Batch #7553 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_21195 CGameActor::SpawnDamageDigits: logic confirmed by peer review Peer-reviewed-by: Yommy, secret, Romain Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
1025 lines
34 KiB
C++
1025 lines
34 KiB
C++
#include "Contents/Effects/MsgEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Actors/GroundScope.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/MapSkyMgr.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Contents/World/World.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/World/TerrainResource.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Text/FormatString.h"
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#include <cstdint>
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#include <windows.h>
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#include <timeapi.h>
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// GLOBAL: gl_25145
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int g_damageMillionUnit;
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// GLOBAL: gl_24976
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std::string g_damageResourceName;
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// GLOBAL: gl_24975
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bool g_msgEffectShowSpecial = true;
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// OFFSET: 0x00E4A9B0
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// FUNCTION: fn_24258
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CMsgEffect::~CMsgEffect() {
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if (this->m_owner != nullptr) {
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this->m_owner->SendMsg(this, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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}
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// OFFSET: 0x00E4B8B0
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// FUNCTION: fn_24272
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vector2d& vector2d::Normalize() {
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const float inverse = 1.0f / SquareRoot(this->x * this->x + this->y * this->y);
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this->y = inverse * this->y;
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this->x = inverse * this->x;
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return *this;
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}
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// OFFSET: 0x00E4B630
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// FUNCTION: fn_24270
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bool CMsgEffect::UsesMsgEffect(int type) {
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switch (type) {
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case 3:
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case 18:
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case 27:
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case 31:
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return true;
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default:
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return false;
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}
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}
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// INLINED
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static float MsgEffectElapsedFrames(CMsgEffect* effect) {
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return static_cast<CGameActor*>(static_cast<CRenderObject*>(effect))->GetElapsedFrames();
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}
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// INLINED
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__forceinline static void MsgEffectDrift(CMsgEffect* effect, float elapsed) {
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float dirX = effect->m_drift.x;
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if (effect->m_drift.x == 0.0f && effect->m_owner != nullptr) {
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if (g_session.m_damageSkinMode == 0) {
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const int angle = static_cast<int>(static_cast<CRenderObject*>(effect->m_owner)->render.angle);
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if (angle < 0) {
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dirX = 0.8f;
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effect->m_drift.x = 0.8f;
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effect->m_drift.z = 0.8f;
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} else if (angle < 90) {
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dirX = -0.8f;
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effect->m_drift.x = -0.8f;
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effect->m_drift.z = 0.8f;
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} else if (angle < 180) {
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dirX = -0.8f;
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effect->m_drift.x = -0.8f;
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effect->m_drift.z = -0.8f;
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} else if (angle < 270) {
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dirX = 0.8f;
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effect->m_drift.x = 0.8f;
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effect->m_drift.z = -0.8f;
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} else {
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dirX = 0.8f;
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effect->m_drift.x = 0.8f;
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effect->m_drift.z = 0.8f;
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}
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} else {
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if (g_session.m_damageSkinMode == 1) {
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effect->m_drift.x = 0.8f;
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effect->m_drift.z = -0.8f;
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} else if (g_session.m_damageSkinMode == 2) {
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effect->m_drift.x = 0.01f;
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effect->m_drift.z = 0.01f;
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} else if (g_session.m_damageSkinMode == 3) {
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effect->m_drift.x = -0.8f;
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effect->m_drift.z = -0.8f;
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}
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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float yaw = 0.0f;
