rodecomp/Source/Contents/SignBoard/SignBoard.h
ragnarok-clanker b7102fdc6e Decompile fn_10256 (CIcon::CIcon)
Batch #7836 by secret: 0 byte-identical, 1 confirmed by peer review.

- fn_10256 CIcon::CIcon: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 12:03:02 +00:00

101 lines
2.6 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_SIGNBOARD_SIGNBOARD_H
#define RAGNAROK_SOURCE_CONTENTS_SIGNBOARD_SIGNBOARD_H
#include "Contents/Actors/RenderObject.h"
#include "UI/Window/UIWindow.h"
#include <cstddef>
#include <string>
#include <vector>
class UIStaticText;
struct UIButtonContext;
class CBmpObjWnd : public UIWindow {
public:
explicit CBmpObjWnd(UIWindowContext& windows);
~CBmpObjWnd() override;
void Slot15(int width, int height) override;
void Paint() override;
/* 007C */ std::string path;
};
class CSignBoardWnd : public UIWindow {
public:
CSignBoardWnd(UIWindowContext& windows, UIButtonContext& controls);
~CSignBoardWnd() override;
void Slot15(int width, int height) override;
void Paint() override;
void ApplyColor();
/* 007C */ UIStaticText* text;
/* 0080 */ std::string unknown_0080;
/* 0098 */ std::string iconPath;
/* 00B0 */ std::string unknown_00B0;
protected:
UIButtonContext* m_controls;
};
class CIcon : public CRenderObject {
public:
CIcon();
~CIcon() override;
bool OnProcess() override;
void SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m) override;
void Render(int argument) override;
void SetRenderInfo(const float* bounds, float x, float y) override;
void Load(const std::string& name);
};
class C3DCooRendering : public CRenderObject {
public:
C3DCooRendering();
~C3DCooRendering() override;
bool OnProcess() override;
void Render(int argument) override;
void Create(UIWindowContext& windows, UIButtonContext& controls);
void SetOverrideColor();
void SetBoard(const std::string& text, const std::string& color);
void SetWindowImage(const std::string& name);
/* 0138 */ int type;
/* 013C */ int unknown_013C;
/* 0140 */ UIWindow* window;
/* 0144 */ int unknown_0144;
};
struct SignBoardInfo {
/* 0000 */ int column;
/* 0004 */ int row;
/* 0008 */ int offset;
/* 000C */ const char* map;
/* 0010 */ int type;
/* 0014 */ const char* unknown_0014;
/* 0018 */ const char* image;
/* 001C */ const char* unknown_001C;
};
class CSignBoardMgr {
public:
void Initialize();
void LoadList();
/* 0000 */ bool unknown_0000;
/* 0004 */ std::vector<SignBoardInfo> m_entries;
};
extern CSignBoardMgr* s_signBoardMgr;
bool CreateSignBoardMgr();
void DestroySignBoardMgr();
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CIcon) == 0x138);
static_assert(sizeof(SignBoardInfo) == 0x20);
static_assert(sizeof(CSignBoardMgr) == 0x10);
static_assert(offsetof(C3DCooRendering, window) == 0x140);
static_assert(sizeof(C3DCooRendering) == 0x148);
#endif
#endif