rodecomp/Source/Contents/Models/ModelPlayback.cpp
ragnarok-clanker 06e8a89955 Decompile fn_17494 (C3dActorV2::Update)
Batch #13366 by SapitoSucio: 1 byte-identical, 0 confirmed by peer review.

- fn_17494 C3dActorV2::Update: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 14:32:26 +00:00

78 lines
2 KiB
C++

#include "Contents/Models/ModelActor.h"
#include "Utility/Math/ScalarConversion.h"
#include <windows.h>
namespace {
// INLINED
unsigned UnsignedFrame(double value) {
if (!(value < 0x1p32) || value <= -1.0) {
return 0xFFFFFFFFu;
}
return value < 0.0 ? 0u : static_cast<unsigned>(value);
}
}
// OFFSET: 0x00AB7930
// FUNCTION: fn_17493
void C3dActorV1::Update() {
switch (this->playback) {
case 1: {
const unsigned tick = GetTickCount();
if (tick == this->lastTick) {
return;
}
this->frame = static_cast<int>(this->speed * 100.0f + static_cast<float>(this->frame));
if (this->frame >= this->animationLength) {
this->frame = this->animationLength - 1;
}
this->Animate(static_cast<double>(this->frame));
this->lastTick = tick;
break;
}
case 2: {
const unsigned tick = GetTickCount();
if (tick == this->lastTick) {
return;
}
this->frame = static_cast<int>(this->speed * 100.0f + static_cast<float>(this->frame));
if (this->frame >= this->animationLength) {
this->frame = 0;
}
this->Animate(static_cast<double>(this->frame));
this->lastTick = tick;
break;
}
}
}
// OFFSET: 0x00AB7A10
// FUNCTION: fn_17494
void C3dActorV2::Update() {
switch (this->playback) {
case 1: {
const unsigned tick = GetTickCount();
unsigned frame = static_cast<unsigned>(static_cast<float>(tick - this->startTick) * this->speed);
if (static_cast<double>(frame) >= this->duration) {
frame = static_cast<unsigned>(this->duration - 1.0);
}
this->Animate(static_cast<double>(frame));
break;
}
case 2: {
const unsigned tick = GetTickCount();
unsigned frame = static_cast<unsigned>(static_cast<float>(tick - this->startTick) * this->speed);
if (static_cast<double>(frame) >= this->duration) {
this->startTick = tick;
frame = 0;
}
this->Animate(static_cast<double>(frame));
break;
}
}
}