::CUIQuestInfo, AdventureGuide::CQuestInfo>::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x009D2400
// FUNCTION: fn_14016
template <>
void CUIListBoxEx<AdventureGuide::CUITabInfo, Guide_Intro::Contents>::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x009D2490
// FUNCTION: fn_14019
template <>
void CUIListBoxEx<AdventureGuide::CUIItemInfo, AdventureGuide::CItemData>::Slot35(int value) {
if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
this->scrollBar->Slot35(value);
} else if (this->parent) {
this->parent->Slot35(value);
}
}
// OFFSET: 0x009D24D0
// FUNCTION: fn_14020
template <>
void CUIListBoxEx<AdventureGuide::CUIMonsterInfo, AdventureGuide::CMonsterData>::Slot35(int value) {
if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
this->scrollBar->Slot35(value);
} else if (this->parent) {
this->parent->Slot35(value);
}
}
// OFFSET: 0x009D2510
// FUNCTION: fn_14021
template <>
void CUIListBoxEx<AdventureGuide::CUIQuestInfo, AdventureGuide::CQuestInfo>::Slot35(int value) {
if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
this->scrollBar->Slot35(value);
} else if (this->parent) {
this->parent->Slot35(value);
}
}
// OFFSET: 0x009D2550
// FUNCTION: fn_14022
template <>
void CUIListBoxEx<AdventureGuide::CUITabInfo, Guide_Intro::Contents>::Slot35(int value) {
if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
this->scrollBar->Slot35(value);
} else if (this->parent) {
this->parent->Slot35(value);
}
}
template void CUIListBox<AdventureGuide::CUITab>::Resize(int, int);
template void CUIListBox<AdventureGuide::CUISubTab>::Resize(int, int);
template void CUIListBoxEx<AdventureGuide::CUITabInfo, Guide_Intro::Contents>::OnScroll(int);
template void CUIListBoxEx<AdventureGuide::CUIQuestInfo, AdventureGuide::CQuestInfo>::OnScroll(int);
template void CUIListBoxEx<AdventureGuide::CUIMonsterInfo, AdventureGuide::CMonsterData>::OnScroll(int);
template void CUIListBoxEx<AdventureGuide::CUIItemInfo, AdventureGuide::CItemData>::OnScroll(int);
template void CUIListBox<AdventureGuide::CUISubTab>::Paint();
template void CUIListBox<AdventureGuide::CUITab>::Paint();
template void CUIListBox<AdventureGuide::CUISubTab>::Slot35(int);
template void CUIListBox<AdventureGuide::CUITab>::Slot35(int);
// OFFSET: 0x009F1D40
// FUNCTION: fn_14703
void CUIVScrollBar::PageUp() {
this->SetPosition(this->position - this->step);
}
// OFFSET: 0x009F1D60
// FUNCTION: fn_14704
void CUIVScrollBar::PageDown() {
this->SetPosition(this->position + this->step);
}
// OFFSET: 0x009F1D80
// FUNCTION: fn_14705
int CUIVScrollBar::PositionFromOffset(int offset) {
if (this->trackLength == 0) {
return static_cast<int>(0.0f);
}
return static_cast<int>(std::ceil(static_cast<float>(this->total) * static_cast<float>(offset) / static_cast<float>(this->trackLength)));
}
// OFFSET: 0x009F2A30
// FUNCTION: fn_14722
void CUIVScrollBar::SetHidden(int) {
this->hidden = 1;
this->Show(0);
}
// OFFSET: 0x009EDF80
// FUNCTION: fn_14597
void CUIHScrollBar::Paint() {
this->ClearSurface(0xFFFF00FF);
if (!this->background) {
return;
}
if (this->transparent) {
for (int x = 0; x < this->trackLength - this->background->image.width; x += this->background->image.width) {
this->DrawAuxiliary(1, this->upButton->geometry.width + x, 0, &this->background->image, true, false);
