Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.8%
- C 1.8%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #3391 by youko: 0 byte-identical, 15 confirmed by peer review. - fn_03194 CEfstAction_PULSE_OF_MADNESS::Slot04: logic confirmed by peer review - fn_03210 CSkillAction_AT_NATURE_HARMONY::Slot11: logic confirmed by peer review - fn_03211 CEfstAction_NATURE_HARMONY::Slot03: logic confirmed by peer review - fn_03212 CEfstAction_NATURE_HARMONY::Slot04: logic confirmed by peer review - fn_03217 CSkillAction_AT_GRAVITY_HOLE::Slot11: logic confirmed by peer review - fn_03219 CSkillAction_AT_CHILLING_BLAST::Slot11: logic confirmed by peer review - fn_03222 CSkillObjectAction_AT_GLACIER_MONOLITH::Slot00: logic confirmed by peer review - fn_03223 CSkillObjectAction_AT_GLACIER_MONOLITH::Slot01: logic confirmed by peer review - fn_03225 CSkillAction_AT_GLACIER_NOVA::Slot12: logic confirmed by peer review - fn_03226 CSkillAction_AT_GLACIER_SHARD::Slot10: logic confirmed by peer review - fn_03227 CSkillAction_AT_GLACIER_SHARD::Slot11: logic confirmed by peer review - fn_03229 CSkillAction_AT_GLACIER_STOMP::Slot11: logic confirmed by peer review - fn_03231 CSkillAction_AT_ROARING_CHARGE::Slot11: logic confirmed by peer review - fn_03233 CSkillAction_AT_ROARING_CHARGE_S::Slot11: logic confirmed by peer review - fn_03237 CSkillAction_AT_FURIOS_STORM::Slot11: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, eAthena, meitogi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.