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if (mode != nullptr) {
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yaw = mode->camera->camera.desiredYaw;
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}
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matrix rotation;
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rotation.MakeYRotation(yaw / 180.0f * 3.141592f);
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const float x = effect->m_drift.x;
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const float y = effect->m_drift.y;
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const float z = effect->m_drift.z;
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dirX = rotation.values[0] * x + rotation.values[3] * y + rotation.values[6] * z + rotation.values[9];
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effect->m_drift.x = dirX;
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effect->m_drift.z = rotation.values[2] * x + rotation.values[5] * y + rotation.values[8] * z + rotation.values[11];
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}
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}
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const float step = elapsed / 3.0f;
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effect->render.position.x = dirX * step + effect->m_velocity.x + dirX * 3.0f;
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effect->render.position.z = effect->m_drift.z * step + effect->m_velocity.z + effect->m_drift.z * 3.0f;
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float height = effect->m_baseY + 8.0f - (2.0f - elapsed / 30.0f) * elapsed + effect->m_drift.y;
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effect->render.position.y = height;
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if (height > 0.0f) {
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effect->m_drift.y = height / (height * 3.0f * 0.25f);
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} else if (height < 0.0f) {
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height = -height;
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effect->m_drift.y = height / (height * 3.0f * 0.25f);
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}
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}
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// OFFSET: 0x00E4C3E0
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// FUNCTION: fn_24286
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bool CMsgEffect::OnProcess() {
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if (g_updateTick == 0) {
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return true;
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}
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if (this->m_finished != 0) {
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if (this->m_type != 0x12 || !this->m_visible) {
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return false;
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}
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if (this->unknown_01A0 > 35) {
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if (this->unknown_01B4 == 0) {
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return false;
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}
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this->unknown_01B4 = 0;
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this->m_finished = 0;
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return true;
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}
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if (this->unknown_01B4 == 0) {
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return false;
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}
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}
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this->FollowOwner();
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switch (this->m_type) {
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case 0xD:
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case 0xE:
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case 0xF:
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case 0x10:
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case 0x11:
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case 0x12:
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case 0x15:
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case 0x16:
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case 0x19:
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case 0x72:
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break;
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default:
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this->PlayFrameSounds();
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break;
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}
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float elapsed;
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switch (this->m_type) {
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case 0:
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case 1:
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case 2:
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case 0x11: {
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CActRes* action = this->GetActRes();
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elapsed = MsgEffectElapsedFrames(this);
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const int frames = static_cast<int>(action->FrameCount(this->render.previousAnimation));
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if (frames == 0) {
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return true;
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}
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const float motion = elapsed / this->render.speed;
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this->render.curMotion = static_cast<int>(motion) % frames;
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if (this->m_type == 1 && this->render.unknown_0070 == 10000) {
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this->render.curMotion = 15;
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const ActionFrame& frame = action->Frame(this->render.previousAnimation, 15);
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const_cast<SpriteFrameCell&>(frame.cells[0]).mirrored = 0;
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this->SetColor(255, 250, 80, 80);
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return true;
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}
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if (motion / static_cast<float>(frames) < 1.0f) {
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return true;
