rodecomp/Source/UI/GameSettings/GameSettingsUI.h
ragnarok-clanker 95e500757a Decompile 6 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h
Batch #6484 by superintelligence: 0 byte-identical, 6 confirmed by peer review.

- fn_15952 SetComboItemAdapterText: logic confirmed by peer review
- fn_15954 SetComboItemModeText: logic confirmed by peer review
- fn_15956 SetComboItemBackendText: logic confirmed by peer review
- fn_15958 SetComboItemSkinText: logic confirmed by peer review
- fn_15996 GameSettingsUI::CUIGroupSpriteDetailLevel::Slot16: logic confirmed by peer review
- fn_15997 GameSettingsUI::CUIGroupTextureDetailLevel::Slot16: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 23:29:41 +00:00

266 lines
6.8 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_GAMESETTINGS_GAMESETTINGSUI_H
#define RAGNAROK_SOURCE_UI_GAMESETTINGS_GAMESETTINGSUI_H
#include "Render/DisplayMode.h"
#include "Render/RenderAdapter.h"
#include "Render/RenderBackends.h"
#include "UI/Lists/UIListBoxTemplate.h"
#include "UI/Window/UIControl.h"
#include "UI/Window/UIFrameWnd.h"
#include <string>
enum TALKTYPE : int;
class CUICheckBox;
class CUIRadioButton;
class CUIStaticText;
extern int g_textureDetailLevel;
extern int g_textureFiltering;
extern bool g_gameOptionFlag;
template <class T, class D> class CUIComboBox : public CUIControl {
public:
void Paint() override;
int AddItem(const D& value, bool refresh);
unsigned int Selected() const;
__declspec(noinline) void UpdateListHeight();
/* 0084 */ unsigned char unknown_0084[0x08];
/* 008C */ CUIListBoxEx<T, D>* listBox;
/* 0090 */ unsigned char unknown_0090[0x04];
/* 0094 */ int itemHeight;
/* 0098 */ int visibleItems;
};
namespace GameSettingsUI {
class CUIComboItem;
class CUIOptionItem;
class CUIGroup : public CUIControl {
public:
virtual void Apply();
virtual void Refresh() = 0;
/* 0080 */ CUIStaticText* m_title;
};
class CUIGroupEmblem : public CUIGroup {
public:
void Apply() override;
void Refresh() override;
__declspec(noinline) void SetEnabled(bool enabled);
void OnSelect(CUIRadioButton* button);
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupFullscreen : public CUIGroup {
public:
void Refresh() override;
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupGraphics : public CUIGroup {
public:
void Refresh() override;
int GetPendingBackend();
void LoadAdapters();
void LoadModes();
void OnAdapterSelect(CUIComboItem* item, const RenderAdapter& adapter);
/* 0084 */ CUIComboBox<CUIComboItem, RenderAdapter>* m_adapterCombo;
/* 0088 */ CUIStaticText* m_modeText;
/* 008C */ CUIComboBox<CUIComboItem, DisplayMode>* m_modeCombo;
/* 0090 */ RenderAdapter m_adapter;
/* 00F8 */ RenderAdapter m_pendingAdapter;
/* 0160 */ DisplayMode m_mode;
/* 0184 */ DisplayMode m_pendingMode;
};
class CUIGroupGraphicsAPI : public CUIGroup {
public:
void Slot16() override;
void Apply() override;
void Refresh() override;
void LoadBackends();
void OnSelect(CUIComboItem* item, const RenderBackend& backend);
/* 0084 */ CUIComboBox<CUIComboItem, RenderBackend>* m_combo;
/* 0088 */ int m_backend;
/* 008C */ int m_pendingBackend;
};
class CUIGroupLogInOut : public CUIGroup {
public:
void Apply() override;
void Refresh() override;
__declspec(noinline) void SetEnabled(bool enabled);
void OnSelect(CUIRadioButton* button);
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupProcessPriority : public CUIGroup {
public:
