Batch #4201 by willerthal: 0 byte-identical, 4 confirmed by peer review. - fn_06596 LoadItemNameTables: logic confirmed by peer review - fn_18776 CreateEffectMgr: logic confirmed by peer review - fn_18561 ?ThunderingOrbName@@YAAAV?$EncryptedName@$0EE@$0CPILAPDHBBINBFHP@@?A0xb1221624@@XZ: logic confirmed by peer review - fn_18655 ?Create@?$CEffectAllocator@VCThunderingOrb@?A0xb1221624@@@?A0xb1221624@@UAEPAVCEffect@@XZ: logic confirmed by peer review Peer-reviewed-by: Yommy, superintelligence, OrangeCat Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
646 lines
17 KiB
C++
646 lines
17 KiB
C++
#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/EffectTypes.h"
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#include "Contents/Effects/CharacterParticleBundle.h"
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#include "Contents/Effects/GravityControlEffect.h"
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#include "Contents/Effects/SkillEffects.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Session.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Camera/Camera.h"
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#include "Render/Renderer.h"
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#include "Utility/Cipher/XorBytes.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <cmath>
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#include <cstdint>
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#include <new>
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#include <string>
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// GLOBAL: gl_24787
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int g_levelEffectId1;
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// GLOBAL: gl_24788
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int g_levelEffectId2;
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void CRenderObject::ClearLevelEffects() {
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reinterpret_cast<unsigned char*>(this)[0x2B8] = 0;
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this->SendMsg(this, 0x6D, 0, 0xC8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(this, 0x6D, 0, 0x3D0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(this, 0x6D, 0, 0x3D1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(this, 0x6D, 0, 0x3D2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(this, 0x6D, 0, 0x3D3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(this, 0x6D, 0, 0x3FE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(this, 0x6D, 0, 0x3FF, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(this, 0x6D, 0, 0x4CA, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(this, 0x6D, 0, 0x4CB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(nullptr, 0x6D, 0, 0x2F5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(nullptr, 0x6D, 0, 0x370, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(nullptr, 0x6D, 0, 0xC8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(nullptr, 0x6D, 0, 0x18D, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(nullptr, 0x6D, 0, 0x18E, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(nullptr, 0x6D, 0, 0x16A, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(nullptr, 0x6D, 0, 0x16A, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(nullptr, 0x6D, 0, 0xC9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(nullptr, 0x6D, 0, 0xCA, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(nullptr, 0x6D, 0, 0xCA, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(this, 0x6D, 0, g_levelEffectId1, g_levelEffectId1 >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->SendMsg(this, 0x6D, 0, g_levelEffectId2, g_levelEffectId2 >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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// OFFSET: 0x00B25750
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// FUNCTION: fn_18783
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CEffect* EffectLists::Find(int actor, int id) const {
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const auto found = this->active.find(actor);
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if (found != this->active.end()) {
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for (CEffect* effect : found->second) {
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if (effect->id == id) {
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return effect;
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}
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}
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}
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return nullptr;
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}
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// OFFSET: 0x00B3B040
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// FUNCTION: fn_18794
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void EffectLists::Render() {
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if (!g_session.IsEffectRenderEnabled()) {
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return;
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}
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for (auto& entry : this->active) {
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for (CEffect* effect : entry.second) {
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effect->UpdateVisibility();
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}
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}
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}
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// OFFSET: 0x00B3BE50
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// FUNCTION: fn_18803
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float DirectionAngle(float x, float z) {
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const float length = SquareRoot(x * x + z * z);
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const float angle = static_cast<float>(std::acos(static_cast<double>(1.0f / length * x))) / 3.141592f * 180.0f;
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if (z < 0.0f) {
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return 360.0f - angle;
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}
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return angle;
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}
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// OFFSET: 0x00B3BED0
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// FUNCTION: fn_18804
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double ScreenAngle(vector3d from, vector3d to) {
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float fromReciprocalDepth = 0.0f;
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float toReciprocalDepth = 0.0f;
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float fromX;
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float fromY;
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float toX;
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float toY;
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g_renderer->ProjectViewport(&from.x, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values, &fromX, &fromY, &fromReciprocalDepth);
