rodecomp/Source/UI/Rodex/UIRodexComposeWnd.cpp
ragnarok-clanker 6be31d81c8 Decompile 5 functions in Source/UI/Rodex/UIRodexComposeWnd.cpp, Source/UI/Rodex/UIRodexComposeWnd.h
Batch #4870 by youko: 0 byte-identical, 5 confirmed by peer review.

- fn_10002 UIRodexComposeWnd::GetItemAtPoint: logic confirmed by peer review
- fn_10006 UIRodexEditCtrl3::Slot15: logic confirmed by peer review
- fn_10009 UIRodexComposeWnd::Slot25: logic confirmed by peer review
- fn_10011 UIRodexComposeWnd::Slot19: logic confirmed by peer review
- fn_10012 UIRodexComposeWnd::Slot32: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 05:47:23 +00:00

108 lines
3.1 KiB
C++

#include "UI/Rodex/UIRodexComposeWnd.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Items/ItemDescription.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Edit/UIEditCtrl_Currency.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowManagerWindows.h"
#include <cstdlib>
// OFFSET: 0x007FF520
// FUNCTION: fn_10002
ITEM_INFO UIRodexComposeWnd::GetItemAtPoint(int x, int y) {
if (x >= 30 && x <= 190 && y >= 309 && y <= 333) {
this->m_itemIndex = 0;
int left = 30;
for (auto item = this->m_items.begin(); item != this->m_items.end(); ++item) {
if (x > left && x < left + 24) {
return *item;
}
left += 34;
++this->m_itemIndex;
}
}
return ITEM_INFO(0);
}
// OFFSET: 0x00800480
// FUNCTION: fn_10006
void UIRodexEditCtrl3::Slot15(int width, int height) {
auto* scrollBar = new UIRodexScrollBar(*this->m_context);
this->unknown_0130 = scrollBar;
scrollBar->Configure(width - 5, 0, 1, height);
this->AddChild(this->unknown_0130);
}
// OFFSET: 0x00800DD0
// FUNCTION: fn_10008
void UIRodexScrollBar::Paint() {
this->ClearSurface(0xFF00FF);
if (this->maximum == 0) {
return;
}
if (this->vertical == 1) {
this->FillRegion(0, 0, 5, this->geometry.height, 0xFFFFFF);
const auto* upper = static_cast<CBitmapRes*>(
ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\rodexsystem\\renewal\\scrollbar_arrow_upper.bmp"))
);
this->DrawBitmap(0, 0, &upper->image, false);
int offset = this->ThumbOffset() + this->arrowLength;
if (offset < 5) {
offset = 5;
}
int length = this->ThumbLength();
if (this->geometry.height - 10 < length) {
length = 1;
}
this->FillRegion(0, offset, 5, length, 0xE9E9E9);
const auto* lower = static_cast<CBitmapRes*>(
ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\rodexsystem\\renewal\\scrollbar_arrow_down.bmp"))
);
this->DrawBitmap(0, this->geometry.height - this->arrowLength, &lower->image, false);
}
this->minimumThumb = 0;
}
// OFFSET: 0x00800ED0
// FUNCTION: fn_10009
void UIRodexComposeWnd::Slot25(int x, int y) {
if (y < 17) {
UIFrameWnd::Slot25(x, y);
}
ITEM_INFO item = this->GetItemAtPoint(x, y);
if (item.unknown_0000[1] > 0) {
ItemDescriptions descriptions{g_itemDescriptions};
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->drag.BeginItem(this->m_frameContext->windows, descriptions, 15, item, item.quantity, -1);
}
}
// OFFSET: 0x008011B0
// FUNCTION: fn_10011
void UIRodexComposeWnd::Slot19() {
if (g_windowMgr.GetHoverWindow() == this->m_zeny) {
this->m_zeny->Slot19();
}
}
// OFFSET: 0x008011D0
// FUNCTION: fn_10012
void UIRodexComposeWnd::Slot32(int x, int y) {
ITEM_INFO item = this->GetItemAtPoint(x, y);
if (std::atoi(item.itemId.c_str()) != 0) {
this->m_frameContext->windows.EnsureWindow(12)->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
}
}