Batch #1390 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_12631 UINewChatWnd::Move: logic confirmed by peer review Reviewed-by: ragnarok-clanker
432 lines
12 KiB
C++
432 lines
12 KiB
C++
#include "Client/ClientOptions.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeEvents.h"
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#include "UI/Shortcuts/ShortcutActivation.h"
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#include "UI/Shortcuts/ShortcutBindings.h"
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#include "UI/Shortcuts/ShortcutControlEvents.h"
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#include "UI/Shortcuts/ShortcutCooldowns.h"
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#include "UI/Shortcuts/ShortcutDetails.h"
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#include "UI/Shortcuts/ShortcutDrop.h"
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#include "UI/Shortcuts/ShortcutLayout.h"
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#include "UI/Shortcuts/ShortcutPainting.h"
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#include "UI/Shortcuts/ShortcutPress.h"
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#include "UI/Shortcuts/ShortcutTooltip.h"
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#include "UI/Shortcuts/ShortcutUse.h"
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#include "UI/Shortcuts/ShortcutVisibility.h"
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#include "UI/Shortcuts/UIShortCutWnd.h"
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#include "UI/Chat/UINewChatWnd.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Buttons/UICheckBox.h"
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#include "UI/Layout/WindowSnapping.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/UIWindowMgr.h"
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#include <stdio.h>
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#include <cstdlib>
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namespace {}
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// OFFSET: 0x009122B0
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// FUNCTION: fn_12528
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UIShortCutWnd::UIShortCutWnd(UIWindowContext& windows, UIFrameContext& frames, ShortcutWindowContext& shortcuts)
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: UIFrameWnd(windows, frames, 0), m_shortcuts(&shortcuts) {
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this->m_controls.decrease = nullptr;
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this->m_controls.increase = nullptr;
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}
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// OFFSET: 0x00915D90
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// FUNCTION: fn_12577
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UIShortCutWnd::~UIShortCutWnd() = default;
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// OFFSET: 0x0091E800
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// FUNCTION: fn_12629
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bool UIShortCutWnd::Slot03() {
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return true;
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}
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// OFFSET: 0x0091EA40
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// FUNCTION: fn_12632
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void UIShortCutWnd::Move(int x, int y) {
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this->geometry.x = x;
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this->geometry.y = y;
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this->m_frameContext->snapping.Constrain(this, x, y, 0);
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this->geometry.x = (this->geometry.x + x);
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const int top = (this->geometry.y + y);
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this->geometry.y = top < 0 ? 0 : top;
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this->m_frameContext->snapping.Store(this);
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}
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// OFFSET: 0x00917640
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void UIShortCutWnd::Slot10(int x, int y, std::intptr_t value) {
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this->m_shortcuts->drop.Drop(*this, this->m_grid, x, y, *reinterpret_cast<const ModeDragState*>(value));
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}
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// OFFSET: 0x00940FE0
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// FUNCTION: fn_12787
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void UIShortCutWnd::Slot11() {
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if (this->m_saved) {
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this->m_saved->x = this->geometry.x;
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this->m_saved->y = this->geometry.y;
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this->m_saved->width = this->geometry.width;
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this->m_saved->height = this->geometry.height;
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}
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}
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// OFFSET: 0x0093D220
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// FUNCTION: fn_12766
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void UIShortCutWnd::Show(int visible) {
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this->geometry.visible = visible;
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if (visible == 0) {
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if (this->m_frameContext->snapping.enabled) {
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this->m_frameContext->snapping.rectangles.erase(this);
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}
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return;
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}
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this->SendMsg(nullptr, 23, 0, 0, 0, 0);
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this->Invalidate();
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this->m_frameContext->snapping.Store(this);
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}
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// OFFSET: 0x0092A190
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void UIShortCutWnd::Slot15(int, int) {
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this->m_controls =
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ShortcutControls::Create(*this, *this->m_context, this->m_shortcuts->buttons, this->m_shortcuts->options.Get(10), this->m_slots, this->m_itemSlots);
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}
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// OFFSET: 0x00932F30
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// FUNCTION: fn_12720
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void UIShortCutWnd::Slot19() {
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const int x = (this->m_shortcuts->cursorX - this->geometry.x);
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const int y = (this->m_shortcuts->cursorY - this->geometry.y);
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this->m_grid.hovered = this->m_grid.HitTest(x, y, this->m_shortcuts->itemSlotActive, this->m_shortcuts->currentRow);
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this->Invalidate();
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}
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// OFFSET: 0x0092F8E0
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void UIShortCutWnd::Paint() {
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this->m_shortcuts->painting.Paint(*this, this->m_grid, this->m_slots, this->m_itemSlots);
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}
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// OFFSET: 0x009310E0
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void UIShortCutWnd::Slot25(int x, int y) {
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this->m_shortcuts->press.Press(*this, this->m_grid, x, y, this->m_slots, this->m_itemSlots);
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}
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// OFFSET: 0x00930900
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void UIShortCutWnd::Slot26(int x, int y) {
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ActivateShortcut(
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*this, this->m_grid, x, y, this->m_shortcuts->itemSlotActive, this->m_shortcuts->currentRow, this->m_slots, this->m_shortcuts->automatic,
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this->m_shortcuts->options
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);
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}
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// OFFSET: 0x00932050
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void UIShortCutWnd::Slot28(int x, int y) {
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this->m_shortcuts->tooltip.Hover(*this, this->m_grid, x, y, this->m_slots, this->m_itemSlots);
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}
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// OFFSET: 0x009316F0
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// FUNCTION: fn_12705
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void UIShortCutWnd::Slot31(int x, int y) {
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this->UIFrameWnd::Slot31(x, y);
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this->Slot11();
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}
