Batch #3224 by youko: 5 byte-identical, 0 confirmed by peer review. - fn_08954 CSkillAction_SH_HYUN_ROKS_BREEZE::Slot03: byte-identical - fn_08956 CSkillAction_SH_HYUN_ROKS_BREEZE::Slot14: byte-identical - fn_08965 CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot00: byte-identical - fn_08968 CSkillAction_SH_CHUL_HO_BATTERING::Slot02: byte-identical - fn_09014 CSkillAction_TR_RHYTHMSHOOTING::Slot02: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Skills/SkillActionSpiritHandler.cpp, Source/Contents/Skills/SkillActionTroubadour.cpp, Source/Contents/Skills/SkillActionWindHawk.cpp
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include "Contents/Actors/GameActor.h"
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#include "Contents/EffectResourceSwitcher.h"
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#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/MessageTable.h"
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#include "Contents/Skills/SkillInfo.h"
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class CSkillAction_WH_GALESTORM : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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void Slot16(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_WH_CALAMITYGALE : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CEfstAction_CALAMITYGALE : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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EfstActionMessage Slot03() override;
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};
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// OFFSET: 0x007A5A80
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// OFFSET: 0x007A5BF0
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// OFFSET: 0x007A5C40
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// OFFSET: 0x007A5DB0
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// OFFSET: 0x007A5F40
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// OFFSET: 0x007A60A0
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// OFFSET: 0x007A6220
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// OFFSET: 0x007A6350
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// OFFSET: 0x007A6370
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