rodecomp/Source/Contents/Emblems/EmblemCache.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EMBLEMS_EMBLEMCACHE_H
#define RAGNAROK_SOURCE_CONTENTS_EMBLEMS_EMBLEMCACHE_H
#include <cstdint>
#include <list>
#include <set>
#include <string>
#include <vector>
class UIWindow;
class WindowManagerWindows;
struct EmblemCache {
std::uint32_t& guildId;
std::uint32_t& version;
std::vector<unsigned char>& data;
std::set<std::string>& invalid;
const std::string& accountName;
const char* rootDirectory;
const std::list<UIWindow*>* const& modeWindows;
WindowManagerWindows& windows;
std::string Filename(std::uint32_t guild, std::uint32_t revision) const;
bool IsInvalid(std::string path) const;
void MarkInvalid(std::string path);
void Store(const void* bytes, std::uint32_t size, std::uint32_t guild, std::uint32_t revision);
void Receive(std::uint16_t state, std::uint32_t guild, std::uint32_t revision, const unsigned char* bytes, int size);
void Refresh(std::uint32_t guild);
};
#endif