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g_renderer->ProjectViewport(&to.x, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values, &toX, &toY, &toReciprocalDepth);
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const float dx = toX - fromX;
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const float dy = toY - fromY;
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double angle = static_cast<float>(std::acos(static_cast<double>(dx / SquareRoot(dy * dy + dx * dx)))) / 3.141592f * 180.0f;
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if (fromY > toY) {
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angle = 360.0 - angle;
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}
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return angle;
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}
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// OFFSET: 0x00B3BFD0
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// FUNCTION: fn_18805
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std::string CurrentMapScriptName() {
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std::string name = reinterpret_cast<const char*>(g_modeMgr.GetGameMode()->SendMsg(9, 0, 0, 0, 0));
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const std::size_t at = name.rfind('@');
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if (at != std::string::npos && at > 3) {
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name.erase(at - 4, 3);
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}
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return name.substr(0, name.find("."));
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}
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// OFFSET: 0x00B3C1C0
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// FUNCTION: fn_18806
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std::string EffectFunctionName(std::string name) {
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std::string result = "_" + name + "_Effect";
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const std::size_t at = result.find("@");
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if (at != std::string::npos) {
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result.erase(at, 1);
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}
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return result;
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}
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// OFFSET: 0x00B257C0
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// FUNCTION: fn_18784
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CEffect* EffectLists::Find(int actor, int instance, int id) const {
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const auto found = this->active.find(actor);
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if (found != this->active.end()) {
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for (CEffect* effect : found->second) {
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if (effect->id == id && effect->unknown_00C4 == instance) {
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return effect;
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}
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}
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}
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return nullptr;
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}
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// OFFSET: 0x00B253A0
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// FUNCTION: fn_18779
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void EffectLists::Retire(CEffect* effect, unsigned char removeActive) {
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if (effect) {
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this->retired.push_back(effect);
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if (removeActive == 1 && this->active.find(static_cast<int>(effect->actor)) != this->active.end()) {
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this->active[static_cast<int>(effect->actor)].remove(effect);
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}
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}
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}
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// OFFSET: 0x00B25120
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// FUNCTION: fn_18777
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void EffectLists::Retire(int actor, int id) {
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if (CEffect* effect = this->Find(actor, id)) {
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this->retired.push_back(effect);
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if (this->active.find(static_cast<int>(effect->actor)) != this->active.end()) {
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this->active[static_cast<int>(effect->actor)].remove(effect);
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}
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}
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}
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// OFFSET: 0x00B25240
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// FUNCTION: fn_18778
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void EffectLists::Retire(int actor, int instance, int id) {
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if (actor > 0 && instance > 0) {
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if (CEffect* effect = this->Find(actor, instance, id)) {
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this->retired.push_back(effect);
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if (this->active.find(static_cast<int>(effect->actor)) != this->active.end()) {
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this->active[static_cast<int>(effect->actor)].remove(effect);
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}
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}
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}
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}
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// OFFSET: 0x00B24320
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// FUNCTION: fn_18772
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void EffectLists::RetireActor(int actor) {
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const auto found = this->active.find(actor);
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if (found == this->active.end()) {
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return;
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}
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for (auto effect = found->second.begin(); effect != found->second.end(); ++effect) {
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this->retired.push_back(*effect);
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}
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found->second.clear();
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}
