Batch #15163 by Yommy: 7 byte-identical, 0 confirmed by peer review. - fn_21660 CGameMode::ReceiveColoredNotice: byte-identical - fn_21871 CGameMode::ReceiveGuildInfo2: byte-identical - fn_21872 CGameMode::ReceiveGuildInfo3: byte-identical - fn_21888 CGameMode::ReceiveGuildPositionNames: byte-identical - fn_21956 CGameMode::OpenPackageSimulatorFile: byte-identical - fn_21957 CGameMode::OpenSimulatorFile: byte-identical - fn_21958 CGameMode::OpenRandomOptionSimulatorFile: byte-identical Merged automatically: every function is byte-identical to the original. |
||
|---|---|---|
| .. | ||
| Archive | ||
| Client | ||
| Contents | ||
| File | ||
| Interface | ||
| Network | ||
| Render | ||
| Resource | ||
| Script | ||
| Security | ||
| UI | ||
| Utility | ||
| ActorPickNode.cpp | ||
| ActorPickNode.h | ||
| EntityInit.cpp | ||
| LexiconTrie.cpp | ||