}
this->DrawAuxiliary(
1, this->geometry.width - this->downButton->geometry.width - this->background->image.width, 0, &this->background->image, true, false
);
return;
}
for (int x = 0; x < this->trackLength - this->background->image.width; x += this->background->image.width) {
this->DrawBitmap(this->upButton->geometry.width + x, 0, &this->background->image, false);
}
this->DrawBitmap(this->geometry.width - this->downButton->geometry.width - this->background->image.width, 0, &this->background->image, false);
}
// OFFSET: 0x009EE1B0
// FUNCTION: fn_14599
void CUIHScrollBar::Slot25(int x, int) {
const int left = this->thumb->geometry.x;
if (x < left) {
this->PageUp();
} else if (x > this->thumb->geometry.width + left) {
this->PageDown();
}
}
// OFFSET: 0x009EE270
// FUNCTION: fn_14603
void CUIHScrollBar::Slot35(int value) {
if (value > 0) {
this->PageDown();
} else {
this->PageUp();
}
}
// OFFSET: 0x009EE290
// FUNCTION: fn_14604
void CUIHScrollBar::Slot54() {
CUIThumb* bar = this->thumb;
float offset;
if (bar->resizable) {
const int length = static_cast<int>((static_cast<float>(this->visible) / static_cast<float>(this->total)) * static_cast<float>(this->trackLength));
bar->Resize(length > 1 ? length : 1, this->geometry.height);
offset = (static_cast<float>(this->trackLength) / static_cast<float>(this->total)) * static_cast<float>(this->position);
} else {
if (this->total - this->visible <= 0) {
bar->Move(this->upButton->geometry.width, 0);
return;
}
offset = static_cast<float>((this->trackLength - bar->geometry.width) * this->position) / static_cast<float>(this->total - this->visible);
}
this->thumb->Move(static_cast<int>(offset + static_cast<float>(this->upButton->geometry.width)), 0);
}
// OFFSET: 0x009EE380
// FUNCTION: fn_14605
void CUIHScrollBar::Resize(int width, int height) {
UIWindow::Resize(width, height);
this->downButton->Move(this->geometry.width - this->downButton->geometry.width, 0);
this->trackLength = this->geometry.width - this->upButton->geometry.width - this->downButton->geometry.width;
}
// OFFSET: 0x009EE3D0
// FUNCTION: fn_14606
void CUIHScrollBar::SetButtonImages(const std::string& left, const std::string& right) {
CBitmapRes* image = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(left));
if (image) {
this->upButton->Resize(image->image.width, image->image.height);
this->upButton->Move(0, 0);
this->upButton->SetImages(left, left, left, left);
this->upButton->Show(1);
}
image = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(right));
if (image) {
this->downButton->Resize(image->image.width, image->image.height);
this->downButton->Move(this->geometry.width - image->image.width, 0);
this->downButton->SetImages(right, right, right, right);
this->downButton->Show(1);
}
this->Invalidate();
}
// OFFSET: 0x009EA990
// FUNCTION: fn_14536
bool CUIPadding::CanHitTest() {
return false;
}
// OFFSET: 0x009EA1B0
// FUNCTION: fn_14514
void CUIPadding::Paint() {
this->ClearSurface(0xFFFF00FF);
this->FillRegion(0, 0, this->left, this->geometry.height, this->color);
this->FillRegion(0, 0, this->geometry.width, this->top, this->color);
this->FillRegion(this->geometry.width - this->right, 0, this->right, this->geometry.height, this->color);