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// OFFSET: 0x00B25830
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// FUNCTION: fn_18785
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CEffect* EffectLists::At(int id, unsigned index) const {
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const auto found = this->indexed.find(id);
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if (found == this->indexed.end() || index >= found->second.size()) {
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return nullptr;
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}
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return found->second[index];
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}
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// OFFSET: 0x00B24190
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// FUNCTION: fn_18771
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void EffectLists::Add(int actor, CEffect* effect) {
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this->active[actor].push_back(effect);
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switch (effect->id) {
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case EF_EMITTER:
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case EF_MAGIC_FLOOR:
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case EF_EVILS_PAW:
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case EF_ANIMATED_EMITTER:
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case EF_NEW_RANGEDATTACK:
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case EF_UNK_2343:
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this->indexed[effect->id].push_back(effect);
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break;
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}
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}
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// OFFSET: 0x00B24A50
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// FUNCTION: fn_18774
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CEffect* EffectLists::Spawn(int actor, int id, float x, float y, float z, std::uint32_t sourceActor, int frame, unsigned char reuse, int instance) {
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CEffect* effect = nullptr;
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if (id < 0 || id > 60000) {
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switch (id) {
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case EF_READYPORTAL:
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case EF_PORTAL:
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case EF_LOCKON:
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case EF_BOTTOM:
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case EF_BOTTOM2:
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case EF_FIREPILLARON:
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case EF_REFINEOK:
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case EF_REFINEFAIL:
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case EF_TOPRANK:
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case EF_PARTY:
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case EF_STATUS_STATE:
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case EF_TALK_FROSTJOKE:
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case EF_TALK_SCREAM:
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case EF_BLIND:
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case EF_ANGEL2:
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case EF_MINI_TETRIS:
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case EF_ANGEL:
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case EF_REFLECTBODY:
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case EF_ASURABODY:
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case EF_QUAKEBODY:
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case EF_JUMPBODY:
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case EF_LANDBODY:
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case EF_TAE_READY:
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case EF_DEVIL1:
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case EF_DEVIL2:
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case EF_DEVIL3:
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case EF_DEVIL4:
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case EF_DEVIL5:
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case EF_DEVIL6:
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case EF_DEVIL7:
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case EF_DEVIL8:
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case EF_DEVIL9:
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case EF_DEVIL10:
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case EF_BLUEBODY:
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case EF_REDLIGHTBODY:
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case EF_RED_HIT:
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case EF_BLUE_HIT:
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case EF_ANGEL3:
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case EF_UNDEADBODY:
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case EF_UNDEADBODY_DEL:
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case EF_FIREPILLARON2:
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case EF_JUMPBODY1:
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case EF_UNK_1398:
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break;
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default:
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return nullptr;
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}
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} else if (id == EF_LEVEL150 || id == EF_LEVEL150_SUB) {
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if (this->Find(actor, EF_LEVEL99)) {
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return nullptr;
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}
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}
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if (actor) {
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effect = this->Find(actor, instance, id);
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if (effect) {
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if (instance > 0) {
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return nullptr;
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}
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if (effect->retained || reuse) {
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return effect;
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}
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}
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}
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const auto allocator = this->allocators.find(id);
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if (allocator == this->allocators.end()) {
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return nullptr;
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}
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effect = allocator->second->Create();
