Batch #3792 by youko: 2 byte-identical, 0 confirmed by peer review. - fn_10073 RouletteMgr::Reset: byte-identical - fn_10088 UIRoulletteWnd::Slot25: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/RouletteMgr.cpp, Source/UI/Window/UIRoulletteWnd.cpp, Source/Contents/Actors/CharacterRender.cpp
5 lines
91 B
C++
5 lines
91 B
C++
#include "Contents/Actors/CharacterRender.h"
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// OFFSET: 0x0080D2A0
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// OFFSET: 0x0080D730
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