Batch #2545 by alisonrag: 0 byte-identical, 2 confirmed by peer review. - fn_23577 ValidateCharacterName: logic confirmed by peer review - fn_23579 IsNavigationActive: logic confirmed by peer review Peer-reviewed-by: ntrl, meitogi, willerthal Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
37 lines
1 KiB
C++
37 lines
1 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
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#define RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
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class LuaScript;
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class CPlayerSkillBundle;
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struct JobInheritance {
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LuaScript& script;
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int Lookup(int job);
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void InitializeSkillTree(CPlayerSkillBundle& bundle, int job);
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};
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#include <cstdint>
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#include <string>
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bool __stdcall IsPlayerJob(int job);
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bool __stdcall IsVisibleJob(int job);
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int __stdcall GetWeaponViewValue(int weapon);
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int __stdcall GetDualWieldWeaponType(int first, int second);
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bool __stdcall IsJobWeaponAllowed(int job, int slot, std::int64_t weapon);
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int __stdcall GetRealWeaponId(int weapon);
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std::string GetJobTitleString(int job);
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bool ResetHotkeySlots();
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bool IsScreenShakeActive();
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bool __stdcall ValidateCharacterName(const char* name);
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bool IsNavigationActive();
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bool __stdcall IsJobStyleAllowed(int job, int style);
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bool __stdcall IsJobHeadAllowed(int job, int head, int sex);
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extern int g_screenShakeDuration;
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extern char g_screenShakeMode;
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extern const char g_playerNameKeyData[];
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extern const char* g_playerNameKey;
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#endif
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