rodecomp/Source/Contents/Actors/AttackMotion.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C

#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_ATTACKMOTION_H
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_ATTACKMOTION_H
float AttackMotionLength(int job, int appearance, int equipment, int attackMode);
#endif