rodecomp/Source/Client/Session
ragnarok-clanker d44e82617c Decompile 2 functions in Source/Client/Session/SessionState.cpp
Batch #17015 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_24173 CSession::LoadSkillDelayList: logic confirmed by peer review
- fn_24238 CSession::ResolvePendingActorName: logic confirmed by peer review

Peer-reviewed-by: Yommy, alisonrag, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 13:40:16 +00:00
..
Session.cpp Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile 2026-11-11 11:49:17 +00:00
Session.h Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session/Session.h, ... 2026-11-11 11:53:58 +00:00
SessionAchievements.cpp Decompile fn_23736 (CSession::AddAchievementJobTitle) 2026-11-11 13:31:16 +00:00
SessionParty.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SessionPredicates.cpp Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ... 2026-11-11 10:58:29 +00:00
SessionState.cpp Decompile 2 functions in Source/Client/Session/SessionState.cpp 2026-11-11 13:40:16 +00:00