rodecomp/Source/Utility/Async/NMessageQueue.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_UTILITY_ASYNC_NMESSAGEQUEUE_H
#define RAGNAROK_SOURCE_UTILITY_ASYNC_NMESSAGEQUEUE_H
#include <cstdint>
#include <deque>
#include <windows.h>
struct NMessage {
std::uint32_t id;
std::uint32_t argumentHigh;
std::uint32_t argumentLow;
bool valid;
};
class NMessageQueue {
friend class NAsyncWorkThread;
public:
NMessageQueue();
virtual ~NMessageQueue();
NMessage* Pop(NMessage* message);
void Push(std::uint64_t argument, std::uint32_t id);
void Clear();
protected:
struct Record {
std::uint32_t argumentLow;
std::uint32_t argumentHigh;
std::uint32_t id;
};
/* 0004 */ CRITICAL_SECTION m_criticalSection;
/* 001C */ std::deque<Record> m_messages;
/* 0030 */ HANDLE m_semaphore;
/* 0034 */ bool m_enabled;
};
static_assert(sizeof(NMessage) == 16);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(NMessageQueue) == 56);
#endif
#endif