Batch #10214 by ragnarok-clanker: forced by an admin (0 lower score(s), 4 changed function(s)); checked with 17 compiled unit(s), including every includer of Source/Contents/UserData/CharacterConfigLoad.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutControlEvents.h, Source/UI/Shortcuts/ShortcutVisibility.h, Source/UI/Shortcuts/UIShortCutWnd.h.
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
#include "Client/Session.h"
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#include "Contents/Async/AsyncWorkMgr.h"
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#include "Contents/UserData/CharacterConfigLoad.h"
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#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Skills/SkillLevelConfig.h"
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#include "Contents/Skills/SkillLevelRegistry.h"
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#include "UI/Shortcuts/NormalItemSlotLoad.h"
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#include "Utility/Async/AsyncDiagnostic.h"
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#include <json/reader.h>
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#include <json/value.h>
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// OFFSET: 0x005E6090
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// FUNCTION: fn_03927
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void CCharacterLinkedUserDataMgr::CompleteLoad(
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AsyncDiagnostic diagnostic, std::uint32_t accountId, std::uint32_t characterId, std::string accountName, std::string response, CharacterConfigLoad& context
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) {
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if (!diagnostic.success) {
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return;
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}
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Json::Value root;
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Json::Reader reader;
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const std::string document(response.c_str());
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if (!reader.parse(document, root, true)) {
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return;
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}
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const int type = root["Type"].asInt();
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if (type == 4) {
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context.registry.Load();
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g_session.SetOption(7, 1, 0);
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g_session.SetOption(8, 1, 0);
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this->m_loaded = true;
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} else if (type == 1) {
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Json::Value& data = root["data"];
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LoadUseSkillLevels(data, context.useLevels);
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LoadHomunculusSkillLevels(data, context.homunculusLevels);
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const Json::Value comparison = data["ItemComparison"];
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context.serviceOptions.Set(264, comparison.isNull() ? true : comparison.asBool());
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const Json::Value sorting = data["SortPrivateTab"];
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context.sortPrivate = sorting.isNull() ? false : sorting.asBool();
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LoadNormalItemSlots(data, context.items, context.saved, context.itemSlotActive, context.windows);
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this->m_loaded = true;
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}
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this->m_accountId = accountId;
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this->m_characterId = characterId;
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this->m_accountName = accountName;
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}
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// OFFSET: 0x005E6E20
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// FUNCTION: fn_03932
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void CCharacterLinkedUserDataMgr::Load(
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std::uint32_t accountId, std::uint32_t characterId, std::string accountName, const char* token16, CAsyncWorkMgr& workManager, CharacterConfigLoad& context
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) {
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if (accountId == 0 || characterId == 0) {
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return;
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}
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const std::string token(token16, 16);
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const std::string url = this->LoadUrl();
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workManager.LoadCharacter(accountId, characterId, accountName, url, token, context);
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}
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