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// OFFSET: 0x009332D0
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void UIShortCutWnd::Slot32(int x, int y) {
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this->m_shortcuts->details.Open(*this, this->m_grid, x, y, this->m_slots, this->m_itemSlots);
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}
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// INLINED
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inline void ShortcutControlEvents::Click(int id) {
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switch (id) {
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case 201:
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this->visibility.Show(0);
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return;
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case 216:
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if (this->window.geometry.visible == 0) {
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this->visibility.Show(1);
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return;
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}
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this->grid.rows = this->grid.rows + 1;
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if (this->grid.rows > 4) {
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this->grid.rows = 1;
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this->visibility.Show(0);
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}
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this->window.SendMsg(nullptr, 14, 0, 0, 0, 0);
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return;
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case 217:
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if (this->grid.rows > 1) {
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--this->grid.rows;
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}
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this->window.SendMsg(nullptr, 14, 0, 0, 0, 0);
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return;
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case 549: {
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const bool checked = this->options.Get(10) == 0;
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this->options.Set(10, checked ? 1 : 0, 0);
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this->controls.bank->geometry.unknown_0030 = checked ? 1 : 0;
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this->controls.bank->Invalidate();
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for (ShortcutCooldownRecord& record : this->cooldowns.records) {
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record.main.clear();
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}
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this->window.SendMsg(nullptr, 23, 0, 0, 0, 0);
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return;
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}
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case 588:
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case 589: {
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this->itemSlotActive = id == 588;
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const bool active = this->itemSlotActive;
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this->controls.showItems->Enable(active ? 0 : 1);
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this->controls.showItems->SetDisabled(active ? 1 : 0);
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this->controls.showItems->Invalidate();
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this->controls.hideItems->Enable(active ? 1 : 0);
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this->controls.hideItems->SetDisabled(active ? 0 : 1);
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this->controls.hideItems->Invalidate();
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this->window.SendMsg(nullptr, 14, 0, 0, 0, 0);
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return;
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}
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default:
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return;
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}
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}
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// INLINED
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inline void ShortcutLayout::PlaceRowButtons() {
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this->decrease.Move(this->window.geometry.width - this->decrease.geometry.width - 2, this->grid.rows * 33 - 28);
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this->increase.Move(this->window.geometry.width - this->increase.geometry.width - 2, this->grid.rows * 33 - 13);
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this->decrease.Enable(this->grid.rows == 1 ? 0 : 1);
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this->increase.Enable(1);
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this->increase.SetDisabled(this->grid.rows == 4 ? 1 : 0);
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this->increase.Invalidate();
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}
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// INLINED
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inline void ShortcutLayout::ResizeRows() {
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const int height = (this->itemSlotActive ? 43 : 10) + this->grid.rows * 33;
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if (height == this->window.geometry.height) {
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return;
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}
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this->window.Resize(this->window.geometry.width, height);
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this->decrease.Move(this->window.geometry.width - this->decrease.geometry.width - 2, this->grid.rows * 33 - 28);
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this->increase.Move(this->window.geometry.width - this->increase.geometry.width - 2, this->grid.rows * 33 - 13);
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this->showItems.Move(247, height - 10);
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this->hideItems.Move(247, height - 10);
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this->decrease.Enable(this->grid.rows == 1 ? 0 : 1);
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this->increase.Enable(1);
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this->increase.SetDisabled(this->grid.rows == 4 ? 1 : 0);
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this->increase.Invalidate();
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this->window.Slot11();
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}
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// INLINED
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inline void ShortcutLayout::Restore(NormalItemSlotWindow* value) {
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this->saved = value;
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if (!value->IsValid(this->screenWidth, this->screenHeight, this->itemSlotActive)) {
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value->Reset();
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}
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const int height = value->height;
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this->window.Resize(this->window.geometry.width, height);
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const int extent = this->itemSlotActive ? height - 43 : height;
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this->showItems.Move(247, height - 10);
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this->hideItems.Move(247, height - 10);
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this->showItems.Enable(this->itemSlotActive ? 0 : 1);
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this->showItems.SetDisabled(this->itemSlotActive ? 1 : 0);
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this->showItems.Invalidate();
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this->hideItems.Enable(this->itemSlotActive ? 1 : 0);
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this->hideItems.SetDisabled(this->itemSlotActive ? 0 : 1);
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this->hideItems.Invalidate();
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this->grid.rows = extent / 33;
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this->PlaceRowButtons();
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this->window.SendMsg(nullptr, 23, 0, 0, 0, 0);
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this->window.Move(value->x, value->y);
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}
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// OFFSET: 0x00940FE0
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inline void ShortcutLayout::Persist() {
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if (!this->saved) {
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return;
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}
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this->saved->x = this->window.geometry.x;
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this->saved->y = this->window.geometry.y;
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this->saved->width = this->window.geometry.width;
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this->saved->height = this->window.geometry.height;
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}
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// INLINED
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inline void ShortcutUse::Use(const NormalItemSlot& slot) {
