Batch #6983 by aDw: 0 byte-identical, 1 confirmed by peer review. - fn_24289 CMsgEffect::FollowOwner: logic confirmed by peer review Peer-reviewed-by: eAthena, Landruca Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
595 lines
20 KiB
C++
595 lines
20 KiB
C++
#include "Contents/Effects/MsgEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/World/World.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/World/TerrainResource.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Text/FormatString.h"
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#include <cstdint>
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#include <windows.h>
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#include <timeapi.h>
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// GLOBAL: gl_24976
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std::string g_damageResourceName;
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// GLOBAL: gl_24975
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bool g_msgEffectShowSpecial = true;
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// OFFSET: 0x00E4A9B0
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// FUNCTION: fn_24258
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CMsgEffect::~CMsgEffect() {
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if (this->m_owner != nullptr) {
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this->m_owner->SendMsg(this, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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}
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// OFFSET: 0x00E4B630
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// FUNCTION: fn_24270
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bool CMsgEffect::UsesMsgEffect(int type) {
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switch (type) {
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case 3:
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case 18:
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case 27:
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case 31:
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return true;
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default:
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return false;
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}
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}
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// OFFSET: 0x00E4F370
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// FUNCTION: fn_24289
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void CMsgEffect::FollowOwner() {
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CRenderObject* owner = static_cast<CRenderObject*>(this->m_owner);
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switch (this->m_type) {
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case 1:
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case 2:
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case 8:
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case 9:
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case 10:
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case 0x25:
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case 0x26:
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if (owner != nullptr) {
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this->render.position = owner->render.position;
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if (this->render.unknown_0070 == 10000) {
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this->render.position.y -= 10.0f;
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} else {
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this->render.position.y -= 20.0f;
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}
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}
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return;
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case 3:
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if (owner != nullptr) {
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CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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const float dist = owner->CalcDist(this->render.position.x, this->render.position.z);
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const int dir = this->Get8Dir2(this->render.angle, 1);
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this->render.previousAnimation = this->render.animation + dir;
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if (dist > 5.0f) {
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const float oldX = this->render.position.x;
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const float oldZ = this->render.position.z;
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float dx = this->render.position.x - owner->render.position.x;
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float dz = this->render.position.z - owner->render.position.z;
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const float inv = 1.0f / SquareRoot(dx * dx + dz * dz);
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dx *= inv;
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dz *= inv;
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this->render.position.x = owner->render.position.x + dx * 5.0f;
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this->render.position.z = owner->render.position.z + dz * 5.0f;
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const float movedX = this->render.position.x - oldX;
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const float movedZ = this->render.position.z - oldZ;
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this->unknown_018C += SquareRoot(movedX * movedX + movedZ * movedZ);
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CActRes* action = this->GetActRes();
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const unsigned frames = action->FrameCount(this->render.previousAnimation);
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this->render.curMotion = static_cast<int>(this->unknown_018C * 0.23f * 4.0f / this->render.speed) % static_cast<int>(frames);
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}
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this->Face(owner->render.position.x, owner->render.position.z);
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this->render.position.y = scene->terrain->Grid().Height(this->render.position.x, this->render.position.z);
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}
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return;
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case 4:
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case 0xB:
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if (owner != nullptr) {
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this->render.position = owner->render.position;
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this->render.position.y -= 15.0f;
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}
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return;
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case 5:
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if (owner != nullptr) {
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this->render.position = owner->render.position;
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}
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return;
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case 7:
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if (owner != nullptr) {
