rodecomp/Source/Contents/Sound
ragnarok-clanker 153ed5b346 Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #5232 by youko: 0 byte-identical, 2 confirmed by peer review.

- fn_22398 CCorpse::OnProcess: logic confirmed by peer review
- fn_22412 CHalluNPC::Render: logic confirmed by peer review

Peer-reviewed-by: eAthena, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 09:40:57 +00:00
..
SoundConfiguration.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
SoundConfiguration.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SoundMaker.cpp Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-30 09:40:57 +00:00
SoundMaker.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
SoundMgr.cpp Decompile fn_04759 (CSoundMgr::Unused) 2026-10-28 19:00:16 +00:00
SoundMgr.h Decompile fn_04759 (CSoundMgr::Unused) 2026-10-28 19:00:16 +00:00