Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
255 lines
6.7 KiB
C++
255 lines
6.7 KiB
C++
#include "UI/Window/UIEnums.h"
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#include "Client/Mode/ModeMessage.h"
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#include "Client/Replay.h"
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#include "Client/Session.h"
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#include "UI/Window/WindowPolicy.h"
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#include "UI/Window/UINewSelectCharWnd.h"
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#include "Contents/MessageTable.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Mode/ModeEvents.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "Script/LuaScript.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Buttons/UISpriteButton.h"
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#include "Resource/MSGSTRINGID.h"
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#include <cstring>
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// OFFSET: 0x0084EDD0
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// FUNCTION: fn_10653
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UIButton::UIButton() : UIWindow(0) {
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this->geometry.state = 0;
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this->m_disabled = 0;
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this->m_argument = 0;
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}
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// OFFSET: 0x00851340
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// FUNCTION: fn_10690
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UIButton::~UIButton() = default;
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// OFFSET: 0x00851C70
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// FUNCTION: fn_10698
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UISpriteButton::~UISpriteButton() = default;
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// OFFSET: 0x0085C450
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// FUNCTION: fn_10800
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void UIButton::Paint() {
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if (this->m_drawLabel == 0) {
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return;
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}
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CBitmapRes* bitmap;
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switch (this->geometry.state) {
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case 0:
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bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\sml_button_up.bmp")));
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break;
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case 1:
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bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\sml_button_act.bmp")));
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break;
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case 2:
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bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\sml_button_down.bmp")));
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break;
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}
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this->DrawBitmap(0, 0, bitmap, false);
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this->DrawTextAt(0, 0, this->label.c_str(), 0, 0, 12, 0, 0, 0);
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}
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// OFFSET: 0x0085EB20
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// FUNCTION: fn_10839
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void UIButton::OnLBtnDown(int, int) {
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if (this->m_disabled != 0) {
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return;
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}
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g_windowMgr.SetCapture(this);
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this->geometry.state = 2;
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this->Invalidate();
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}
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// OFFSET: 0x0085ED70
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// FUNCTION: fn_10847
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void UISpriteButton2::OnLBtnDown(int x, int y) {
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UIButton::OnLBtnDown(x, y);
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if (this->m_target) {
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this->m_target->OnLBtnDown(this->geometry.x + x, this->geometry.y + y);
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}
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}
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// OFFSET: 0x0085EDC0
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// FUNCTION: fn_10848
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void UISpriteButton::OnLBtnDown(int x, int y) {
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UIButton::OnLBtnDown(x, y);
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this->Root()->OnLBtnDown(this->geometry.x + x, this->geometry.y + y);
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}
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// OFFSET: 0x0085E8B0
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// FUNCTION: fn_10830
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void UIButton::OnLBtnDblClk(int x, int y) {
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this->OnLBtnDown(x, y);
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}
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// OFFSET: 0x0085F600
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// FUNCTION: fn_10868
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void UIButton::OnMouseMove(int x, int y) {
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if (this->m_disabled != 0) {
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return;
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}
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if (g_windowMgr.Capture() == this) {
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if (x >= 0 && x < this->geometry.width && y >= 0 && y < this->geometry.height) {
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if (this->geometry.state != 2) {
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this->geometry.state = 2;
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this->Invalidate();
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}
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} else if (this->geometry.state != 0) {
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this->geometry.state = 0;
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this->Invalidate();
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}
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} else if (x >= 0 && x < this->geometry.width && y >= 0 && y < this->geometry.height) {
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if (this->geometry.state != 1) {
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this->geometry.state = 1;
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this->Invalidate();
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}
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} else if (this->geometry.state != 0) {
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this->geometry.state = 0;
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this->Invalidate();
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}
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UIWindow* parent = this->parent;
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if (parent == g_windowMgr.basicInfoWnd) {
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parent->SendMsg(this, UM_COMMAND, ID_APPLY, this->geometry.state != 0, 0, 0);
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}
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}
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// OFFSET: 0x0085F7A0
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// FUNCTION: fn_10870
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void UISpriteButton2::OnMouseMove(int x, int y) {
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UIButton::OnMouseMove(x, y);
