rodecomp/Source/Utility/Threading/NThread.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_UTILITY_THREADING_NTHREAD_H
#define RAGNAROK_SOURCE_UTILITY_THREADING_NTHREAD_H
#include <cstdint>
#include <string>
#include <windows.h>
class NThread {
public:
explicit NThread(std::string name);
virtual ~NThread();
virtual unsigned Run() = 0;
virtual void RequestStop() = 0;
bool Start();
void Stop();
void Resume();
protected:
/* 0004 */ unsigned m_threadId;
/* 0008 */ bool unknown_0008;
/* 000C */ std::uint32_t m_state;
/* 0010 */ HANDLE m_handle;
/* 0014 */ std::string m_name;
private:
static unsigned __stdcall Entry(void* parameter);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(NThread) == 44);
#endif
#endif