this->FillRegion(0, this->geometry.height - this->bottom, this->geometry.width, this->bottom, this->color);
}
// OFFSET: 0x009EA240
// FUNCTION: fn_14515
void CUITextViewer::Paint() {
this->ClearSurface(this->backgroundColor);
}
// OFFSET: 0x009EA250
// FUNCTION: fn_14516
void CUITextViewer::Slot19() {
for (UIWindow* child : this->m_children) {
child->Slot19();
}
}
// OFFSET: 0x009EA280
// FUNCTION: fn_14517
void CUITextViewer::Slot35(int value) {
CUIVScrollBar* bar = this->scrollBar;
if (!bar->dragging && bar->total > bar->visible) {
bar->Slot35(value);
} else if (this->parent) {
this->parent->Slot35(value);
}
}
// OFFSET: 0x009EA7A0
// FUNCTION: fn_14521
void CUITextViewer::SetTextOffset(int x, int y) {
this->textX = x;
this->textY = y;
}
// OFFSET: 0x009EA7E0
// FUNCTION: fn_14522
void CUITextViewer::SetBackgroundColor(std::uint32_t value) {
this->backgroundColor = value;
this->padding->color = value;
this->padding->Invalidate();
}
// OFFSET: 0x009EA810
// FUNCTION: fn_14523
void CUITextViewer::SetBold(bool value) {
this->bold = value;
}
// OFFSET: 0x009EA820
// FUNCTION: fn_14524
void CUITextViewer::SetTextColor(std::uint32_t value) {
this->textColor = value;
}
// OFFSET: 0x009EA830
// FUNCTION: fn_14525
void CUITextViewer::SetFontHeight(int value) {
this->fontHeight = value;
}
// OFFSET: 0x009EA840
// FUNCTION: fn_14526
void CUITextViewer::SetFont(const std::string& name) {
this->font = FallbackFontIndex(name);
}
// OFFSET: 0x009EA860
// FUNCTION: fn_14527
void CUITextViewer::SetLineSpacing(int value) {
this->lineSpacing = value;
}
// OFFSET: 0x009EA870
// FUNCTION: fn_14528
void CUITextViewer::SetOutline(bool enabled, std::uint32_t value) {
this->outline = enabled;
this->outlineColor = value;
}
// OFFSET: 0x009EA8D0
// FUNCTION: fn_14529
void CUITextViewer::SetPadding(int left, int top, int right, int bottom) {
this->paddingLeft = left;
this->paddingTop = top;
this->paddingRight = right;
this->paddingBottom = bottom;
}
// OFFSET: 0x009EA910
// FUNCTION: fn_14531
void CUITextViewer::SetScrollStep(int value) {
this->scrollBar->step = value;
this->Invalidate();
}
// OFFSET: 0x009EA930
// FUNCTION: fn_14532
void CUITextViewer::SetScrollBarSize(int width, int height) {
this->scrollBar->SetSize(width, height);
}
// OFFSET: 0x009EA900
// FUNCTION: fn_14530
void CUITextViewer::SetScrollBarButtonImages(const std::string& up, const std::string& down) {
this->scrollBar->SetButtonImages(up, down);
}
// OFFSET: 0x009EA940
// FUNCTION: fn_14533
void CUITextViewer::SetScrollBarThumbImages(const std::string& top, const std::string& middle, const std::string& bottom) {
this->scrollBar->SetThumbImages(top, middle, bottom);
}
// OFFSET: 0x009EA950
// FUNCTION: fn_14534
void CUITextViewer::SetScrollBarThumbImage(const std::string& name) {
this->scrollBar->SetThumbImage(name);
}
// OFFSET: 0x009EA960
// FUNCTION: fn_14535
void CUITextViewer::SetScrollBarBackground(const std::string& name) {
this->scrollBar->SetBackground(name);
}
// OFFSET: 0x009E9DD0
// FUNCTION: fn_14512
void CUITextViewer::Clear() {
for (auto& child : this->childPositions) {
this->RemoveChild(child.first, 1);
}
this->childPositions.clear();
this->lines.clear();
this->contentHeight = 0;
this->scrollBar->SetTotal(1);
this->scrollBar->SetPosition(this->scrollBar->position);
this->Invalidate();
}