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}
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if (this->m_type != 1) {
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return false;
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}
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if (this->m_value == static_cast<int>(g_session.m_aid)) {
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g_modeMgr.GetGameMode()->SendMsg(0x21, 0, 0, 0, 0);
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}
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return false;
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}
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case 4:
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case 5:
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case 7:
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case 8:
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case 9:
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case 10:
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case 0x1A:
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case 0x25:
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case 0x26: {
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elapsed = MsgEffectElapsedFrames(this);
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CActRes* action = this->GetActRes();
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const int frames = static_cast<int>(action->FrameCount(this->render.previousAnimation));
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this->render.curMotion = static_cast<int>(elapsed / this->render.speed) % frames;
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return true;
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}
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case 6: {
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elapsed = MsgEffectElapsedFrames(this);
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CActRes* action = this->GetActRes();
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const int frames = static_cast<int>(action->FrameCount(this->render.previousAnimation));
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const float motion = elapsed * 1.2f;
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this->render.curMotion = static_cast<int>(motion) % frames;
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if (motion / static_cast<float>(frames) < 1.0f) {
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return true;
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}
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return false;
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}
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case 0xB:
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case 0xC:
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if (this->m_owner == nullptr) {
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return true;
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}
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elapsed = MsgEffectElapsedFrames(this);
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if (static_cast<int>(elapsed) % 34 == 0) {
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this->m_owner->SendMsg(nullptr, 0x4D, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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return true;
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case 0xD:
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elapsed = MsgEffectElapsedFrames(this);
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this->render.previousAnimation = this->render.animation;
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this->render.position.y = this->m_baseY - elapsed * 0.54f;
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this->SetColor(static_cast<int>(250.0f - elapsed * 3.0f), -1, -1, -1);
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this->render.scale = 1.0f;
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this->GetActRes();
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return !(elapsed > 80.0f);
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case 0xE:
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case 0x15:
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elapsed = MsgEffectElapsedFrames(this);
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this->render.previousAnimation = this->render.animation;
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MsgEffectDrift(this, elapsed);
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if (this->render.scale > 1.2f) {
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this->render.scale = this->m_scale - elapsed * 0.24f;
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} else if (this->render.scale < 1.2f) {
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this->render.scale = 1.2f;
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}
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this->SetColor(static_cast<int>(250.0f - elapsed * 3.4f), -1, -1, -1);
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return !(elapsed > 70.0f);
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case 0xF: {
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elapsed = MsgEffectElapsedFrames(this);
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this->render.previousAnimation = this->render.animation;
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MsgEffectDrift(this, elapsed);
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if (this->render.scale > 1.0f) {
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this->render.scale = this->m_scale - elapsed * 0.24f * 0.6f;
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} else if (this->render.scale < 1.0f) {
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this->render.scale = 1.0f;
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}
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CActRes* action = this->GetActRes();
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if (this->render.curMotion < static_cast<int>(action->FrameCount(this->render.previousAnimation)) - 1) {
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const int frames = static_cast<int>(action->FrameCount(this->render.previousAnimation));
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this->render.curMotion = static_cast<int>(elapsed * g_depthAverageHalf) % frames;
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}
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this->SetColor(static_cast<int>(255.0f - elapsed * 3.45f), -1, -1, -1);
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return !(elapsed > 70.0f);
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}
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case 0x10:
