Batch #8153 by secret: 1 byte-identical, 9 confirmed by peer review. - fn_15940 CUIGameSettingsUI::ResetToDefaults: logic confirmed by peer review - fn_15941 GameSettingsUI::CUIOptionItem::RunFunction: logic confirmed by peer review - fn_15950 GameSettingsUI::CUIOptionItem::OnCheck: logic confirmed by peer review - fn_15957 GameSettingsUI::CUIGroupSkin::OnSelect: logic confirmed by peer review - fn_15969 GameSettingsUI::CUIListPage::BindOption: logic confirmed by peer review - fn_16014 GameSettingsUI::CUIListPage::LoadOptions: logic confirmed by peer review - fn_16030 GameSettingsUI::CUIListPage::RefreshHotkeyLabels: logic confirmed by peer review - fn_16046 CUIGameSettingsUI::sub_A43BA0: byte-identical - fn_16047 GameSettingsUI::CUIListPage::RefreshOptions: logic confirmed by peer review - fn_16048 CUIGameSettingsUI::sub_A43C70: logic confirmed by peer review Peer-reviewed-by: eAthena, Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_CONFIGURATION_GAMESETTINGSMGR_H
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#define RAGNAROK_SOURCE_CONTENTS_CONFIGURATION_GAMESETTINGSMGR_H
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#include "Contents/Skills/PlayerSkillBundle.h"
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#include "Script/LuaInstance.h"
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#include "Utility/Singleton.h"
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <list>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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struct ScriptOptions;
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struct GameSettingsOption {
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/* 0000 */ int id = 300;
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/* 0004 */ int tab;
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/* 0008 */ int type;
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/* 000C */ std::string title;
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/* 0024 */ std::string tooltip;
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/* 003C */ int tipBoxId = 0;
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/* 0040 */ std::string description;
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/* 0058 */ unsigned char defaultValue;
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/* 0059 */ unsigned char unknown_0059[3];
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/* 005C */ int unknown_005c = 4698;
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/* 0060 */ int unknown_0060 = 4698;
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};
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class CGameSettingsMgr : public Singleton<CGameSettingsMgr>, public CLuaInstance {
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public:
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CGameSettingsMgr();
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~CGameSettingsMgr() override;
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/* 000C */ std::vector<GameSettingsOption> options;
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/* 0018 */ std::unordered_map<std::uint32_t, std::function<void(int, unsigned char, bool, int, int)>, SkillIdHash> actions;
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/* 0038 */ std::unordered_map<std::uint32_t, std::function<void()>, SkillIdHash> functions;
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bool Load();
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bool ReadOptionTable();
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void ResetToDefaults();
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void ToggleOption(int id);
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void sub_6C0C40(int id, unsigned char value, bool notify);
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void ApplyScriptOption(int id, const char* key, ScriptOptions& script);
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bool RunFunction(int id);
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std::optional<GameSettingsOption*> FindOption(int id);
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std::list<int> GetOptionIds(int tab);
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};
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using GameSettings = CGameSettingsMgr;
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(GameSettingsOption) == 0x64);
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static_assert(offsetof(GameSettingsOption, defaultValue) == 0x58);
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static_assert(offsetof(GameSettings, options) == 0x0C);
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static_assert(sizeof(GameSettings) == 0x58);
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#endif
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#endif
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