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this->render.position = owner->render.position;
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this->render.position.y -= 15.0f;
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this->render.angle = owner->render.angle;
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const int dir = this->Get8Dir(this->render.angle);
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this->render.previousAnimation = this->render.animation + dir;
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if (static_cast<unsigned>(dir - 2) <= 3u) {
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this->render.unknown_0080 = 3;
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} else {
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this->render.unknown_0080 = static_cast<std::uint32_t>(-3);
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}
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}
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return;
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case 0xC:
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if (owner != nullptr) {
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this->render.position = owner->render.position;
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this->render.position.y -= 20.0f;
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}
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return;
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case 0xD:
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case 0xE:
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case 0xF:
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case 0x10:
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case 0x11:
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case 0x15:
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case 0x16:
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case 0x18:
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case 0x19:
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if (owner != nullptr) {
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this->render.position.x = owner->render.position.x;
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this->m_velocity.x = owner->render.position.x;
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this->render.position.z = owner->render.position.z;
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this->m_velocity.z = owner->render.position.z;
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}
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this->render.unknown_0124 = 0x200;
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return;
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case 0x12:
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if (owner == nullptr) {
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return;
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}
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if (this->unknown_01B4 != 0) {
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return;
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}
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{
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CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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const float dist = owner->CalcDist(this->render.position.x, this->render.position.z);
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const int dir = this->Get8Dir2(this->render.angle, 1);
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this->render.previousAnimation = this->render.animation + dir;
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if (this->unknown_01B0 == 0) {
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if (dist <= 25.0f) {
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this->unknown_01B0 = 1;
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}
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const float oldX = this->render.position.x;
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const float oldZ = this->render.position.z;
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float dx = this->render.position.x - owner->render.position.x;
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float dz = this->render.position.z - owner->render.position.z;
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const float inv = 1.0f / SquareRoot(dx * dx + dz * dz);
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dx *= inv;
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dz *= inv;
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this->render.position.x += (owner->render.position.x - this->render.position.x) / 25.0f;
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this->render.curMotion = 8;
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this->render.position.z += (owner->render.position.z - this->render.position.z) / 25.0f;
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const float movedX = this->render.position.x - oldX;
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const float movedZ = this->render.position.z - oldZ;
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this->unknown_018C += SquareRoot(movedX * movedX + movedZ * movedZ);
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} else if (dist > 12.0f && this->unknown_01B4 == 0) {
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const float oldX = this->render.position.x;
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const float oldZ = this->render.position.z;
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float dx = this->render.position.x - owner->render.position.x;
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float dz = this->render.position.z - owner->render.position.z;
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const float inv = 1.0f / SquareRoot(dx * dx + dz * dz);
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dx *= inv;
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dz *= inv;
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this->render.position.x += (owner->render.position.x - this->render.position.x) / dist;
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this->render.position.z += (owner->render.position.z - this->render.position.z) / dist;
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const float movedX = this->render.position.x - oldX;
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const float movedZ = this->render.position.z - oldZ;
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this->unknown_018C += SquareRoot(movedX * movedX + movedZ * movedZ);
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} else if (dist > 3.0f) {
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const float oldX = this->render.position.x;
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const float oldZ = this->render.position.z;
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float dx = this->render.position.x - owner->render.position.x;
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float dz = this->render.position.z - owner->render.position.z;
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const float inv = 1.0f / SquareRoot(dx * dx + dz * dz);
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dx *= inv;
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dz *= inv;
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this->render.position.x += (owner->render.position.x - this->render.position.x) / 20.0f;
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this->render.position.z += (owner->render.position.z - this->render.position.z) / 20.0f;