// OFFSET: 0x009E9400
// FUNCTION: fn_14503
void CUIResizer::Paint() {
this->ClearSurface(0xFFFF00FF);
if (this->image) {
this->DrawBitmap(0, 0, &this->image->image, false);
}
}
// OFFSET: 0x009E9430
// FUNCTION: fn_14504
void CUIResizer::Slot25(int x, int y) {
if (this->parent) {
g_windowMgr.SetCapture(this);
for (const UIWindow* node = this; node; node = node->parent) {
x += node->geometry.x;
y += node->geometry.y;
}
this->startX = x;
this->startY = y;
this->startWidth = this->parent->geometry.width;
this->startHeight = this->parent->geometry.height;
this->deltaX = 0;
this->deltaY = 0;
}
}
// OFFSET: 0x009E94B0
// FUNCTION: fn_14505
void CUIResizer::Slot31(int x, int y) {
if (this->parent && this == g_windowMgr.Capture()) {
g_windowMgr.ReleaseCapture();
this->parent->Slot36();
for (const UIWindow* node = this; node; node = node->parent) {
x += node->geometry.x;
y += node->geometry.y;
}
this->startX = x;
this->startY = y;
this->startWidth = this->parent->geometry.width;
this->startHeight = this->parent->geometry.height;
this->deltaX = 0;
this->deltaY = 0;
}
}
// OFFSET: 0x009E9540
// FUNCTION: fn_14506
void CUIResizer::Slot27(int x, int y) {
if (this->parent && this == g_windowMgr.Capture()) {
for (const UIWindow* node = this; node; node = node->parent) {
x += node->geometry.x;
y += node->geometry.y;
}
const int rows = static_cast<int>(std::roundf(static_cast<float>(y - this->startY) / static_cast<float>(this->stepY)) * static_cast<float>(this->stepY));
int width = static_cast<int>(std::roundf(static_cast<float>(x - this->startX) / static_cast<float>(this->stepX)) * static_cast<float>(this->stepX)) + this->startWidth;
if (width > this->maxWidth) {
width = this->maxWidth;
} else if (width < this->minWidth) {
width = this->minWidth;
}
int height = rows + this->startHeight;
if (height > this->maxHeight) {
height = this->maxHeight;
} else if (height < this->minHeight) {
height = this->minHeight;
}
width -= this->startWidth;
height -= this->startHeight;
if (width != this->deltaX || height != this->deltaY) {
if (this->onResize) {
this->onResize(width - this->deltaX, height - this->deltaY);
}
this->deltaX = width;
this->deltaY = height;
}
}
}
// OFFSET: 0x009E96B0
// FUNCTION: fn_14507
void CUIResizer::ResetCursor(int, int) {
this->m_context->cursor.Set(2, this->m_context->cursorTick);
}
// OFFSET: 0x009E96C0
// FUNCTION: fn_14508
void CUIResizer::Slot53(int resolveSkin) {
this->image = CResPtr<CBitmapRes>(this->LoadBitmapResource(this->imageName, resolveSkin));
if (this->image) {
this->Resize(this->image->image.width, this->image->image.height);
if (this->parent) {
this->Move(this->parent->geometry.width - this->geometry.width, this->parent->geometry.height - this->geometry.height);
}
}
}
// OFFSET: 0x009E9790
// FUNCTION: fn_14509
void CUIResizer::SetImage(const std::string& name) {
this->imageName = name;
this->Slot53(0);
this->Invalidate();
}
// OFFSET: 0x009F0EA0
// FUNCTION: fn_14682
UIWindow* CUIControl::FindChildById(int id) {
for (UIWindow* child : this->m_children) {
if (child->geometry.id == id) {
return child;
}
}
return nullptr;
}
// OFFSET: 0x009BE300
// FUNCTION: fn_13947
CUITextViewer::CUITextViewer(UIWindowContext& context)
: CUIControl(context), textX(0), textY(0), font(0), fontHeight(12), bold(false), textColor(0), unknown_0098(false), unknown_009C(0xFFFFFF), outline(false),
