rodecomp/Source
ragnarok-clanker ce7abf8a81 Decompile 2 functions in Source/UI/Window/InputFocus.cpp, Source/UI/Window/UIWindowMgr.h, ...
Batch #14868 by SapitoSucio: 1 byte-identical, 1 confirmed by peer review.

- fn_17261 UIWindowMgr::SetPressedWindowRoot: logic confirmed by peer review
- fn_12582 UINewChatWnd::ToggleInput: byte-identical

Peer-reviewed-by: ragnarok-clanker, codeplay, NYD
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-08 00:16:25 +00:00
..
Archive Decompile fn_18132 (CGPak::Open) 2026-11-07 19:02:47 +00:00
Client Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
Contents Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
File Decompile fn_18245 (RemoveDirectoryTree) 2026-11-07 17:37:24 +00:00
Interface Decompile 27 functions in Source/Interface/BoolStubs.cpp 2026-10-30 01:48:15 +00:00
Network Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
Render Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
Resource Decompile fn_07963 (C3dGrannyModelRes::Load) 2026-11-08 00:15:28 +00:00
Script Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
Security Decompile fn_08209 (CNProtectGameGuardMgr::Initialize) 2026-11-07 03:43:23 +00:00
UI Decompile 2 functions in Source/UI/Window/InputFocus.cpp, Source/UI/Window/UIWindowMgr.h, ... 2026-11-08 00:16:25 +00:00
Utility Maintenance: g_inlineCharset (gl_24543, 0x016D3B08) lies in the uninitialised tail of .data in the original (raw size 0x7A200, offset 2026-11-07 15:29:49 +00:00
ActorPickNode.cpp Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
ActorPickNode.h Confirm fn_17911 (CActorPickNode::MakeQuardTree) 2026-11-05 03:47:31 +00:00
EntityInit.cpp Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
LexiconTrie.cpp Decompile fn_45446 (LexiconSerializer::Insert) 2026-10-30 05:28:09 +00:00