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if (effect) {
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effect->SetActor(actor);
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effect->SetSourceActor(sourceActor);
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effect->position[0] = x;
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effect->position[1] = y;
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effect->position[2] = z;
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effect->Slot29(id);
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if (frame != -1) {
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effect->unknown_00B0 = frame;
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}
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if (instance > 0) {
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effect->unknown_00C4 = instance;
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effect->retained = 1;
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}
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effect->Slot01();
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effect->Slot12();
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this->Add(actor, effect);
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}
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return effect;
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}
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// OFFSET: 0x00B254C0
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// FUNCTION: fn_18780
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void EffectLists::Clear() {
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for (auto entry = this->active.begin(); entry != this->active.end(); ++entry) {
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this->RetireActor(entry->first);
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}
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this->active.clear();
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this->RetireActor(0);
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this->indexed.clear();
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for (auto effect = this->retired.begin(); effect != this->retired.end(); ++effect) {
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(*effect)->Close();
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delete *effect;
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}
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this->retired.clear();
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}
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// OFFSET: 0x00B255B0
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// FUNCTION: fn_18781
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void EffectLists::Release() {
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for (auto entry = this->allocators.begin(); entry != this->allocators.end(); ++entry) {
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delete entry->second;
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}
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this->allocators.clear();
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this->Clear();
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}
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// OFFSET: 0x00B1D530
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// FUNCTION: fn_45453
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EffectLists::~EffectLists() {
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this->Release();
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}
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// OFFSET: 0x00B25730
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// FUNCTION: fn_18782
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void DestroyEffectMgr() {
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if (g_effectMgr) {
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delete g_effectMgr;
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g_effectMgr = nullptr;
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}
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}
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namespace {
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template <std::size_t Length, std::uint64_t Key>
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class EncryptedName {
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public:
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explicit EncryptedName(const std::uint8_t (&source)[Length]) : m_encrypted(true) {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = source[index];
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}
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}
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~EncryptedName() {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = 0;
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}
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}
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const char* Text() {
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if (this->m_encrypted) {
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utility::XorBytes(this->m_text, Length, Key);
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this->m_encrypted = false;
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}
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return reinterpret_cast<const char*>(this->m_text);
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}
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/* 0000 */ std::uint8_t m_text[Length];
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/* 0044 */ bool m_encrypted;
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};
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class CBezierArcThrowEffect : public CEffect {
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public:
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// INLINED
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explicit CBezierArcThrowEffect(const std::string& name)
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: CEffect(-1), name(name), unknown_00F0(0), unknown_00F4(0), unknown_00F8(0) {}
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/* 00CC */ int unknown_00CC;
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/* 00D0 */ int unknown_00D0;
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/* 00D4 */ int unknown_00D4;
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/* 00D8 */ std::string name;
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/* 00F0 */ int unknown_00F0;
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/* 00F4 */ int unknown_00F4;
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/* 00F8 */ int unknown_00F8;
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};
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class CThunderingOrb : public CBezierArcThrowEffect {
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public:
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// INLINED