void Refresh() override;
void OnSelect(CUIRadioButton* button);
/* 0084 */ CUIRadioButton* m_highButton;
/* 0088 */ CUIStaticText* m_highText;
/* 008C */ CUIRadioButton* m_normalButton;
/* 0090 */ CUIStaticText* m_normalText;
/* 0094 */ CUIRadioButton* m_idleButton;
/* 0098 */ CUIStaticText* m_idleText;
};
class CUIGroupRodexSpam : public CUIGroup {
public:
void Apply() override;
void Refresh() override;
void OnSelect(CUIRadioButton* button);
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupSkin : public CUIGroup {
public:
void Apply() override;
void Refresh() override;
/* 0084 */ CUIComboBox<CUIComboItem, std::string>* m_combo;
};
class CUIGroupSound : public CUIGroup {
public:
void Paint() override;
void Refresh() override;
__declspec(noinline) void SetBgmEnabled(bool enabled);
__declspec(noinline) void SetBgmVolume(int volume);
__declspec(noinline) void SetEffectVolume(int volume);
void OnBgmMute(bool muted);
void OnEffectMute(bool muted);
void OnBgmScroll(int position);
void OnEffectScroll(int position);
/* 0084 */ CUIStaticText* m_bgmText;
/* 0088 */ CUIVScrollBar* m_bgmSlider;
/* 008C */ CUICheckBox* m_bgmMute;
/* 0090 */ CUIStaticText* unknown_0090;
/* 0094 */ CUIStaticText* m_effectText;
/* 0098 */ CUIVScrollBar* m_effectSlider;
/* 009C */ CUICheckBox* m_effectMute;
};
class CUIGroupSpriteDetailLevel : public CUIGroup {
public:
void Slot16() override;
void Paint() override;
void Refresh() override;
/* 0084 */ CUIVScrollBar* m_slider;
};
class CUIGroupTextureDetailLevel : public CUIGroup {
public:
void Slot16() override;
void Paint() override;
void Refresh() override;
/* 0084 */ CUIVScrollBar* m_slider;
};
class CUIGroupTrilinear : public CUIGroup {
public:
void Refresh() override;
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIPage : public CUIControl {
public:
void Slot16() override;
void Paint() override;
virtual void Apply();
virtual void Refresh();
};
class CUIGraphicsPage : public CUIPage {
public:
__declspec(noinline) bool IsModified();
int GetPendingBackend();
void LoadAdapters();
/* 0080 */ CUIGroupGraphicsAPI* m_graphicsApi;
/* 0084 */ CUIGroupGraphics* m_graphics;
/* 0088 */ CUIGroupSpriteDetailLevel* m_spriteDetailLevel;
/* 008C */ CUIGroupTextureDetailLevel* m_textureDetailLevel;
/* 0090 */ CUIGroupFullscreen* m_fullscreen;
/* 0094 */ CUIGroupTrilinear* m_trilinear;
};
class CUIListPage : public CUIControl {
public:
void Slot16() override;
void Paint() override;
virtual void Slot54(CUIOptionItem* item, const TALKTYPE& type);
};
class CUIComboItem : public CUIListItem {
public:
void Slot16() override;
/* 00E8 */ CUIStaticText* m_text;
};
class CUIOptionItem : public CUIListItem {
public:
void Slot16() override;
void Paint() override;
};
std::string GetHotkeyText(int tab, int index);
}
class CUIGameSettingsUI : public UIFrameWnd {
public:
void Slot25(int x, int y) override;
void sub_A3F0F0();
void sub_A421E0();
void sub_A433D0(UIWindow* window);
bool IsTab4Selected();
void sub_A43380();
void sub_A43390();
void sub_A433A0();
void sub_A433B0();
void sub_A433C0();
/* 00B8 */ unsigned char unknown_00B8[0x1C];
/* 00D8 */ CUIControl* m_titleBar;
/* 00DC */ unsigned char unknown_00DC[0x04];
/* 00E0 */ GameSettingsUI::CUIGraphicsPage* m_graphicsPage;
/* 00E4 */ unsigned char unknown_00E4[0x0C];
/* 00F0 */ CUITab* m_tab;
/* 00F4 */ CUIControl* m_pageContainer;
/* 00F8 */ CUIControl* m_applyButton;
};
#endif