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elapsed = MsgEffectElapsedFrames(this);
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this->render.previousAnimation = this->render.animation;
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MsgEffectDrift(this, elapsed);
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if (this->render.scale > 1.3f) {
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this->render.scale = this->m_scale - elapsed * 0.24f;
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} else if (this->render.scale < 1.3f) {
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this->render.scale = 1.3f;
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}
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this->SetColor(static_cast<int>(250.0f - elapsed * 3.4f), -1, -1, -1);
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return !(elapsed > 70.0f);
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case 0x12:
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if (this->unknown_01B4 != 0 && this->m_owner != nullptr) {
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CRenderObject* owner = static_cast<CRenderObject*>(this->m_owner);
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this->Face(owner->render.position.x, owner->render.position.z);
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this->render.angle -= 180.0f;
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if (this->render.angle < 0.0f) {
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this->render.angle += 360.0f;
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}
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this->render.previousAnimation = this->Get8Dir2(this->render.angle, 1) + 8;
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this->render.position.x = this->m_velocity.x + this->render.position.x;
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const int tick = this->unknown_01A0;
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if (tick > 10 && tick < 25) {
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this->unknown_019C = this->m_velocity.x;
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this->render.position.z = this->m_velocity.z + this->render.position.z;
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} else {
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this->unknown_019C = this->m_velocity.x;
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this->render.position.y = this->m_velocity.y + this->render.position.y;
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this->render.position.z = this->m_velocity.z + this->render.position.z;
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if (tick >= 25) {
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this->m_finished = 1;
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this->m_velocity.y = this->m_velocity.y * -1.9f;
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}
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}
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this->GetActRes();
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++this->unknown_01A0;
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this->unknown_01A4 = this->render.previousAnimation;
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this->render.curMotion = 0;
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return true;
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}
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if (this->m_owner == nullptr) {
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return false;
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}
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{
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CActRes* action = this->GetActRes();
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const int frames = static_cast<int>(action->FrameCount(this->render.previousAnimation));
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int tick = this->unknown_01A0;
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if (tick % static_cast<int>(this->render.speed) == 0) {
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if (this->unknown_01B0 != 0) {
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++this->render.curMotion;
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}
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tick = 0;
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}
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if (this->render.curMotion >= frames) {
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this->render.curMotion = 0;
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}
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this->unknown_01A4 = this->render.previousAnimation;
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this->unknown_01A0 = tick + 1;
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}
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return true;
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case 0x16: {
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elapsed = MsgEffectElapsedFrames(this);
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this->render.previousAnimation = this->render.animation;
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this->render.position.y = this->m_baseY - elapsed * 0.1f;
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int fade = 0;
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if (elapsed > 90.0f) {
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fade = static_cast<int>((elapsed - 90.0f) * 8.0f);
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}
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this->SetColor(250 - fade, -1, -1, -1);
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if (this->render.scale < 3.0f) {
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this->render.scale = elapsed * 0.18f + this->render.scale;
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} else if (this->render.scale > 3.0f) {
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this->render.scale = 3.0f;
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}
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return !(elapsed > 120.0f);
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}
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case 0x18: {
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elapsed = MsgEffectElapsedFrames(this);
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this->render.previousAnimation = this->render.animation;
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if (this->render.curMotion == 0) {
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CPlayer* player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