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const float movedX = this->render.position.x - oldX;
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const float movedZ = this->render.position.z - oldZ;
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this->unknown_018C += SquareRoot(movedX * movedX + movedZ * movedZ);
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}
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this->Face(owner->render.position.x, owner->render.position.z);
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this->render.position.y = scene->terrain->Grid().Height(this->render.position.x, this->render.position.z) - 25.0f;
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}
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return;
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case 0x1A:
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if (owner == nullptr) {
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return;
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}
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this->render.position = owner->render.position;
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this->render.position.y -= 20.0f;
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if (this->m_type == 0x72) {
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this->render.position.x = static_cast<CRenderObject*>(this->m_owner)->render.position.x;
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this->render.position.z = static_cast<CRenderObject*>(this->m_owner)->render.position.z;
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}
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return;
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case 0x1B:
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case 0x1F:
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if (owner == nullptr) {
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return;
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}
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{
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CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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const float dist = owner->CalcDist(this->render.position.x, this->render.position.z);
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const int dir = this->Get8Dir2(this->render.angle, 1);
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if (this->unknown_01B4 == 1) {
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this->render.previousAnimation = this->render.animation + dir + 12 + ((dir + 4 < 8) ? 8 : 0);
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} else if (dist > 15.0f) {
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const float oldX = this->render.position.x;
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const float oldZ = this->render.position.z;
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this->render.previousAnimation = this->render.animation + 8 + dir;
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float dx = this->render.position.x - owner->render.position.x;
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float dz = this->render.position.z - owner->render.position.z;
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const float inv = 1.0f / SquareRoot(dx * dx + dz * dz);
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dx *= inv;
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dz *= inv;
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float scale = dist - 0.7f;
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if (scale <= 15.0f) {
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scale = 14.9f;
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}
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this->render.position.x = owner->render.position.x + dx * scale;
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this->render.position.z = owner->render.position.z + dz * scale;
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const float movedX = this->render.position.x - oldX;
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const float movedZ = this->render.position.z - oldZ;
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this->unknown_018C += SquareRoot(movedX * movedX + movedZ * movedZ);
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if (owner->render.unknown_0070 == 0 && dist < 16.0f) {
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this->render.previousAnimation = this->render.animation + dir;
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}
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} else if (owner->render.unknown_0070 == 4) {
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this->render.previousAnimation = this->render.animation + 0x18 + dir;
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} else if (owner->render.unknown_0070 == 3) {
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this->render.previousAnimation = this->render.animation + 0x20 + dir;
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} else if (owner->render.unknown_0070 == 0 || dist <= 14.0f) {
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this->render.previousAnimation = this->render.animation + dir;
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}
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this->Face(owner->render.position.x, owner->render.position.z);
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this->render.position.y = scene->terrain->Grid().Height(this->render.position.x, this->render.position.z);
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}
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return;
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case 0x1C:
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case 0x1D:
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case 0x1E:
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case 0x22:
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case 0x23:
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case 0x24:
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if (owner != nullptr) {
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this->render.position = owner->render.position;
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float yOff = 20.0f;
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if (this->render.unknown_0070 == 10000) {
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yOff = 10.0f;
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}
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this->render.position.y -= yOff;
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this->render.position.x -= 3.0f;
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}
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return;
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case 0x20:
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if (owner != nullptr) {
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this->render.position = owner->render.position;
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this->render.position.y -= 25.0f;
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}
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return;
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case 0x21:
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if (owner != nullptr) {
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this->render.position = owner->render.position;
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this->render.position.y -= static_cast<float>(static_cast<CGameActor*>(this->m_owner)->unknown_03C8) + 10.0f;
