rodecomp/Source/Client
ragnarok-clanker d419318eeb Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ...
Batch #16893 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_07187 CWarningPlaneEffect::OnProcess: byte-identical
- fn_02846 CCashEmotionAction_Register::Execute: byte-identical
- fn_02845 CCashEmotionAction_Play::Execute: byte-identical
- fn_21677 CGameMode::ReceiveHomunculusChange: byte-identical (already on main)
- fn_23881 CSession::IsHomunAid: byte-identical
- fn_23882 CSession::IsMercenaryAid: byte-identical
- fn_23885 CSession::IsPetAid: byte-identical
- fn_17916 CView::AddDistance: byte-identical
- fn_17917 CView::AddPitch: byte-identical
- fn_23379 CSession::HomunSkillLevel: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 10:58:29 +00:00
..
Application Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Browser Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Input Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Mode Decompile 3 functions in Source/Client/Mode/GameModePackets.cpp 2026-11-11 10:56:28 +00:00
Replay Decompile 4 functions in Source/Client/Replay/Replay.h, Source/Client/Replay/Replay.cpp, ... 2026-11-11 07:58:04 +00:00
Session Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ... 2026-11-11 10:58:29 +00:00
Stove Decompile 15 functions in Source/UI/Text/UIBroadcastBalloon.h, Source/UI/Text/UIBroadcastBalloon.cpp, ... 2026-11-11 07:19:06 +00:00