rodecomp/Source/Contents/Schedule/ShutDownSchedule.cpp
ragnarok-clanker efa94de271 Decompile fn_19730 (CShutDownSchedule::UpdateNotice)
Batch #12155 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_19730 CShutDownSchedule::UpdateNotice: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-05 11:57:32 +00:00

43 lines
1,023 B
C++

#include "Contents/Schedule/ShutDownSchedule.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/MessageTable.h"
#include "UI/Window/UIWindowMgr.h"
// GLOBAL: gl_24854
double s_shutDownNoticeSeconds[6] = {
1800.0,
900.0,
600.0,
300.0,
180.0,
60.0,
};
// OFFSET: 0x00BA8CC0
// FUNCTION: fn_19730
void CShutDownSchedule::UpdateNotice() {
while (this->noticeIndex < 6) {
const int diff = static_cast<int>(static_cast<double>(this->seconds) - s_shutDownNoticeSeconds[this->noticeIndex]);
if (diff >= 0) {
this->interval = static_cast<std::int64_t>(diff) * 1000;
return;
}
++this->noticeIndex;
}
}
// OFFSET: 0x00BA8E00
// FUNCTION: fn_19731
void CShutDownSchedule::Process(const std::uint64_t& now) {
if (this->noticeIndex < 6) {
if (g_modeMgr.GetGameMode()) {
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2020)), 0xFFFF, 0, 0, 0);
++this->noticeIndex;
this->UpdateNotice();
}
} else {
this->active = false;
}
}