rodecomp/Source/UI/Dialogs/UIWaitDBSaveWnd.cpp
ragnarok-clanker 1d5dd3f313 Decompile fn_17446 (UIWaitDBSaveWnd::UIWaitDBSaveWnd)
Batch #12605 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_17446 UIWaitDBSaveWnd::UIWaitDBSaveWnd: logic confirmed by peer review

Peer-reviewed-by: Tanke, aDw, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-06 01:44:04 +00:00

183 lines
5.8 KiB
C++

#include "UI/Dialogs/UIWaitDBSaveWnd.h"
#include "Render/Textures/SpritePixels.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Sprites/ActionResource.h"
#include "Resource/Sprites/SpriteResource.h"
#include "Resource/TextureNames.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Utility/Cipher/XorBytes.h"
#include <cstddef>
#include <cstdint>
#include <windows.h>
#include <timeapi.h>
namespace {
template <std::size_t Length, std::uint64_t Key>
class EncryptedName {
public:
// INLINED
template <typename Byte>
explicit EncryptedName(const Byte (&source)[Length]) : m_encrypted(true) {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = source[index];
}
}
~EncryptedName() {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = 0;
}
}
const char* Text() {
if (this->m_encrypted) {
utility::XorBytes(this->m_text, Length, Key);
this->m_encrypted = false;
}
return reinterpret_cast<const char*>(this->m_text);
}
private:
std::uint8_t m_text[Length];
bool m_encrypted;
};
// INLINED
__forceinline const char* WaitSpriteName() {
const char spriteSource[] = {'\x1A', '\x44', '\xF0', '\x3D', '\x17', '\x01', '\xD2', '\x66', '\x3B', '\x40', '\xC5', '\x07', '\x3C',
'\x34', '\xCD', '\x68', '\x2C', '\x41', '\xF0', '\x27', '\x34', '\x6D', '\xF2', '\x77', '\x3F', '\x25'};
thread_local EncryptedName<sizeof(spriteSource), 0x078143534999254DULL> spriteName(spriteSource);
return spriteName.Text();
}
// INLINED
__forceinline const char* WaitActionName() {
const char actionSource[] = {'\x36', '\xCE', '\xE6', '\x4D', '\xCF', '\x8B', '\xAC', '\x76', '\x17', '\xCA', '\xD3', '\x77', '\xE4',
'\xBE', '\xB3', '\x78', '\x00', '\xCB', '\xE6', '\x57', '\xEC', '\xE7', '\x9E', '\x74', '\x15', '\xAF'};
thread_local EncryptedName<sizeof(actionSource), 0x17FFC98B398FAF61ULL> actionName(actionSource);
return actionName.Text();
}
}
// INLINED
UIWaitDBSaveWnd::UIWaitDBSaveWnd(const char* sprite, const char* action)
: UIWindow(0), m_animation(0), m_frame(0), m_loopLimit(0), m_sprite(nullptr), m_action(nullptr), m_startTime(0), m_loop(1),
m_closeTime(0) {
this->m_closeTime = timeGetTime() + 60000;
this->m_sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(sprite));
this->m_action = static_cast<CActRes*>(ResourceMgr::Instance().Load(action));
this->m_startTime = timeGetTime();
}
// OFFSET: 0x00AB49D0
// FUNCTION: fn_17446
UIWaitDBSaveWnd::UIWaitDBSaveWnd() : UIWaitDBSaveWnd(WaitSpriteName(), WaitActionName()) {
}
// OFFSET: 0x00AB4CE0
// FUNCTION: fn_17448
void UIWaitDBSaveWnd::Slot15(int width, int height) {
UIButton* button = new UIButton();
button->SetSize(width, height);
button->Move(0, 0);
button->SetId(0);
button->SetDrawLabel(0);
this->AddChild(button);
}
// OFFSET: 0x00AB4D80
// FUNCTION: fn_17449
void UIWaitDBSaveWnd::Slot18() {
}
// OFFSET: 0x00AB4D90
// FUNCTION: fn_17450
void UIWaitDBSaveWnd::Paint() {
if (!this->geometry.surface) {
return;
}
this->ClearSurface(0xFFFF00FF);
ResourceMgr& resources = ResourceMgr::Instance();
const std::uint8_t backgroundSource[] = {0xF3, 0x3C, 0x8D, 0x6F, 0x5B, 0x5B, 0x9E, 0x56, 0xF5, 0x77, 0x8D, 0x59, 0x26, 0x2F, 0x07, 0xCC, 0x52, 0xFA, 0x39,
0xD1, 0xD9, 0xC6, 0x3A, 0xED, 0x56, 0xCF, 0x21, 0xFA, 0xFA, 0xF1, 0x32, 0xF5, 0x54, 0xBD, 0x2F, 0xF8, 0xEB, 0x95};
thread_local EncryptedName<sizeof(backgroundSource), 0x9B5B959B954D9333ULL> backgroundName(backgroundSource);
CBitmapRes* background = static_cast<CBitmapRes*>(resources.Load(Resolve(backgroundName.Text())));
if (background) {
this->DrawBitmap(
static_cast<int>((this->geometry.width - background->image.width) * 0.5), static_cast<int>((this->geometry.height - background->image.height) * 0.5),
&background->image, false
);
}
if (!this->m_sprite || !this->m_action) {
return;
}
const ActionFrame* frame = &this->m_action->Frame(this->m_animation, this->m_frame);
if (!frame || !this->m_sprite->palette) {
return;
}
for (unsigned index = 0; index < frame->cells.size(); ++index) {
const SpriteFrameCell& cell = frame->Cell(index);
if (cell.image == -1 || cell.imageType >= 2) {
continue;
}
const std::vector<SpriteRleImage*>& images = this->m_sprite->images[cell.imageType];
if (images.size() <= static_cast<unsigned>(cell.image)) {
continue;
}
const SpriteRleImage* image = images[cell.image];
if (image) {
this->AddSpriteCellOverlay(
static_cast<int>(this->geometry.width * 0.5), static_cast<int>(this->geometry.height * 0.5), reinterpret_cast<int>(this->m_action),
reinterpret_cast<int>(this->m_sprite), image, &cell, 1.0f, 0.0f, 0xFFFFFFFF, this->m_sprite->palette, 1.0f
);
}
}
}
// OFFSET: 0x00AB5060
// FUNCTION: fn_17451
void UIWaitDBSaveWnd::Slot27(int, int) {
}
// OFFSET: 0x00AB5070
// FUNCTION: fn_17452
void UIWaitDBSaveWnd::Slot19() {
if (this->m_closeTime != 0 && timeGetTime() >= this->m_closeTime) {
this->m_closeTime = 0;
g_windowMgr.CloseWindow(10024);
return;
}
if (!this->m_action || this->m_action->Speed(this->m_animation) == 0.0f) {
return;
}
const float elapsed = static_cast<float>(timeGetTime() - this->m_startTime);
const unsigned frames = static_cast<unsigned>(elapsed / (this->m_action->Speed(this->m_animation) * 24.0f));
if (this->m_loopLimit != 0) {
if (this->m_loop > this->m_loopLimit) {
return;
}
if (frames >= this->m_action->FrameCount(this->m_animation) * this->m_loop) {
++this->m_loop;
}
}
this->m_frame = frames % this->m_action->FrameCount(this->m_animation);
this->Invalidate();
}