Batch #4031 by kyoshi: 1 byte-identical, 2 confirmed by peer review. - fn_06944 CEvilLandEffect::CEvilLandEffect: logic confirmed by peer review - fn_06947 CEvilLandEffect::Close: logic confirmed by peer review - fn_06949 CEvilLandEffect::Slot06: byte-identical Peer-reviewed-by: youko, Millenium Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Effects/EvilLandEffect.cpp
24 lines
502 B
C++
24 lines
502 B
C++
#include "Contents/Effects/EvilLandEffect.h"
|
|
|
|
#include "Contents/Effects/EffectMemoryMgr.h"
|
|
|
|
// OFFSET: 0x006FE300
|
|
// FUNCTION: fn_06944
|
|
CEvilLandEffect::CEvilLandEffect() : CEffect(1555), particles() {
|
|
}
|
|
|
|
// OFFSET: 0x006FE4F0
|
|
// FUNCTION: fn_06947
|
|
void CEvilLandEffect::Close() {
|
|
for (CParticle* particle : this->particles) {
|
|
FreeParticle(particle);
|
|
}
|
|
|
|
this->particles.clear();
|
|
}
|
|
|
|
// OFFSET: 0x006FE830
|
|
// FUNCTION: fn_06949
|
|
bool CEvilLandEffect::Slot06() {
|
|
return this->ActorExists();
|
|
}
|