Batch #4049 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_19196 CSpriteEffect::Close: logic confirmed by peer review - fn_19197 CSpriteEffect::Slot01: logic confirmed by peer review Peer-reviewed-by: youko, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
369 lines
13 KiB
C++
369 lines
13 KiB
C++
#include "Contents/Effects/SpriteEffect.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/SpriteParticle.h"
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#include "Utility/Cipher/XorBytes.h"
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#include <cstdint>
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namespace {
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template <std::size_t Length, std::uint64_t Key>
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class EncryptedName {
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public:
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explicit EncryptedName(const std::uint8_t (&source)[Length]) : m_encrypted(true) {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = source[index];
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}
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}
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~EncryptedName() {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = 0;
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}
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}
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const char* Text() {
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if (this->m_encrypted) {
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utility::XorBytes(this->m_text, Length, Key);
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this->m_encrypted = false;
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}
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return reinterpret_cast<const char*>(this->m_text);
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}
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private:
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std::uint8_t m_text[Length];
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bool m_encrypted;
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};
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}
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// OFFSET: 0x00B78840
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// FUNCTION: fn_19194
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CSpriteEffect::CSpriteEffect() : CEffect(-1) {
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}
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// OFFSET: 0x00B78B00
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// FUNCTION: fn_19196
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void CSpriteEffect::Close() {
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for (CSpriteParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B78B40
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// FUNCTION: fn_19197
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void CSpriteEffect::Slot01() {
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CSpriteParticle* particle = static_cast<CSpriteParticle*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 0x200));
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if (!particle) {
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return;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = 1;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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this->SetupParticle(particle);
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particle->unknown_02F4 = this->actor;
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this->particles.push_back(particle);
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}
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// OFFSET: 0x00B78BC0
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// FUNCTION: fn_19198
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void CSpriteEffect::SetupParticle(CSpriteParticle* particle) {
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if (!particle) {
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return;
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}
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particle->unknown_00EC |= 0x200;
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particle->frameDelay = 2.0f;
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particle->alpha = 255;
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this->unknown_002C = 100;
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switch (this->id) {
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case 0x3DE:
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particle->SetSprite("이팩트\\m_ef03.spr");
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particle->SetAction("이팩트\\m_ef03.act");
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particle->frameDelay = 4.0f;
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particle->scale = 1.5f;
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break;
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case 0x46A:
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particle->SetSprite("이팩트\\bakuretsu_hadou\\bakuretsu_hadou.spr");
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particle->SetAction("이팩트\\bakuretsu_hadou\\bakuretsu_hadou.act");
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particle->unknown_00EC |= 0x200;
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particle->depthOffset = 0.0003f;
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particle->flags = 0x101;
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particle->loopMode = 0;
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particle->frameDelay = 8.0f;
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break;
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case 0x47B:
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particle->SetSprite("이팩트\\EF_POPCORN\\EF_POPCORN.spr");
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particle->SetAction("이팩트\\EF_POPCORN\\EF_POPCORN.act");
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particle->loopMode = 1;
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particle->depthOffset = 0.0003f;
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particle->frameDelay = 8.0f;
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break;
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case 0x47F:
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particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_NOTHING.spr");
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particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_NOTHING.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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break;
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case 0x480:
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particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WATER.spr");
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particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WATER.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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break;
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case 0x481:
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particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_GROUND.spr");
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particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_GROUND.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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break;
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case 0x482:
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particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_FIRE.spr");
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particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_FIRE.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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break;
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case 0x483:
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particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WIND.spr");
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particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WIND.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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break;
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case 0x484:
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particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_POISON.spr");
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particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_POISON.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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break;
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case 0x485:
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particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_SAINT.spr");
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particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_SAINT.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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break;
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case 0x486:
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particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_DARKNESS.spr");
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particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_DARKNESS.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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break;
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case 0x487:
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particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_TELEKINESIS.spr");
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particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_TELEKINESIS.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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break;
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case 0x488:
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particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_UNDEAD.spr");
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particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_UNDEAD.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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break;
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case 0x4A8:
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particle->SetSprite("이팩트\\random_opt_spr\\yellow.spr");
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particle->SetAction("이팩트\\random_opt_spr\\yellow.act");
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particle->loopMode = 0;
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particle->frameDelay = 4.0f;
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break;
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case 0x4BB:
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case 0x4BC:
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case 0x4BD:
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particle->SetSprite("이팩트\\subject_aura\\subject_aura.spr");
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particle->SetAction("이팩트\\subject_aura\\subject_aura.act");
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particle->frameDelay = 8.0f;
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particle->loopMode = 0;
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particle->depthOffset = 0.0003f;
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particle->flags = 0x101;
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if (this->id == 0x4BC) {
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particle->animation = 0;
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} else if (this->id == 0x4BD) {
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particle->animation = 1;
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} else if (this->id == 0x4BB) {
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particle->animation = 2;
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}
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break;
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case 0x4CF:
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particle->SetSprite("이팩트\\book_of_dimension\\book_of_dimension.spr");
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particle->SetAction("이팩트\\book_of_dimension\\book_of_dimension.act");
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particle->frameDelay = 4.0f;
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particle->loopMode = 1;
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particle->flags = 0x101;
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break;
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case 0x4D0:
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particle->SetSprite("이팩트\\book_of_creatingstar\\book_of_creatingstar.spr");
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particle->SetAction("이팩트\\book_of_creatingstar\\book_of_creatingstar.act");
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particle->frameDelay = 4.0f;
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particle->loopMode = 1;
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particle->flags = 0x101;
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break;
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case 0x4D1:
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particle->SetSprite("이팩트\\curse_explosion\\curse_explosion.spr");
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particle->SetAction("이팩트\\curse_explosion\\curse_explosion.act");
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particle->frameDelay = 4.0f;
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particle->loopMode = 1;
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particle->flags = 0x101;
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break;
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case 0x4D2:
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particle->SetSprite("이팩트\\soul_reaper\\soul_reaper.spr");
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particle->SetAction("이팩트\\soul_reaper\\soul_reaper.act");
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particle->frameDelay = 4.0f;
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particle->loopMode = 1;
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particle->flags = 0x101;
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break;
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case 0x4D3:
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particle->SetSprite("이팩트\\soul_shadow\\soul_shadow.spr");
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particle->SetAction("이팩트\\soul_shadow\\soul_shadow.act");
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particle->depthOffset = 0.0003f;
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particle->frameDelay = 4.0f;
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particle->loopMode = 1;
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particle->flags = 0x101;
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break;
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case 0x4D4:
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particle->SetSprite("이팩트\\soul_fairy\\soul_fairy.spr");
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particle->SetAction("이팩트\\soul_fairy\\soul_fairy.act");
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particle->depthOffset = 0.0003f;
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particle->frameDelay = 4.0f;
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particle->loopMode = 1;
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particle->flags = 0x101;
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break;
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case 0x4D5:
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particle->SetSprite("이팩트\\soul_falcon\\soul_falcon.spr");
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particle->SetAction("이팩트\\soul_falcon\\soul_falcon.act");
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particle->depthOffset = 0.0003f;
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particle->frameDelay = 4.0f;
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particle->loopMode = 1;
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particle->flags = 0x101;
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break;
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case 0x4DA:
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particle->SetSprite("이팩트\\soul_explosion\\soul_explosion.spr");
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particle->SetAction("이팩트\\soul_explosion\\soul_explosion.act");
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particle->depthOffset = 0.0003f;
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particle->frameDelay = 4.0f;
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particle->loopMode = 1;
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particle->flags = 0x101;
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break;
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case 0x561:
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particle->SetSprite("이팩트\\valkyrie_wing\\valkyrie_wing.spr");
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particle->SetAction("이팩트\\valkyrie_wing\\valkyrie_wing.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.001f;
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particle->frameDelay = 6.0f;
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particle->flags = 0x101;
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break;
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case 0x58B:
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particle->SetSprite("이팩트\\c_amdarais_effect.spr");
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particle->SetAction("이팩트\\c_amdarais_effect.act");
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particle->depthOffset = 0.0001f;
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particle->frameDelay = 6.0f;
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particle->loopMode = 0;
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particle->flags = 1;
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break;
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case 0x651:
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particle->SetSprite("이팩트\\black_bubble\\small\\blackbubble_small.spr");
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particle->SetAction("이팩트\\black_bubble\\small\\blackbubble_small.act");
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particle->depthOffset = 0.0001f;
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particle->frameDelay = 6.0f;
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particle->loopMode = 0;
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particle->flags = 1;
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break;
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case 0x652:
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particle->SetSprite("이팩트\\black_bubble\\midium\\blackbubble_midium.spr");
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particle->SetAction("이팩트\\black_bubble\\midium\\blackbubble_midium.act");
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particle->depthOffset = 0.0001f;
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particle->frameDelay = 6.0f;
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particle->loopMode = 0;
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particle->flags = 1;
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break;
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case 0x653:
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particle->SetSprite("이팩트\\black_bubble\\large\\blackbubble_large.spr");
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particle->SetAction("이팩트\\black_bubble\\large\\blackbubble_large.act");
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particle->depthOffset = 0.0001f;
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particle->frameDelay = 6.0f;
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particle->loopMode = 0;
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particle->flags = 1;
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break;
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case 0x95A:
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particle->SetSprite("이팩트\\Serpent_Shadow\\Serpent_Shadow.spr");
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particle->SetAction("이팩트\\Serpent_Shadow\\Serpent_Shadow.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.001f;
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particle->frameDelay = 4.0f;
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particle->flags = 0xD;
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break;
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case 0x974:
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particle->SetSprite("몬스터\\violen_hit.spr");
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particle->SetAction("몬스터\\violen_hit.act");
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particle->loopMode = 1;
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particle->depthOffset = 0.001f;
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particle->frameDelay = 4.0f;
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break;
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case 0x978:
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particle->SetSprite("이팩트\\C_Aura_Of_Ghost_S\\C_Aura_Of_Ghost_S.spr");
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particle->SetAction("이팩트\\C_Aura_Of_Ghost_S\\C_Aura_Of_Ghost_S.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.001f;
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particle->frameDelay = 4.0f;
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break;
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case 0x97C:
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particle->SetSprite("이팩트\\Atque_Poenitentia\\Atque_Poenitentia.spr");
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particle->SetAction("이팩트\\Atque_Poenitentia\\Atque_Poenitentia.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.001f;
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particle->frameDelay = 4.0f;
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particle->flags = 0xD;
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break;
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case 0x97D:
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particle->SetSprite("이팩트\\Perm_Frost_Oblivion\\Perm_Frost_Oblivion.spr");
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particle->SetAction("이팩트\\Perm_Frost_Oblivion\\Perm_Frost_Oblivion.act");
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particle->depthOffset = 0.001f;
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particle->frameDelay = 4.0f;
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particle->loopMode = 0;
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particle->flags = 1;
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break;
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case 0x97E:
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particle->SetSprite("이팩트\\C_Guide_Of_Dead_Text\\C_Guide_Of_Dead_Text.spr");
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particle->SetAction("이팩트\\C_Guide_Of_Dead_Text\\C_Guide_Of_Dead_Text.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.001f;
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particle->frameDelay = 12.0f;
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break;
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case 0x97F:
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particle->SetSprite("이팩트\\C_Medjed_Text\\C_Medjed_Text.spr");
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particle->SetAction("이팩트\\C_Medjed_Text\\C_Medjed_Text.act");
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particle->loopMode = 0;
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particle->depthOffset = 0.001f;
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particle->frameDelay = 12.0f;
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break;
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case 0x98B: {
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const std::uint8_t spriteSource[] = {0x99, 0x4B, 0xC5, 0xAC, 0x93, 0x65, 0x7B, 0x98, 0x06, 0xB5, 0x33, 0x4F, 0x60,
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0x99, 0x48, 0xA8, 0x1F, 0xE2, 0x70, 0x09, 0x34, 0xE5, 0x54, 0xAB, 0x2B, 0x87};
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thread_local EncryptedName<sizeof(spriteSource), 0xDB27CB557D038759ULL> spriteName(spriteSource);
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particle->SetSprite(spriteName.Text());
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const std::uint8_t actionSource[] = {0x4D, 0x71, 0x7D, 0xB2, 0x71, 0x97, 0xE7, 0x12, 0xD2, 0x8F, 0x8B, 0x51, 0x82,
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0x6B, 0xD4, 0x22, 0xCB, 0xD8, 0xC8, 0x17, 0xD6, 0x17, 0xDA, 0x32, 0xF9, 0xBD};
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thread_local EncryptedName<sizeof(actionSource), 0x51BB39B763BBBD8DULL> actionName(actionSource);
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particle->SetAction(actionName.Text());
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particle->flags = 1;
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particle->depthOffset = 0.0015f;
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particle->loopMode = 0;
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particle->frameDelay = 8.0f;
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break;
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}
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case 0x99A:
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particle->SetSprite("이팩트\\S_Beelzebub_Wing\\S_Beelzebub_Wing.spr");
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particle->SetAction("이팩트\\S_Beelzebub_Wing\\S_Beelzebub_Wing.act");
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particle->flags = 1;
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particle->depthOffset = 0.0015f;
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particle->loopMode = 0;
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particle->frameDelay = 8.0f;
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break;
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}
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}
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