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if (this->options.Get(5) > 0 || slot.itemId == 0) {
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return;
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}
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if (slot.unknown_0000 != 0) {
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CSkillInfo skill = this->skills.Lookup(slot.itemId);
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if (skill.MatchesShortcut(&slot)) {
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int level = slot.unknown_0005;
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if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
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level = skill.level;
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}
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this->mode->SendModeMessage(113, reinterpret_cast<std::intptr_t>(&skill), level, 0, 0);
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}
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return;
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}
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ItemInfo item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] == 0) {
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return;
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}
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ModeEvents* mode = this->mode;
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const auto use = [&]() { mode->SendModeMessage(27, item.unknown_0000[1], 0, 0, 0); };
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switch (item.unknown_0000[0]) {
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case 0:
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case 1:
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case 2:
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if (std::atoi(item.itemId.c_str()) != 12802 || this->dialogs.Confirm(this->naming.Message(2373), 2, 0, 0, "Message", 280, 120) != 188) {
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use();
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}
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break;
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case 10:
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case 16:
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case 17:
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case 19:
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if (item.unknown_0000[3] == 0x8000) {
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mode->SendModeMessage(87, item.unknown_0000[1], item.unknown_0000[2], 0, 0);
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}
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break;
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case 18:
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if (this->itemConfirmationState >= 0) {
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const std::string name = this->naming.DisplayName(item, 0);
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char text[4096];
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_snprintf_s(text, sizeof(text), _TRUNCATE, this->naming.Message(1226), name.c_str());
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if (this->dialogs.Confirm(text, 2, 0, 0, "Message", 280, 120) == 187) {
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use();
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}
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}
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break;
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default:
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if (item.unknown_0000[2] != 0 && item.unknown_0000[3] == 0 && item.identified != 0) {
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mode->SendModeMessage(19, item.unknown_0000[1], item.unknown_0000[2], 0, 0);
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}
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break;
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}
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}
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// OFFSET: 0x0093B450
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// FUNCTION: fn_12760
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int UIShortCutWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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ShortcutWindowContext& owner = *this->m_shortcuts;
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switch (message) {
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case 6: {
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ShortcutControlEvents events{*this, this->m_grid, this->m_controls, owner.visibility, owner.options, owner.bindings.cooldowns, owner.itemSlotActive};
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events.Click(static_cast<int>(a));
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return 0;
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}
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case 14: {
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ShortcutLayout layout{
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*this,
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this->m_grid,
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this->m_saved,
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*this->m_controls.decrease,
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*this->m_controls.increase,
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*this->m_controls.showItems,
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*this->m_controls.hideItems,
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owner.itemSlotActive,
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this->m_frameContext->snapping.screenWidth,
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this->m_frameContext->snapping.screenHeight
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};
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layout.ResizeRows();
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return 0;
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}
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case 23:
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owner.bindings.Refresh(this->m_slots, this->m_itemSlots);
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this->Invalidate();
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return 0;
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case 34: {
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ShortcutLayout layout{
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*this,
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this->m_grid,
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this->m_saved,
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*this->m_controls.decrease,
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*this->m_controls.increase,
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*this->m_controls.showItems,
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*this->m_controls.hideItems,
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owner.itemSlotActive,
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this->m_frameContext->snapping.screenWidth,
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this->m_frameContext->snapping.screenHeight
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};
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layout.Restore(reinterpret_cast<NormalItemSlotWindow*>(a));
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return 0;
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}
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case 41: {
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const int index = 9 * static_cast<int>(b) + static_cast<int>(a);
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owner.use.Use(*this->m_slots[index]);
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return 0;
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}
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case 143:
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if (owner.bindings.cooldowns.RotateRows(static_cast<int>(a), static_cast<int>(b), owner.rotation0, owner.rotation1, owner.clock)) {
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this->SendMsg(nullptr, 23, 0, 0, 0, 0);
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}
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return 0;
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default:
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return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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}
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// OFFSET: 0x0091E9C0
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// FUNCTION: fn_12631
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void UINewChatWnd::Move(int x, int y) {
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this->UIFrameWnd::Move(x, y);
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int screenX = 0;
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int screenY = 0;
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this->ToScreen(screenX, screenY);
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this->m_inputX = screenX + 3;
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this->m_inputY = this->m_inputOffsetY + screenY;
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if (UIWindow* window = reinterpret_cast<UIWindow*>(g_windowMgr.unknown_03F0)) {
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window->SendMsg(this, 6, 197, this->geometry.x + x, this->geometry.y + y, 0);
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}
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}
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