rodecomp/Source/Utility/NThread.cpp
2026-10-24 00:35:19 +00:00

90 lines
2.2 KiB
C++

#include "Utility/NThread.h"
#include <process.h>
#include <utility>
namespace {
// OFFSET: 0x00737510
// Original debugger naming exception; this is not compiler array-unwind code.
void SetDebuggerThreadName(unsigned id, const char* name) {
ULONG_PTR arguments[4] = {0x1000, reinterpret_cast<ULONG_PTR>(name), id, 0};
__try {
RaiseException(0x406D1388, 0, 4, arguments);
} __except (EXCEPTION_EXECUTE_HANDLER) {
}
}
}
// OFFSET: 0x00737200
// FUNCTION: fn_07643
NThread::NThread(std::string name)
: m_threadId(0), unknown_0008(true), m_state(0), m_handle(nullptr), m_name(std::move(name)) {
}
// OFFSET: 0x00737290
// FUNCTION: fn_07644
// OFFSET: 0x00737350
// FUNCTION: fn_07645
NThread::~NThread() {
// The original installs NThread's own vtable before this sequence. A live
// worker here therefore reaches its pure virtual stop slot, not an override.
this->Stop();
}
// OFFSET: 0x007375C0
unsigned __stdcall NThread::Entry(void* parameter) {
NThread* thread = static_cast<NThread*>(parameter);
unsigned result = thread->Run();
thread->m_state = 3;
return result;
}
// ORIGINAL_SITE: 0x00737420 in fn_07585 (fragment)
bool NThread::Start() {
if (this->m_handle || this->m_state) {
return false;
}
this->m_handle =
reinterpret_cast<HANDLE>(_beginthreadex(nullptr, 0, Entry, this, CREATE_SUSPENDED, &this->m_threadId));
if (!this->m_handle) {
return false;
}
ResumeThread(this->m_handle);
this->m_state = 1;
SetDebuggerThreadName(this->m_threadId, this->m_name.c_str());
return true;
}
// ORIGINAL_SITE: 0x00737480 in fn_07586 (fragment)
void NThread::Stop() {
switch (this->m_state) {
case 2:
if (ResumeThread(this->m_handle) != static_cast<DWORD>(-1)) {
this->m_state = 1;
}
[[fallthrough]];
case 1:
this->RequestStop();
WaitForSingleObject(this->m_handle, 3000);
[[fallthrough]];
case 3:
if (this->m_handle) {
CloseHandle(this->m_handle);
this->m_handle = nullptr;
}
this->m_state = 0;
break;
default:
break;
}
}
// OFFSET: 0x007374F0
// FUNCTION: fn_07646
void NThread::Resume() {
if (this->m_state == 2 && ResumeThread(this->m_handle) != static_cast<DWORD>(-1)) {
this->m_state = 1;
}
}