Batch #5820 by Yommy: 0 byte-identical, 3 confirmed by peer review. - fn_12100 UITipboxWnd::UpdateAnimations: logic confirmed by peer review - fn_12101 UITipboxWnd::BuildAnimations: logic confirmed by peer review - fn_12102 UIStatusWnd::ValidatePlacement: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, willerthal Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
30 lines
742 B
C++
30 lines
742 B
C++
#ifndef RAGNAROK_SOURCE_UI_STATUS_UISTATUSWND_H
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#define RAGNAROK_SOURCE_UI_STATUS_UISTATUSWND_H
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#include "UI/Window/UIFrameWnd.h"
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struct UIButtonContext;
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struct StatusWndInfo;
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class UIStatusWnd : public UIFrameWnd {
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public:
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/* 00B4 */ unsigned char unknown_00B4[0x18];
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/* 00CC */ int m_expandedHeight;
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/* 00D0 */ StatusWndInfo* m_info;
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/* 00D4 */ int m_titleHeight;
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/* 00D8 */ int m_offsetY;
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/* 00DC */ int m_offsetX;
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/* 00E0 */ unsigned char unknown_00E0[0x1C];
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/* 00FC */ unsigned char m_extended;
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bool Slot03() override;
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void Slot25(int x, int y) override;
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void Slot26(int x, int y) override;
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void Slot28(int x, int y) override;
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void ValidatePlacement();
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protected:
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UIButtonContext* m_controls;
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};
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#endif
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