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}
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return;
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default:
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if (this->m_type == 0x72) {
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this->render.position.x = static_cast<CRenderObject*>(this->m_owner)->render.position.x;
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this->render.position.z = static_cast<CRenderObject*>(this->m_owner)->render.position.z;
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}
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return;
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}
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}
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// OFFSET: 0x00E4F2D0
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// FUNCTION: fn_24288
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bool CSummonActorEffect::OnProcess() {
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const bool result = this->CMsgEffect::OnProcess();
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const unsigned char* color = reinterpret_cast<const unsigned char*>(&this->render.color);
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this->SetColor(g_serviceOptions.Get(0x10A) != 0 ? 0x32 : 0xFF, color[2], color[1], color[0]);
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return result;
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}
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// OFFSET: 0x00E50340
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// FUNCTION: fn_24293
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void CMsgEffect::Render(int argument) {
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switch (this->m_type) {
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case 13:
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case 14:
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case 15:
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case 16:
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case 21:
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case 22:
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case 114:
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if (!g_msgEffectShowSpecial) {
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return;
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}
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break;
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}
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if (this->m_visible) {
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this->CRenderObject::Render(argument);
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}
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}
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// OFFSET: 0x00E512B0
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// FUNCTION: fn_24301
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void CMsgEffect::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) {
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const vector3d* position = reinterpret_cast<const vector3d*>(b);
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switch (static_cast<std::int64_t>(a) << 32 | static_cast<std::uint32_t>(message)) {
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case 14: {
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this->render.visible = 1;
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this->render.unknown_008C = timeGetTime();
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if ((static_cast<std::int64_t>(e) << 32 | static_cast<std::uint32_t>(d)) != 0) {
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const std::string* names = reinterpret_cast<const std::string*>(d);
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this->SetSpriteName(ResourceMgr::Instance(), names[0].c_str());
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this->SetActionName(ResourceMgr::Instance(), names[1].c_str());
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}
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if ((static_cast<std::int64_t>(g) << 32 | static_cast<std::uint32_t>(f)) == 1000) {
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this->SetAction(10, 4, 0);
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this->render.unknown_0070 = 10000;
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this->render.color = 0xFFFF0000;
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} else {
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this->SetAction(f, 4, 1);
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}
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switch (this->m_type) {
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case 3:
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case 27:
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case 31:
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break;
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case 6:
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this->render.position = *position;
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break;
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case 11:
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case 12:
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this->render.curMotion = 1;
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this->render.visible = 0;
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break;
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case 13:
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this->render.position = *position;
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this->m_baseX = this->render.position.x;
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this->render.position.y -= 12.0f;
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this->render.curMotion = 0;
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this->render.scale = 5.0f;
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this->m_scale = 5.0f;
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this->m_baseY = this->render.position.y;
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this->render.unknown_0080 = static_cast<std::uint32_t>(-5);
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break;
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case 15:
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case 25:
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this->render.position = *position;
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this->render.position.y -= 12.0f;
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this->render.curMotion = 1;
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this->render.scale = 3.0f;
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this->m_scale = 3.0f;
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this->render.unknown_0080 = static_cast<std::uint32_t>(-5);
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this->m_baseY = this->render.position.y;
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this->render.color = 0xFFAAAAAA;
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break;
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case 19:
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this->render.position = *position;
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this->render.position.y -= 12.0f;
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this->render.curMotion = 0;
