rodecomp/Source/Contents/RenderObject.cpp
2026-10-24 00:35:19 +00:00

37 lines
972 B
C++

#include "Contents/RenderObject.h"
#include <emmintrin.h>
// OFFSET: 0x00CA8730
// FUNCTION: fn_20991
CRenderObject::CRenderObject(ResourceMgr& resources, JobNames& names) : render(resources, names) {
}
// OFFSET: 0x00CA8F90
// FUNCTION: fn_20998
CRenderObject::~CRenderObject() = default;
// OFFSET: 0x00CAFDC0
// FUNCTION: fn_21089
bool CRenderObject::Update() {
return false;
}
// OFFSET: 0x00CBF920
// FUNCTION: fn_21115
// CRenderObject's own empty override, separate from CGameObject's 0x00CBF850.
void CRenderObject::
SendObjectMessage(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) {
}
// OFFSET: 0x00CC2D40
// FUNCTION: fn_21144
void CRenderObject::SetScreenBounds(const float*, float, float) {
}
// OFFSET: 0x00CC3DC0
// FUNCTION: fn_21154
void CRenderObject::SetScreenPosition(float x, float y) {
this->render.screenX = _mm_cvttss_si32(_mm_set_ss(x));
this->render.screenY = _mm_cvttss_si32(_mm_set_ss(y));
}