Batch #4205 by OrangeCat: 2 byte-identical, 2 confirmed by peer review. - fn_07022 CChargingPierceNewEffect::SetCount: logic confirmed by peer review - fn_07023 CChargingPierceEffect::Close: byte-identical - fn_07024 CChargingPierceNewEffect::Close: byte-identical - fn_07030 CChargingPierceEffect::Slot03: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
262 lines
9.6 KiB
C++
262 lines
9.6 KiB
C++
#include "Contents/Effects/ChargingPierceEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/World/World.h"
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#include "Render/Textures/Texture.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <string>
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// GLOBAL: gl_24880
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static vector3d s_chargingPierceNewOffsets[10] = {
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{-7.5f, -23.45f, 0.0f}, {-3.75f, -23.45f, 0.0f}, {0.0f, -23.45f, 0.0f}, {3.75f, -23.45f, 0.0f}, {7.5f, -23.45f, 0.0f},
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{-7.5f, -20.0f, 0.0f}, {-3.75f, -20.0f, 0.0f}, {0.0f, -20.0f, 0.0f}, {3.75f, -20.0f, 0.0f}, {7.5f, -20.0f, 0.0f},
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};
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// OFFSET: 0x00703060
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// FUNCTION: fn_07017
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CChargingPierceEffect::CChargingPierceEffect() : CEffect(-1), offsets{} {
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}
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// OFFSET: 0x007030F0
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// FUNCTION: fn_07018
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CChargingPierceNewEffect::CChargingPierceNewEffect() : CEffect(-1) {
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}
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// OFFSET: 0x00703490
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// FUNCTION: fn_07022
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void CChargingPierceNewEffect::SetCount(int count) {
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if (count > 10) {
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return;
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}
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if (this->emitters.size() > static_cast<unsigned int>(count)) {
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this->Close();
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}
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for (int index = this->emitters.size(); index < count; ++index) {
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CEZ2STRParticle* particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(&s_chargingPierceNewOffsets[index], 5));
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if (!particle) {
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continue;
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}
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particle->Load(std::string("DRAGON_KNIGHT\\DK_CHARGINGPIERCE\\chargingpierce_cast2\\chargingpierce_cast2.str"));
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particle->unknown_00D0 = s_chargingPierceNewOffsets[index].x;
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particle->unknown_00D4 = s_chargingPierceNewOffsets[index].y;
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particle->unknown_00D8 = s_chargingPierceNewOffsets[index].z;
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particle->m_hold = true;
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particle->m_scale = 0.75f;
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this->emitters.push_back(particle);
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}
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}
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// OFFSET: 0x007038B0
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// FUNCTION: fn_07023
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void CChargingPierceEffect::Close() {
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for (int index = 0; index < 10; ++index) {
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if (this->sparks[index]) {
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FreeParticle(this->sparks[index]);
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this->sparks[index] = nullptr;
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}
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if (this->emitters[index]) {
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FreeParticle(this->emitters[index]);
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this->emitters[index] = nullptr;
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}
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}
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}
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// OFFSET: 0x00703900
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// FUNCTION: fn_07024
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void CChargingPierceNewEffect::Close() {
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for (CEZ2STRParticle* particle : this->emitters) {
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FreeParticle(particle);
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}
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this->emitters.clear();
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}
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// OFFSET: 0x00703970
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// FUNCTION: fn_07025
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int CChargingPierceEffect::ActiveCount() {
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int count = 0;
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for (int index = 0; index < 10; ++index) {
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if (this->sparks[index] || this->emitters[index]) {
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++count;
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}
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}
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return count;
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}
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// OFFSET: 0x00703A40
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// FUNCTION: fn_07026
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void CChargingPierceEffect::Slot01() {
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this->retained = 1;
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for (int index = 0; index < 10; ++index) {
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this->sparks[index] = nullptr;
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this->emitters[index] = nullptr;
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}
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this->offsets[0] = {-5.0f, -2.5f, 0.0f};
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this->offsets[1] = {-2.5f, -2.5f, 0.0f};
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this->offsets[2] = {-0.0f, -2.5f, 0.0f};
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this->offsets[3] = {2.5f, -2.5f, 0.0f};
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this->offsets[4] = {5.0f, -2.5f, 0.0f};
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this->offsets[5] = {-5.0f, 0.0f, 0.0f};
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this->offsets[6] = {-2.5f, 0.0f, 0.0f};
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this->offsets[7] = {0.0f, 0.0f, 0.0f};
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this->offsets[8] = {2.5f, 0.0f, 0.0f};
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this->offsets[9] = {5.0f, 0.0f, 0.0f};
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}
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// OFFSET: 0x00703C40
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// FUNCTION: fn_07027
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void CChargingPierceNewEffect::Slot01() {
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this->retained = 1;
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}
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// OFFSET: 0x00703C50
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// FUNCTION: fn_07028
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bool CChargingPierceEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00703C60
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// FUNCTION: fn_07029
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bool CChargingPierceNewEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00703DC0
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// FUNCTION: fn_07030
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void CChargingPierceEffect::Slot03() {
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for (int index = 0; index < 10; ++index) {
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const vector3d& offset = this->offsets[index];
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if (CParticle* spark = this->sparks[index]) {
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float height = -10.0f;
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if (CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
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height = -10.0f - static_cast<float>(actor->MountType() ? 3 : 0);
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}
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matrix rotation;
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rotation.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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rotation.AppendYRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.yaw / 180.0f * 3.141592f);