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this->render.unknown_0080 = static_cast<std::uint32_t>(-5);
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this->m_baseY = this->render.position.y;
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break;
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case 24:
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this->render.position = *position;
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this->render.position.y -= 2.0f;
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this->render.curMotion = 0;
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this->render.scale = 1.0f;
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this->m_scale = 1.0f;
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this->render.unknown_0080 = static_cast<std::uint32_t>(-5);
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this->m_baseY = this->render.position.y;
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break;
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default:
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this->render.position = *position;
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this->render.position.y -= 20.0f;
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break;
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}
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return;
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}
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case 22:
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this->m_type = d;
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this->m_value = b;
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switch (d) {
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case 3:
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case 31:
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this->render.unknown_00A2 = 0;
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this->render.unknown_0080 = 0;
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this->render.unknown_00A4Bytes[0] = 1;
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this->render.unknown_0054 = 1.0f;
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break;
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case 4:
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this->SetColor(0x7F, 0xFF, 0, 0);
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break;
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case 7:
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this->SetColor(0x7F, -1, -1, -1);
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this->render.unknown_00A2 = 0;
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this->render.unknown_0080 = 5;
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break;
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case 5:
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case 6:
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this->render.unknown_00A2 = 0;
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this->render.unknown_0080 = 5;
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break;
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case 18:
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this->render.unknown_00A2 = 0;
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this->render.unknown_0080 = 0;
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break;
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case 27:
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this->render.unknown_00A2 = 0;
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this->render.unknown_0080 = 0;
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this->render.unknown_00A4Bytes[0] = 1;
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this->render.unknown_0054 = 2.0f;
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break;
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}
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return;
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case 29:
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|
if (this->m_type == 18) {
|
|
this->m_velocity.x = (position->x - this->render.position.x) / 10.0f;
|
|
this->m_velocity.y = (position->y - this->render.position.y) / 10.0f;
|
|
this->unknown_01B4 = 1;
|
|
this->unknown_01B0 = 0;
|
|
this->m_velocity.z = (position->z - this->render.position.z) / 10.0f;
|
|
return;
|
|
}
|
|
|
|
if (this->m_type == 27 || this->m_type == 31) {
|
|
this->m_velocity.x = (position->x - this->render.position.x) / 10.0f;
|
|
this->m_velocity.y = (position->y - this->render.position.y) / 10.0f;
|
|
this->unknown_01B4 = 1;
|
|
this->unknown_01A0 = 0;
|
|
this->m_velocity.z = (position->z - this->render.position.z) / 10.0f;
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case 49:
|
|
this->m_owner = nullptr;
|
|
switch (this->m_type) {
|
|
case 6:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 17:
|
|
case 21:
|
|
case 22:
|
|
case 25:
|
|
break;
|
|
|
|
default:
|
|
this->m_finished = 1;
|
|
break;
|
|
}
|
|
return;
|
|
|
|
case 50:
|
|
this->m_owner = sender;
|
|
switch (this->m_type) {
|
|
case 3:
|
|
case 18:
|
|
case 27:
|
|
case 31:
|
|
if (sender != nullptr) {
|
|
const CRenderObject* owner = static_cast<const CRenderObject*>(sender);
|
|
this->render.position.x = owner->render.position.x - ClientSine(static_cast<int>(owner->render.angle)) * 5.0f;
|
|
owner = static_cast<const CRenderObject*>(this->m_owner);
|
|
this->render.position.z = ClientCosine(static_cast<int>(owner->render.angle)) * 5.0f + owner->render.position.z;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
if (sender != nullptr) {
|
|
this->render.position = static_cast<const CRenderObject*>(sender)->render.position;
|
|
}
|
|
break;
|
|
}
|
|
return;
|
|
|
|
case 53:
|
|
this->m_finished = 1;
|
|
return;
|
|
|
|
case 64: {
|
|
int offset = 0;
|
|
switch (this->m_type) {
|
|
case 13:
|
|
this->m_baseX = this->render.position.x;
|
|
return;
|
|
|
|
case 22:
|
|
offset = 15;
|
|
case 14:
|
|
case 16:
|
|
case 21:
|
|
this->SetSpriteName(ResourceMgr::Instance(), FormatOwnedString("%s.spr", g_damageResourceName.c_str()).c_str());
|
|
this->SetActionName(ResourceMgr::Instance(), FormatOwnedString("%s.act", g_damageResourceName.c_str()).c_str());
|
|
this->render.animation = 0;
|
|
this->render.previousAnimation = 0;
|
|
this->render.position = *position;
|
|
this->render.position.y -= static_cast<float>(offset + 12);
|
|
this->m_baseY = this->render.position.y;
|
|
break;
|
|
|
|
case 15:
|
|
case 17:
|
|
case 18:
|
|
case 19:
|
|
case 20:
|
|
return;
|
|
|
|
default:
|
|
if (this->m_type != 114) {
|
|
return;
|
|
}
|
|
|
|
this->SetSpriteName(ResourceMgr::Instance(), FormatOwnedString("%s.spr", g_damageResourceName.c_str()).c_str());
|
|
this->SetActionName(ResourceMgr::Instance(), FormatOwnedString("%s.act", g_damageResourceName.c_str()).c_str());
|
|
this->render.animation = 0;
|
|
this->render.previousAnimation = 0;
|
|
this->render.position = *position;
|
|
this->m_baseX = this->render.position.x;
|
|
this->render.position.y -= 12.0f;
|
|
this->m_baseY = this->render.position.y;
|
|
break;
|
|
}
|
|
|
|
this->render.curMotion = d;
|
|
this->render.visible = 1;
|
|
if (d < 0 || d > 11) {
|
|
this->render.curMotion = 0;
|
|
}
|
|
|
|
this->render.unknown_0078 = f;
|
|
this->m_digit = f;
|
|
this->render.scale = 5.0f;
|
|
this->m_scale = 5.0f;
|
|
this->render.unknown_0080 = static_cast<std::uint32_t>(-2);
|
|
this->render.unknown_008C = timeGetTime();
|
|
return;
|
|
}
|
|
}
|
|
|
|
this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
|
}
|