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if (this->m_target) {
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this->m_target->OnMouseMove(this->geometry.x + x, this->geometry.y + y);
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}
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}
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// OFFSET: 0x0085F180
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// FUNCTION: fn_10858
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void UIButton::OnMouseHover(int x, int y) {
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UIWindow* parent = this->parent;
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if (parent && (this->geometry.id == 201 || this->geometry.id == 202) && parent->geometry.id != 203) {
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if (this->geometry.id == 202 && parent->geometry.id != 0) {
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this->m_tooltip.clear();
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} else {
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const char* text = nullptr;
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if (g_session.m_hotkeyScript->Call("GetBeHaviorOfWindow", "d>s", parent->geometry.id, &text)) {
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this->m_tooltip.assign(text, std::strlen(text));
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}
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}
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}
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if (!this->m_tooltip.empty()) {
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int screenX = 0, screenY = -20;
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this->ToScreen(screenX, screenY);
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g_modeMgr.gameMode->ShowTooltip(this->m_tooltip.c_str(), screenX, screenY, -1, false, true);
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}
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if (this->m_disabled == 0) {
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this->OnMouseMove(x, y);
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}
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}
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// OFFSET: 0x0085F900
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// FUNCTION: fn_10874
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void UIButton::OnMouseCheck(int x, int y) {
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if (x < this->geometry.x || (this->geometry.x + this->geometry.width) < x || y < this->geometry.y || (this->geometry.y + this->geometry.height) < y) {
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if (this->geometry.state != 0) {
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this->geometry.state = 0;
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this->Invalidate();
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}
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}
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}
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// OFFSET: 0x0085F950
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// FUNCTION: fn_10875
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void UIButton::ResetCursor(int x, int y) {
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if (this->m_disabled != 0) {
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UIWindow::ResetCursor(x, y);
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return;
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}
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g_modeMgr.gameMode->SetCursorAction(2);
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}
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// OFFSET: 0x0085EED0
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// FUNCTION: fn_10852
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void UIButton::OnLBtnUp(int x, int y) {
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if (this->m_disabled != 0) {
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if (g_windowMgr.Capture() == this) {
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g_windowMgr.ReleaseCapture();
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}
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return;
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}
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if (g_windowMgr.Capture() != this) {
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return;
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}
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if (x < 0 || x >= this->geometry.width || y < 0 || y >= this->geometry.height) {
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this->geometry.state = 0;
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} else {
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this->geometry.state = 1;
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UIWindow* parent = this->parent;
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if (parent) {
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if (g_windowMgr.WindowPolicy(3, parent->geometry.id) != 0) {
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int id = this->geometry.id;
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if (id == 185 && g_modeMgr.gameMode && g_modeMgr.gameMode->cursorType == 2) {
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const char* text = LookupMessage(MSI_DO_YOU_REALLY_WANT_TO_QUIT);
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if (g_windowMgr.Confirm(text, 2, true, false, 0, "Message", 280, 120, 0) == 187) {
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g_modeMgr.gameMode->SendMsg(MM_QUIT, 0, 0, 0, 0);
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}
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} else {
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if (id == 184 || id == 321) {
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parent->RecordEditTexts();
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id = this->geometry.id;
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parent = this->parent;
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}
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parent->SendMsg(this, UM_COMMAND, id, this->m_argument, 0, 0);
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}
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}
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} else {
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g_modeMgr.gameMode->SendMsg(MM_COMMAND, this->geometry.id, this->m_argument, 0, 0);
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}
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}
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this->Invalidate();
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g_windowMgr.ReleaseCapture();
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}
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// OFFSET: 0x005FEAF0
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// FUNCTION: fn_04132
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void UIButton::Enable(unsigned char value) {
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this->m_disabled = value ^ 1;
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this->Invalidate();
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this->geometry.visible = value;
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}
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// OFFSET: 0x00869730
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// FUNCTION: fn_10967
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void UIButton::SetTooltip(const char* text) {
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if (text) {
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this->m_tooltip = text;
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}
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}
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// OFFSET: 0x00867BB0
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// FUNCTION: fn_10947
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void UIButton::SetState(int state) {
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this->geometry.state = state;
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this->Invalidate();
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}
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