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const float y = height + offset.y;
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const float x = offset.x + 0.0f;
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const float z = offset.z + 0.0f;
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const float rotatedX = y * rotation.values[3] + x * rotation.values[0] + z * rotation.values[6] + rotation.values[9];
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const float rotatedY = y * rotation.values[4] + x * rotation.values[1] + z * rotation.values[7] + rotation.values[10];
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const float rotatedZ = y * rotation.values[5] + x * rotation.values[2] + z * rotation.values[8] + rotation.values[11];
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matrix scaling;
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scaling.SetScale(spark->scale, spark->scale, 1.0f);
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matrix billboard;
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billboard.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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billboard.AppendYRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.yaw / 180.0f * 3.141592f);
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matrix translation;
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translation.MakeTranslate(rotatedX + this->position[0], rotatedY + this->position[1], rotatedZ + this->position[2]);
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matrix first;
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first.Compose(scaling, billboard);
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matrix result;
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result.Compose(first, translation);
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spark->transform = result;
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}
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if (CEZ2STRParticle* emitter = this->emitters[index]) {
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if (emitter->life == 0.0f || static_cast<float>(emitter->unknown_00E8) < emitter->life * 60.0f) {
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if (g_modeMgr.GetGameMode()) {
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float height = -13.0f;
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if (CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
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height = -13.0f - static_cast<float>(actor->MountType() ? 3 : 0);
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}
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const float x = this->position[0];
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const float y = this->position[1];
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const float z = this->position[2];
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const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
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const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
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const float viewZ = y * view[5] + x * view[2] + z * view[8] + view[11];
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const float viewX = y * view[3] + x * view[0] + z * view[6] + view[9] + offset.x;
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const float viewY = y * view[4] + x * view[1] + z * view[7] + view[10] + (height + offset.y);
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emitter->position.x = viewY * inverse[3] + viewX * inverse[0] + viewZ * inverse[6] + inverse[9];
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emitter->position.y = viewX * inverse[1] + viewY * inverse[4] + viewZ * inverse[7] + inverse[10];
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emitter->position.z = viewX * inverse[2] + viewY * inverse[5] + viewZ * inverse[8] + inverse[11];
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emitter->Process(0.0f, 0.0f, 0.0f);
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++emitter->unknown_00E8;
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}
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} else {
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FreeParticle(emitter);
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this->emitters[index] = nullptr;
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if (!this->sparks[index]) {
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CParticle* spark = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 0x101);
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spark->unknown_0004 = this->id;
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spark->unknown_000C = 1;
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spark->unknown_0010 = 0;
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spark->unknown_0008 = 1;
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spark->SetTexture("effect\\new_chargingpierce\\cha_orb.bmp");
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spark->scale = 1.5f;
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spark->depthOffset = 0.035f;
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InitParticleQuad(spark->vertices);
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this->sparks[index] = spark;
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}
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}
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}
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}
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}
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// OFFSET: 0x00704360
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// FUNCTION: fn_07031
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void CChargingPierceNewEffect::Slot03() {
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for (auto it = this->emitters.begin(); it != this->emitters.end(); ++it) {
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const float x = this->position[0];
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const float y = this->position[1];
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const float z = this->position[2];
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CEZ2STRParticle* particle = *it;
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const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
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const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
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const float viewX = view[0] * x + view[3] * y + view[6] * z + view[9] + particle->unknown_00D0;
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const float viewY = view[1] * x + view[4] * y + view[7] * z + view[10] + particle->unknown_00D4;
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const float viewZ = view[2] * x + view[5] * y + view[8] * z + view[11] + particle->unknown_00D8;
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particle->position.x = viewY * inverse[3] + viewX * inverse[0] + viewZ * inverse[6] + inverse[9];
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particle->position.y = viewY * inverse[4] + viewX * inverse[1] + viewZ * inverse[7] + inverse[10];
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particle->position.z = viewY * inverse[5] + viewX * inverse[2] + viewZ * inverse[8] + inverse[11];
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particle->Process(0.0f, 0.0f, 0.0f);
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}
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}
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// OFFSET: 0x00704A30
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// FUNCTION: fn_07032
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void CChargingPierceEffect::Slot04() {
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for (int index = 0; index < 10; ++index) {
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CParticle* spark = this->sparks[index];
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if (spark) {
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CTexture* texture = spark->texture;
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const float left = g_textureOffsetX / texture->TextureWidth();
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const float right = (texture->Width() + g_textureOffsetX) / texture->TextureWidth();
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const float top = g_textureOffsetY / texture->TextureHeight();
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const float bottom = (texture->Height() + g_textureOffsetY) / spark->texture->TextureHeight();
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spark->Render(true, bottom, top, left, right, false, true);
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}
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if (this->emitters[index]) {
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this->emitters[index]->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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}
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}
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// OFFSET: 0x00704BB0
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// FUNCTION: fn_07033
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void CChargingPierceNewEffect::Slot04() {
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for (auto it = this->emitters.begin(); it != this->emitters.end(); ++it) {
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(*it)->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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}
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