outlineColor(0xFFFFFF), lineSpacing(6), backgroundColor(0xFFFFFF), paddingLeft(3), paddingTop(3), paddingRight(3), paddingBottom(3), scrollBar(nullptr),
padding(nullptr), lines(), contentHeight(0), childPositions() {
}
// OFFSET: 0x009BD4F0
// FUNCTION: fn_13921
bool UnusedTrue9BD4F0() {
return true;
}
// OFFSET: 0x009BD500
// FUNCTION: fn_13922
bool UnusedTrue9BD500() {
return true;
}
// OFFSET: 0x009BD510
// FUNCTION: fn_13923
bool UnusedTrue9BD510() {
return true;
}
// OFFSET: 0x009BD520
// FUNCTION: fn_13924
bool UnusedTrue9BD520() {
return true;
}
// OFFSET: 0x009BD530
// FUNCTION: fn_13925
bool UnusedTrue9BD530() {
return true;
}
// OFFSET: 0x009BD540
// FUNCTION: fn_13926
bool UnusedTrue9BD540() {
return true;
}
// OFFSET: 0x009BD550
// FUNCTION: fn_13927
bool UnusedTrue9BD550() {
return true;
}
// OFFSET: 0x009BD560
// FUNCTION: fn_13928
bool UnusedTrue9BD560() {
return true;
}
// OFFSET: 0x009BD570
// FUNCTION: fn_13929
bool UnusedTrue9BD570() {
return true;
}
// OFFSET: 0x009BD580
// FUNCTION: fn_13930
bool UnusedTrue9BD580() {
return true;
}
// OFFSET: 0x009BD590
// FUNCTION: fn_13931
bool UnusedTrue9BD590() {
return true;
}
// OFFSET: 0x009BD5A0
// FUNCTION: fn_13932
bool UnusedTrue9BD5A0() {
return true;
}
// OFFSET: 0x009BD5B0
// FUNCTION: fn_13933
bool UnusedTrue9BD5B0() {
return true;
}
// OFFSET: 0x009BD5C0
// FUNCTION: fn_13934
bool UnusedTrue9BD5C0() {
return true;
}
// OFFSET: 0x009F2EC0
// FUNCTION: fn_14733
void CUIVScrollBar::Slot55(int value) {
const int target = this->position - value % this->step + value;
if (target != this->position) {
this->SetPosition(target);
}
}
// OFFSET: 0x009F0AE0
// FUNCTION: fn_14671
void CUIStaticText::UpdateText() {
this->Tooltip().clear();
if (this->fitText) {
this->unknown_0098 = this->FitDisplayText(this->geometry.width, this->text.c_str(), this->fontIndex, this->fontHeight, this->bold);
if (this->unknown_0098 != this->text) {
this->Tooltip() = this->text;
}
} else {
this->unknown_0098 = this->text;
}
const SIZE size =
this->TextSize(this->m_context->fonts, this->m_context->locale, this->unknown_0098.c_str(), 0, this->fontIndex, this->fontHeight, this->bold, 0);
if (this->horizontalAlign == 0) {
this->textX = 0;
} else if (this->horizontalAlign == 6) {
this->textX = static_cast<int>(std::roundf(static_cast<float>(this->geometry.width - size.cx) * 0.5f));
} else if (this->horizontalAlign == 2) {
this->textX = this->geometry.width - size.cx;
}
if (this->verticalAlign == 0) {
this->textY = 0;
} else if (this->verticalAlign == 6) {
this->textY = static_cast<int>(std::roundf(static_cast<float>(this->geometry.height - size.cy) * 0.5f));
} else if (this->verticalAlign == 8) {
this->textY = this->geometry.height - size.cy;
}
this->Invalidate();
}
// OFFSET: 0x009F0D40
// FUNCTION: fn_14672
void CUIStaticText::SetAlign(int horizontal, int vertical) {
this->horizontalAlign = horizontal;
this->verticalAlign = vertical;
this->UpdateText();
}
// OFFSET: 0x009F0D60
// FUNCTION: fn_14673
void CUIStaticText::SetFitText(bool enabled) {
this->fitText = enabled;
this->UpdateText();
}
// OFFSET: 0x009F0D80
// FUNCTION: fn_14674
void CUIStaticText::SetBold(unsigned char enabled) {
this->bold = enabled;
