rodecomp/Source/UI/UIBasicCtrl.cpp
ragnarok-clanker ae35da0248 Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are
Batch #10201 by ragnarok-clanker: forced by an admin (14 lower score(s), 95 changed function(s)); checked with 256 compiled unit(s), including every includer of Source/Contents/Items/ItemInfo.h, Source/Contents/Items/ItemNaming.h, Source/UI/Shortcuts/ShortcutTooltip.h, Source/UI/Shortcuts/ShortcutUse.h, Source/UI/Text/ItemLinkDisplay.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBasicCtrl.h.
2026-11-02 22:03:09 +00:00

13 lines
501 B
C++

#include "UI/UIBasicCtrl.h"
// OFFSET: 0x0086C410
// FUNCTION: fn_11026
UIBasicItemCtrl::UIBasicItemCtrl(UIWindowContext& windows, WindowManagerWindows& windowList)
: UIWindow(windows, 0), m_itemType(-1), m_itemMask(-1), m_identified(0), m_tooltip(""), m_item(0), m_windows(&windowList) {
}
// OFFSET: 0x0086C4C0
// FUNCTION: fn_11027
UIBasicSkillCtrl::UIBasicSkillCtrl(UIWindowContext& windows, ClientSkills& skills)
: UIWindow(windows, 0), m_skillId(-1), m_skills(&skills), m_level(0) {
}