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explicit CThunderingOrb(const std::string& name) : CBezierArcThrowEffect(name) {}
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};
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class CWindBomb : public CBezierArcThrowEffect {
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public:
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// INLINED
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explicit CWindBomb(const std::string& name) : CBezierArcThrowEffect(name) {}
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CBezierArcThrowEffect) == 0xFC);
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static_assert(sizeof(CThunderingOrb) == 0xFC);
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static_assert(sizeof(CWindBomb) == 0xFC);
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#endif
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template <class T>
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struct CEffectAllocator : CAllocator {
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CEffect* Create() override;
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};
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}
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// OFFSET: 0x00B1D9E0
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// FUNCTION: fn_18561
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__declspec(noinline) EncryptedName<0x44, 0x2F8B0F37118D157FULL>& ThunderingOrbName() {
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const std::uint8_t source[] = {
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0x3B, 0x47, 0xD8, 0x58, 0x73, 0x53, 0xC0, 0x7D, 0x20, 0x41, 0xC5, 0x44, 0x79, 0x4B, 0xCE, 0x7D,
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0x36, 0x5B, 0xCA, 0x4E, 0x78, 0x5D, 0xC9, 0x73, 0x0B, 0x7D, 0xF8, 0x7F, 0x53, 0x6A, 0xF9, 0x46,
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0x11, 0x72, 0xD2, 0x7E, 0x45, 0x6D, 0xD4, 0x40, 0x0D, 0x77, 0xD1, 0x65, 0x5F, 0x7A, 0xE5, 0x4B,
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0x1A, 0x67, 0xE4, 0x7F, 0x50, 0x50, 0xE4, 0x5D, 0x1D, 0x4A, 0xFE, 0x7C, 0x56, 0x63, 0xE7, 0x01,
|
|
0x0C, 0x61, 0xFF, 0x11};
|
|
thread_local EncryptedName<sizeof(source), 0x2F8B0F37118D157FULL> name(source);
|
|
return name;
|
|
}
|
|
|
|
// OFFSET: 0x00B24FA0
|
|
// FUNCTION: fn_18776
|
|
bool CreateEffectMgr() {
|
|
if (g_effectMgr) {
|
|
return false;
|
|
}
|
|
|
|
EffectLists* mgr = new (std::nothrow) EffectLists();
|
|
if (mgr) {
|
|
mgr->initialized = false;
|
|
if (mgr->RegisterAllocators()) {
|
|
mgr->initialized = true;
|
|
}
|
|
}
|
|
|
|
g_effectMgr = mgr;
|
|
if (!g_effectMgr) {
|
|
return false;
|
|
}
|
|
|
|
if (!g_effectMgr->initialized) {
|
|
delete g_effectMgr;
|
|
g_effectMgr = nullptr;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
__declspec(noinline) bool EffectLists::RegisterAllocators() {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00B24DE0
|
|
// FUNCTION: fn_18775
|
|
void EffectLists::SpawnLevel99(CRenderObject* actor, unsigned char flag, int extra) {
|
|
if (!actor || extra != 0) {
|
|
return;
|
|
}
|
|
|
|
actor->ClearLevelEffects();
|
|
|
|
if (!flag) {
|
|
return;
|
|
}
|
|
|
|
const int aid = static_cast<int>(actor->render.accountId);
|
|
const float x = actor->render.position.x;
|
|
const float y = actor->render.position.y;
|
|
const float z = actor->render.position.z;
|
|
CEffect* effect = nullptr;
|
|
|
|
if (aid) {
|
|
effect = this->Find(aid, 0, EF_LEVEL99);
|
|
if (effect && effect->retained) {
|
|
goto applyLevel99;
|
|
}
|
|
}
|
|
|
|
{
|
|
const auto allocator = this->allocators.find(EF_LEVEL99);
|
|
if (allocator == this->allocators.end()) {
|
|
return;
|
|
}
|
|
|
|
effect = allocator->second->Create();
|
|
if (!effect) {
|
|
return;
|
|
}
|
|
|
|
effect->SetActor(static_cast<std::uint32_t>(aid));
|
|
effect->SetSourceActor(0);
|
|
effect->position[0] = x;
|
|
effect->position[1] = y;
|
|
effect->position[2] = z;
|
|
effect->Slot29(EF_LEVEL99);
|
|
effect->Slot01();
|
|
effect->Slot12();
|
|
this->Add(aid, effect);
|
|
}
|
|
|
|
applyLevel99:
|
|
{
|
|
const char path[] = {'e', 'f', 'f', 'e', 'c', 't', '\\', '\xb9', '\xf8', '\xb0', '\xb3', '3', '.', 'b', 'm', 'p'};
|
|
effect->Slot11(std::string(path, sizeof(path)));
|
|
effect->Slot08(0x50, 0x50, 0xFF);
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
|
|
// OFFSET: 0x00B20B20
|
|
// FUNCTION: fn_18655
|
|
template <>
|
|
CEffect* CEffectAllocator<CThunderingOrb>::Create() {
|
|
void* memory = ::operator new(0xFC, std::nothrow);
|
|
if (!memory) {
|
|
return nullptr;
|
|
}
|
|
|
|
EncryptedName<0x44, 0x2F8B0F37118D157FULL>& name = ThunderingOrbName();
|
|
if (name.m_encrypted) {
|
|
utility::XorBytes(name.m_text, 0x44, 0x2F8B0F37118D157FULL);
|
|
name.m_encrypted = false;
|
|
}
|
|
|
|
return new (memory) CThunderingOrb(reinterpret_cast<const char*>(name.m_text));
|
|
}
|
|
|
|
// OFFSET: 0x00B20E70
|
|
// FUNCTION: fn_18660
|
|
template <>
|
|
CEffect* CEffectAllocator<CWindBomb>::Create() {
|
|
const std::uint8_t source[] = {
|
|
0xCB, 0xCB, 0xBE, 0x44, 0xF1, 0x23, 0xBB, 0x6B, 0xD0, 0xCE, 0xA2, 0x43, 0xF1, 0x20, 0xBD, 0x76,
|
|
0xC2, 0xDB, 0xB7, 0x7A, 0xDC, 0x11, 0x9B, 0x66, 0xED, 0xF6, 0x86, 0x6F, 0xEA, 0x0B, 0x90, 0x4B,
|
|
0xE1, 0xF8, 0x8F, 0x62, 0xE9, 0x08, 0x96, 0x57, 0xEB, 0xC6, 0x89, 0x62, 0xD8, 0x1D, 0xA0, 0x4D,
|
|
0xE0, 0xEB, 0x85, 0x6C, 0xD1, 0x10, 0xD1, 0x4A, 0xFB, 0xEB, 0xEB};
|
|
thread_local EncryptedName<sizeof(source), 0x39FF7FB50DEB998FULL> name(source);
|
|
return new (std::nothrow) CWindBomb(name.Text());
|
|
}
|
|
|
|
// OFFSET: 0x00B1F010
|
|
// FUNCTION: fn_18604
|
|
template <>
|
|
CEffect* CEffectAllocator<CGravityControlEffect>::Create() {
|
|
return new (std::nothrow) CGravityControlEffect();
|
|
}
|
|
|
|
// OFFSET: 0x00B1F740
|
|
// FUNCTION: fn_18618
|
|
template <>
|
|
CEffect* CEffectAllocator<CMeteorEffect>::Create() {
|
|
return new (std::nothrow) CMeteorEffect();
|
|
}
|
|
|
|
// OFFSET: 0x00B20110
|
|
// FUNCTION: fn_18637
|
|
template <>
|
|
CEffect* CEffectAllocator<CShadowExceedNew>::Create() {
|
|
return new (std::nothrow) CShadowExceedNew();
|
|
}
|
|
|
|
// OFFSET: 0x00B20400
|
|
// FUNCTION: fn_18642
|
|
template <>
|
|
CEffect* CEffectAllocator<CSprArrowEffect>::Create() {
|
|
return new (std::nothrow) CSprArrowEffect();
|
|
}
|
|
|
|
// OFFSET: 0x00B1E1D0
|
|
// FUNCTION: fn_18576
|
|
template <>
|
|
CEffect* CEffectAllocator<CChopChopClawMarks>::Create() {
|
|
return new (std::nothrow) CChopChopClawMarks();
|
|
}
|
|
|
|
template struct CEffectAllocator<CChopChopClawMarks>;
|
|
template struct CEffectAllocator<CGravityControlEffect>;
|
|
template struct CEffectAllocator<CMeteorEffect>;
|
|
template struct CEffectAllocator<CShadowExceedNew>;
|
|
template struct CEffectAllocator<CSprArrowEffect>;
|
|
template struct CEffectAllocator<CThunderingOrb>;
|
|
template struct CEffectAllocator<CWindBomb>;
|
|
|
|
}
|
|
|
|
CGravityControlEffect::~CGravityControlEffect() {
|
|
}
|
|
|
|
CMeteorEffect::~CMeteorEffect() {
|
|
}
|
|
|
|
CShadowExceedNew::~CShadowExceedNew() {
|
|
}
|
|
|
|
CSprArrowEffect::~CSprArrowEffect() {
|
|
}
|
|
|
|
CChopChopClawMarks::~CChopChopClawMarks() {
|
|
}
|