this->UpdateText();
}
// OFFSET: 0x009F0DC0
// FUNCTION: fn_14676
void CUIStaticText::SetFontHeight(int height) {
this->fontHeight = height;
this->UpdateText();
}
// OFFSET: 0x009F0DE0
// FUNCTION: fn_14677
void CUIStaticText::SetFont(const std::string& name) {
this->fontIndex = FallbackFontIndex(name);
this->UpdateText();
}
// OFFSET: 0x009F0E50
// FUNCTION: fn_14680
void CUIStaticText::SetText(const char* value, std::size_t length) {
this->text.assign(value, length);
this->UpdateText();
}
// OFFSET: 0x009F0E80
// FUNCTION: fn_14681
void CUIStaticText::SetTooltip(const char* value, std::size_t length) {
this->Tooltip().assign(value, length);
}
// OFFSET: 0x009F1D20
// FUNCTION: fn_14702
void CUITitleBar::SetTitle(const char* title, std::size_t length) {
if (this->titleText) {
this->titleText->SetText(title, length);
}
}
// OFFSET: 0x009ED010
// FUNCTION: fn_14566
void CUITextButton::UpdateText() {
if (this->fitText) {
if (this->orientation == 1) {
this->displayText = this->FitVerticalDisplayText(this->geometry.height, this->text.c_str(), this->fontIndex, this->fontHeight, this->bold);
} else {
this->displayText = this->FitDisplayText(this->geometry.width, this->text.c_str(), this->fontIndex, this->fontHeight, this->bold);
}
if (this->displayText != this->text) {
this->fullText = this->text;
}
} else {
this->displayText = this->text;
this->fullText.clear();
}
const SIZE size = this->orientation == 1
? this->VerticalTextSize(
this->m_context->fonts, this->m_context->locale, this->displayText.c_str(), 0, this->fontIndex, this->fontHeight, this->bold, 0
)
: this->TextSize(
this->m_context->fonts, this->m_context->locale, this->displayText.c_str(), 0, this->fontIndex, this->fontHeight, this->bold, 0
);
if (this->horizontalAlign == 0) {
this->textX = 0;
} else if (this->horizontalAlign == 6) {
this->textX = (this->geometry.width - size.cx) / 2;
} else if (this->horizontalAlign == 2) {
this->textX = this->geometry.width - size.cx;
}
if (this->verticalAlign == 0) {
this->textY = 0;
} else if (this->verticalAlign == 6) {
this->textY = (this->geometry.height - size.cy) / 2;
} else if (this->verticalAlign == 8) {
this->textY = this->geometry.height - size.cy;
}
this->Invalidate();
}
// OFFSET: 0x009ED2E0
// FUNCTION: fn_14567
void CUITextButton::SetAlign(int horizontal, int vertical) {
this->horizontalAlign = horizontal;
this->verticalAlign = vertical;
this->UpdateText();
}
// OFFSET: 0x009ED300
// FUNCTION: fn_14568
void CUITextButton::SetOrientation(int value) {
this->orientation = value;
this->UpdateText();
}
// OFFSET: 0x009ED320
// FUNCTION: fn_14569
void CUITextButton::SetFitText(bool enabled) {
this->fitText = enabled;
this->UpdateText();
}
// OFFSET: 0x009ED340
// FUNCTION: fn_14570
void CUITextButton::SetBold(unsigned char enabled) {
this->bold = enabled;
this->UpdateText();
}
// OFFSET: 0x009ED3E0
// FUNCTION: fn_14572
void CUITextButton::SetFontHeight(int height) {
this->fontHeight = height;
this->UpdateText();
}
// OFFSET: 0x009ED400
// FUNCTION: fn_14573
void CUITextButton::SetFont(const std::string& name) {
this->fontIndex = FallbackFontIndex(name);
this->UpdateText();
}
// OFFSET: 0x009ED470
// FUNCTION: fn_14576
void CUITextButton::SetText(const std::string& value) {
this->text = value;
this->UpdateText();
}