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g_soundMgr->PlayWave("effect\\kyrie_guard.wav", this->render.position.x - player->render.position.x, 0.0f,
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this->render.position.z - player->render.position.z, 250, 40, 1.0f, 0);
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}
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++this->render.curMotion;
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if (this->render.curMotion >= static_cast<int>(this->GetActRes()->FrameCount(this->render.previousAnimation))) {
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this->render.curMotion = static_cast<int>(this->GetActRes()->FrameCount(this->render.previousAnimation)) - 1;
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}
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this->SetColor(250, -1, -1, -1);
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this->render.scale = 1.2f;
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this->m_scale = 1.2f;
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return !(elapsed > 10.0f);
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}
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case 0x19: {
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elapsed = MsgEffectElapsedFrames(this);
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this->render.previousAnimation = this->render.animation;
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this->render.curMotion = 0;
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this->render.position.y = this->m_baseY - elapsed * 0.1f - 15.0f;
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int fade = 0;
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if (elapsed > 90.0f) {
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fade = static_cast<int>((elapsed - 90.0f) * 8.0f);
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}
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int blue = -1;
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int tint = -1;
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if (fade <= 210) {
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tint = 150;
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blue = 255;
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}
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int alpha = 0;
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if (fade <= 210) {
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alpha = 210 - fade;
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}
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this->SetColor(alpha, tint, tint, blue);
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if (this->render.scale < 2.0f) {
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this->render.scale = elapsed * 0.15f + this->render.scale;
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} else if (this->render.scale > 2.0f) {
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this->render.scale = 2.0f;
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}
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return !(elapsed > 120.0f);
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}
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case 0x1B:
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case 0x1F: {
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CActRes* action = this->GetActRes();
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const int frames = static_cast<int>(action->FrameCount(this->render.previousAnimation));
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if (frames == 0) {
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return true;
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}
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const int tick = this->unknown_01A0;
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this->render.curMotion = static_cast<int>(static_cast<float>(tick) / this->render.speed) % frames;
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if (this->unknown_01B4 == 1) {
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if (this->render.curMotion >= frames - 1) {
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this->unknown_01B4 = 0;
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}
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if (tick < 8) {
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this->render.position.x = this->m_velocity.x + this->render.position.x;
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this->render.position.y = this->m_velocity.y + this->render.position.y;
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this->render.position.z = this->m_velocity.z + this->render.position.z;
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}
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}
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this->unknown_01A0 = tick + 1;
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return true;
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}
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case 0x1C:
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case 0x1D:
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case 0x1E:
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case 0x20:
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case 0x21:
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case 0x22:
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case 0x23:
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case 0x24: {
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CActRes* action = this->GetActRes();
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elapsed = MsgEffectElapsedFrames(this);
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const int frames = static_cast<int>(action->FrameCount(this->render.previousAnimation));
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if (frames == 0) {
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return true;
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}
|
|
this->render.curMotion = static_cast<int>(elapsed / this->render.speed) % frames;
|
|
return true;
|
|
}
|
|
|
|
case 0x72:
|
|
elapsed = MsgEffectElapsedFrames(this);
|
|
this->render.previousAnimation = this->render.animation;
|
|
this->render.position.y = this->m_baseY - elapsed * 0.18f;
|
|
this->SetColor(static_cast<int>(250.0f - elapsed * 2.0f), -1, -1, -1);
|
|
if (this->render.scale > 1.0f) {
|
|
this->render.scale = this->m_scale - elapsed * 0.24f;
|
|
} else if (this->render.scale < 1.0f) {
|
|
this->render.scale = 1.0f;
|
|
}
|
|
return !(elapsed > 120.0f);
|
|
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E4F370
|
|
// FUNCTION: fn_24289
|
|
void CMsgEffect::FollowOwner() {
|
|
CRenderObject* owner = static_cast<CRenderObject*>(this->m_owner);
|
|
switch (this->m_type) {
|
|
case 1:
|
|
