rodecomp/Source/UI/Buttons/UIBitmapButton.cpp
ragnarok-clanker c812b1ccda Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ...
Batch #13821 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_05285 InsertQuestReward: byte-identical
- fn_05286 InsertQuestSubMenu: byte-identical
- fn_05288 InsertWeaponContents: byte-identical
- fn_05289 InsertWeaponObtainGuide: byte-identical
- fn_05290 InsertWeaponSubMenu: byte-identical
- fn_10795 UIBitmapButton::Paint: byte-identical
- fn_22619 CGrannyPc::Slot39: byte-identical
- fn_21589 SendPacketHeader: byte-identical
- fn_21590 SendPacketHeader2: byte-identical
- fn_06843 CAxeBoomerang::Slot04: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 22:57:48 +00:00

69 lines
2 KiB
C++

#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Buttons/UIBitmapButton.h"
// OFFSET: 0x0084EAB0
// FUNCTION: fn_10650
UIBitmapButton::UIBitmapButton()
: UIButton(), m_bitmapWidth(0), m_bitmapHeight(0), m_invalidateParent(0) {
}
// OFFSET: 0x008511B0
// FUNCTION: fn_10689
UIBitmapButton::~UIBitmapButton() = default;
// OFFSET: 0x008657A0
// FUNCTION: fn_10931
bool UIBitmapButton::SetBitmap(const char* name, int state, unsigned char exactSize) {
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(name)));
if (!bitmap) {
return false;
}
if (bitmap->image.width > this->m_bitmapWidth) {
this->m_bitmapWidth = bitmap->image.width;
}
if (bitmap->image.height > this->m_bitmapHeight) {
this->m_bitmapHeight = bitmap->image.height;
}
if (exactSize != 0) {
this->m_bitmapWidth = bitmap->image.width;
this->m_bitmapHeight = bitmap->image.height;
}
switch (state) {
case 0: this->m_names[0] = name; break;
case 1: this->m_names[1] = name; break;
case 2: this->m_names[2] = name; break;
case 3: this->m_names[3] = name; break;
}
return true;
}
// OFFSET: 0x0085BA90
// FUNCTION: fn_10795
void UIBitmapButton::Paint() {
CBitmapRes* bitmap;
switch (this->geometry.unknown_0030) {
case 0:
bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_names[0].c_str())));
break;
case 1:
bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_names[1].c_str())));
break;
case 2:
bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_names[2].c_str())));
break;
}
if (this->m_disabled != 0 && this->m_names[3].size() > 0) {
bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_names[3].c_str())));
}
this->DrawBitmap(0, 0, bitmap, false);
if (this->m_invalidateParent != 0 && this->parent) {
this->parent->Invalidate();
}
}