Batch #3898 by youko: 2 byte-identical, 0 confirmed by peer review. - fn_04118 UIItemReformWnd_DetailBtn::Slot47: byte-identical - fn_04121 UIItemReformWnd_DetailBtn::Slot48: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/UI/UIItemReformWnd.cpp
43 lines
847 B
C++
43 lines
847 B
C++
#include "UI/UIItemReformWnd.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/MessageTable.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Window/WindowBorder.h"
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#include "Utility/Text/FormatString.h"
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#include <algorithm>
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#include <cstdint>
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#include <string>
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// OFFSET: 0x005FCD10
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// OFFSET: 0x005FD600
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// OFFSET: 0x005FD770
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// OFFSET: 0x005FD7E0
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// OFFSET: 0x005FDA60
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// OFFSET: 0x005FDB00
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// FUNCTION: fn_04118
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void UIItemReformWnd_DetailBtn::Slot47() {
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if (this->parent) {
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this->parent->SendMsg(this, 167, 0, 0, 0, 0);
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}
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}
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// OFFSET: 0x005FDBE0
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// OFFSET: 0x005FDC50
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// FUNCTION: fn_04121
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void UIItemReformWnd_DetailBtn::Slot48() {
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if (this->parent) {
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this->parent->SendMsg(this, 168, 0, 0, 0, 0);
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}
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}
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// OFFSET: 0x005FDDA0
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