Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 96%
- C 3.3%
- POV-Ray SDL 0.4%
- CMake 0.2%
Batch #4422 by eAthena: 3 byte-identical, 7 confirmed by peer review. - fn_21638 CGameMode::IgnoreRemovedPacket3: byte-identical - fn_21649 CGameMode::IgnoreRemovedPacket4: byte-identical - fn_21653 CGameMode::IgnoreRemovedPacket5: byte-identical - fn_21657 CGameMode::ReceiveUnknown05C4Result: logic confirmed by peer review - fn_21640 CGameMode::ReceiveItem1738Add: logic confirmed by peer review - fn_21644 CGameMode::ReceiveItem1740Add: logic confirmed by peer review - fn_21645 CGameMode::ReceiveItem1740AddOptions: logic confirmed by peer review - fn_21646 CGameMode::ReceiveItem1740AddGrade: logic confirmed by peer review - fn_21647 CGameMode::ReceiveItem1738AddOptions: logic confirmed by peer review - fn_21648 CGameMode::ReceiveItem1738AddGrade: logic confirmed by peer review Peer-reviewed-by: willerthal, KWDev, Qwenkler3.8 Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.