12 lines
447 B
C++
12 lines
447 B
C++
#include "Render/TextureAllocationDX7.h"
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// ORIGINAL_SITE: 0x0054A930 in fn_02323 (fragment)
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void TextureAllocationDX7::Update(int enabled, const D3DDEVICEDESC7& caps) {
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if (enabled != 0 && (caps.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEARMIPLINEAR)) {
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this->descriptorFlags = DDSD_MIPMAPCOUNT;
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this->surfaceCaps = DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
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} else {
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this->descriptorFlags = 0;
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this->surfaceCaps = 0;
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}
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}
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