rodecomp/Source/Contents/Effects/SaintCastingEffect.cpp
ragnarok-clanker fd8fc04580 Decompile 7 functions in Source/Contents/Effects/SaintCastingEffect.cpp, Source/Contents/Effects/SaintCastingEffect.h, ...
Batch #3940 by kyoshi: 2 byte-identical, 5 confirmed by peer review.

- fn_19161 CSaintCastingEffect::AddRing: logic confirmed by peer review
- fn_19162 CSaintCastingEffect::Close: logic confirmed by peer review
- fn_19163 CSaintCastingEffect::Slot01: logic confirmed by peer review
- fn_19164 CSaintCastingEffect::Slot06: byte-identical
- fn_19165 CSaintCastingEffect::Slot03: logic confirmed by peer review
- fn_19166 CSaintCastingEffect::Slot04: logic confirmed by peer review
- fn_19000 CEffect::IsFinished: byte-identical

Peer-reviewed-by: eAthena, Yommy, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Effects/SaintCastingEffect.cpp
2026-10-30 00:19:15 +00:00

255 lines
7.4 KiB
C++

#include "Contents/Effects/SaintCastingEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/Sound/SoundMgr.h"
#include "Contents/World/World.h"
#include "Utility/Math/AffineMatrix.h"
// OFFSET: 0x00B74F50
// FUNCTION: fn_19161
void CSaintCastingEffect::AddRing(const char* texture, int alpha) {
for (int ring = 0; ring < 4; ++ring) {
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = segment;
particle->unknown_0010 = ring;
particle->unknown_0008 = 1;
particle->SetTexture(texture);
particle->alpha = alpha;
particle->unknown_0050 = 360;
particle->scale = 4.1f;
particle->unknown_004C = 80;
particle->unknown_0054 = 0.0f;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>((particle->unknown_0010 + 2) * 90 % 360);
switch (this->id) {
case 342:
particle->alpha += (3 - particle->unknown_0010) * 45;
particle->unknown_00C0 = 20.0f - static_cast<float>(particle->unknown_0010);
break;
case 367:
particle->alpha = 0;
particle->unknown_00E8 = -5 * particle->unknown_0010;
particle->unknown_00C0 = 15.0f - static_cast<float>(particle->unknown_0010);
break;
case 12:
case 58:
case 441:
case 454:
case 564:
case 826:
case 911:
particle->alpha = 0;
particle->unknown_00E8 = -5 * particle->unknown_0010;
particle->unknown_00C0 = 20.0f - static_cast<float>(particle->unknown_0010);
break;
}
switch (this->id) {
case 12:
particle->SetColor(255, 255, 170);
break;
case 342:
case 564:
particle->SetColor(255, 89, 182);
break;
case 441:
particle->SetColor(100, 100, 255);
break;
case 454:
case 826:
particle->SetColor(50, 50, 50);
break;
case 911:
particle->SetColor(100, 255, 100);
break;
}
InitParticleQuad(particle->vertices);
this->particles.push_back(particle);
}
}
}
// OFFSET: 0x00B75270
// FUNCTION: fn_19162
void CSaintCastingEffect::Close() {
for (CParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x00B752B0
// FUNCTION: fn_19163
void CSaintCastingEffect::Slot01() {
CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
const vector3d& player = reinterpret_cast<const CRenderObject*>(world->player)->render.position;
switch (this->id) {
case 12:
case 58:
case 342:
case 441:
case 454:
case 564:
case 911:
g_soundMgr->PlayWave("effect\\EF_BeginSpell.wav", this->position[0] - player.x, 0.0f, this->position[2] - player.z, 250, 40, 1.0f, 0);
break;
}
switch (this->id) {
case 12:
this->AddRing("effect\\ring_yellow.tga", 0);
this->AddRing("effect\\ring_yellow.tga", 0);
break;
case 367:
this->AddRing("effect\\ring_white.tga", 0);
this->AddRing("effect\\ring_yellow.tga", 0);
break;
case 441:
this->AddRing("effect\\ring_blue.tga", 0);
this->AddRing("effect\\ring_blue.tga", 0);
break;
case 342:
case 564:
this->AddRing("effect\\ring_red.tga", 45);
this->AddRing("effect\\ring_red.tga", 25);
break;
case 454:
case 826:
this->AddRing("effect\\ring_black.tga", 0);
this->AddRing("effect\\ring_black.tga", 0);
break;
case 58:
case 911:
this->AddRing("effect\\ring_white.tga", 0);
this->AddRing("effect\\ring_white.tga", 0);
break;
}
switch (this->id) {
case 12:
case 58:
this->unknown_002C = 56;
break;
case 342:
this->unknown_002C = 1000;
break;
case 367:
case 454:
case 564:
case 826:
case 911:
this->unknown_002C = 60;
break;
}
}
// OFFSET: 0x00B756A0
// FUNCTION: fn_19164
bool CSaintCastingEffect::Slot06() {
return !this->IsFinished();
}
// OFFSET: 0x00B756B0
// FUNCTION: fn_19165
void CSaintCastingEffect::Slot03() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle && particle->unknown_00E8 > 0) {
const int previousTilt = particle->unknown_004C - 1;
float scale = particle->scale + 0.07f;
int tilt = previousTilt < 10 ? 10 : previousTilt;
int alpha = previousTilt >= 10 ? particle->alpha : 0;
if (scale < 4.0f) {
alpha += this->id == 367 ? 5 : 10;
} else {
alpha -= 3;
if (alpha <= 0) {
alpha = 0;
if (particle->unknown_00E8 < this->unknown_002C - 30) {
tilt = this->id == 367 ? 64 : 74;
scale = 3.37f;
}
}
}
particle->scale = scale;
particle->unknown_004C = tilt;
particle->alpha = alpha;
const int ring = particle->unknown_0010;
const int wave = ring < 2 ? ring * 90 + particle->unknown_00E8 : (ring * 45 + particle->unknown_00E8) * 2;
const int segment = particle->unknown_000C;
const float radius =
particle->unknown_00C0 * g_sinTable[segment * 9] * 0.3f * g_sinTable[wave % 360] + particle->unknown_00C0;
const float height = radius * g_sinTable[tilt];
const float spread = radius * g_cosTable[tilt];
const int angle =
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * segment) +
*reinterpret_cast<const float*>(&particle->unknown_00C4)) %
360;
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const vector3d inner = {cosine * particle->scale, 0.0f, sine * particle->scale};
const vector3d outer = {inner.x + spread * cosine, 0.0f - height, inner.z + spread * sine};
particle->vertices[3].x = inner.x;
particle->vertices[3].y = inner.y;
particle->vertices[3].z = inner.z;
particle->vertices[1].x = outer.x;
particle->vertices[1].y = outer.y;
particle->vertices[1].z = outer.z;
if (segment != 0) {
particle->vertices[0].x = this->lastOuter.x;
particle->vertices[0].y = this->lastOuter.y;
particle->vertices[0].z = this->lastOuter.z;
particle->vertices[2].x = this->lastInner.x;
particle->vertices[2].y = this->lastInner.y;
particle->vertices[2].z = this->lastInner.z;
}
this->lastInner = inner;
this->lastOuter = outer;
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B75BB0
// FUNCTION: fn_19166
void CSaintCastingEffect::Slot04() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (!particle || particle->unknown_000C <= 0) {
continue;
}
if (this->id == 454 || this->id == 826) {
particle->destinationBlend = 6;
}
const int segment = particle->unknown_000C;
const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, false, true};
particle->Render(quad);
}
}