case 2:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
case 0x25:
|
|
case 0x26:
|
|
if (owner != nullptr) {
|
|
this->render.position = owner->render.position;
|
|
if (this->render.unknown_0070 == 10000) {
|
|
this->render.position.y -= 10.0f;
|
|
} else {
|
|
this->render.position.y -= 20.0f;
|
|
}
|
|
}
|
|
return;
|
|
|
|
case 3:
|
|
if (owner != nullptr) {
|
|
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
const float dist = owner->CalcDist(this->render.position.x, this->render.position.z);
|
|
const int dir = this->Get8Dir2(this->render.angle, 1);
|
|
this->render.previousAnimation = this->render.animation + dir;
|
|
if (dist > 5.0f) {
|
|
const float oldX = this->render.position.x;
|
|
const float oldZ = this->render.position.z;
|
|
float dx = this->render.position.x - owner->render.position.x;
|
|
float dz = this->render.position.z - owner->render.position.z;
|
|
const float inv = 1.0f / SquareRoot(dx * dx + dz * dz);
|
|
dx *= inv;
|
|
dz *= inv;
|
|
this->render.position.x = owner->render.position.x + dx * 5.0f;
|
|
this->render.position.z = owner->render.position.z + dz * 5.0f;
|
|
const float movedX = this->render.position.x - oldX;
|
|
const float movedZ = this->render.position.z - oldZ;
|
|
this->unknown_018C += SquareRoot(movedX * movedX + movedZ * movedZ);
|
|
CActRes* action = this->GetActRes();
|
|
const unsigned frames = action->FrameCount(this->render.previousAnimation);
|
|
this->render.curMotion = static_cast<int>(this->unknown_018C * 0.23f * 4.0f / this->render.speed) % static_cast<int>(frames);
|
|
}
|
|
this->Face(owner->render.position.x, owner->render.position.z);
|
|
this->render.position.y = scene->terrain->Grid().Height(this->render.position.x, this->render.position.z);
|
|
}
|
|
return;
|
|
|
|
case 4:
|
|
case 0xB:
|
|
if (owner != nullptr) {
|
|
this->render.position = owner->render.position;
|
|
this->render.position.y -= 15.0f;
|
|
}
|
|
return;
|
|
|
|
case 5:
|
|
if (owner != nullptr) {
|
|
this->render.position = owner->render.position;
|
|
}
|
|
return;
|
|
|
|
case 7:
|
|
if (owner != nullptr) {
|
|
this->render.position = owner->render.position;
|
|
this->render.position.y -= 15.0f;
|
|
this->render.angle = owner->render.angle;
|
|
const int dir = this->Get8Dir(this->render.angle);
|
|
this->render.previousAnimation = this->render.animation + dir;
|
|
if (static_cast<unsigned>(dir - 2) <= 3u) {
|
|
this->render.unknown_0080 = 3;
|
|
} else {
|
|
this->render.unknown_0080 = static_cast<std::uint32_t>(-3);
|
|
}
|
|
}
|
|
return;
|
|
|
|
case 0xC:
|
|
if (owner != nullptr) {
|
|
this->render.position = owner->render.position;
|
|
this->render.position.y -= 20.0f;
|
|
}
|
|
return;
|
|
|
|
case 0xD:
|
|
case 0xE:
|
|
case 0xF:
|
|
case 0x10:
|
|
case 0x11:
|
|
case 0x15:
|
|
case 0x16:
|
|
case 0x18:
|
|
case 0x19:
|
|
if (owner != nullptr) {
|
|
this->render.position.x = owner->render.position.x;
|
|
this->m_velocity.x = owner->render.position.x;
|
|
this->render.position.z = owner->render.position.z;
|
|
this->m_velocity.z = owner->render.position.z;
|
|
}
|
|
this->render.unknown_0124 = 0x200;
|
|
return;
|
|
|
|
case 0x12:
|
|
if (owner == nullptr) {
|
|
return;
|
|
}
|
|
if (this->unknown_01B4 != 0) {
|
|
return;
|
|
}
|
|
{
|
|
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
const float dist = owner->CalcDist(this->render.position.x, this->render.position.z);
|
|
const int dir = this->Get8Dir2(this->render.angle, 1);
|
|
this->render.previousAnimation = this->render.animation + dir;
|
|
if (this->unknown_01B0 == 0) {
|
|
if (dist <= 25.0f) {
|
|
this->unknown_01B0 = 1;
|
|
}
|
|
const float oldX = this->render.position.x;
|
|
const float oldZ = this->render.position.z;
|
|
float dx = this->render.position.x - owner->render.position.x;
|
|
float dz = this->render.position.z - owner->render.position.z;
|
|
const float inv = 1.0f / SquareRoot(dx * dx + dz * dz);
|
|
dx *= inv;
|
|
dz *= inv;
|
|
this->render.position.x += (owner->render.position.x - this->render.position.x) / 25.0f;
|
|
this->render.curMotion = 8;
|
|
this->render.position.z += (owner->render.position.z - this->render.position.z) / 25.0f;
|
|
const float movedX = this->render.position.x - oldX;
|
|
const float movedZ = this->render.position.z - oldZ;
|
|
this->unknown_018C += SquareRoot(movedX * movedX + movedZ * movedZ);
|
|
} else if (dist > 12.0f && this->unknown_01B4 == 0) {
|
|
const float oldX = this->render.position.x;
|
|
const float oldZ = this->render.position.z;
|
|
float dx = this->render.position.x - owner->render.position.x;
|
|
float dz = this->render.position.z - owner->render.position.z;
|
|
const float inv = 1.0f / SquareRoot(dx * dx + dz * dz);
|
|
dx *= inv;
|
|
dz *= inv;
|
|
this->render.position.x += (owner->render.position.x - this->render.position.x) / dist;
|
|
this->render.position.z += (owner->render.position.z - this->render.position.z) / dist;
|
|
const float movedX = this->render.position.x - oldX;
|
|
const float movedZ = this->render.position.z - oldZ;
|
|
this->unknown_018C += SquareRoot(movedX * movedX + movedZ * movedZ);
|
|
} else if (dist > 3.0f) {
|
|
const float oldX = this->render.position.x;
|
|
const float oldZ = this->render.position.z;
|
|
float dx = this->render.position.x - owner->render.position.x;
|
|
float dz = this->render.position.z - owner->render.position.z;
|
|
const float inv = 1.0f / SquareRoot(dx * dx + dz * dz);
|
|
dx *= inv;
|
|
dz *= inv;
|
|
this->render.position.x += (owner->render.position.x - this->render.position.x) / 20.0f;
|
|
this->render.position.z += (owner->render.position.z - this->render.position.z) / 20.0f;
|
|
const float movedX = this->render.position.x - oldX;
|
|
const float movedZ = this->render.position.z - oldZ;
|
|
this->unknown_018C += SquareRoot(movedX * movedX + movedZ * movedZ);
|
|
}
|
|
this->Face(owner->render.position.x, owner->render.position.z);
|
|
this->render.position.y = scene->terrain->Grid().Height(this->render.position.x, this->render.position.z) - 25.0f;
|
|
}
|
|
return;
|
|
|
|
case 0x1A:
|
|
if (owner == nullptr) {
|
|
return;
|
|
}
|
|
this->render.position = owner->render.position;
|
|
this->render.position.y -= 20.0f;
|
|
if (this->m_type == 0x72) {
|
|
this->render.position.x = static_cast<CRenderObject*>(this->m_owner)->render.position.x;
|
|
this->render.position.z = static_cast<CRenderObject*>(this->m_owner)->render.position.z;
|
|
}
|
|
return;
|
|
|
|
case 0x1B:
|
|
case 0x1F:
|
|
if (owner == nullptr) {
|
|
return;
|
|
}
|
|
{
|
|
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
const float dist = owner->CalcDist(this->render.position.x, this->render.position.z);
|
|
const int dir = this->Get8Dir2(this->render.angle, 1);
|
|
if (this->unknown_01B4 == 1) {
|
|
this->render.previousAnimation = this->render.animation + dir + 12 + ((dir + 4 < 8) ? 8 : 0);
|
|
} else if (dist > 15.0f) {
|
|
const float oldX = this->render.position.x;
|
|
const float oldZ = this->render.position.z;
|
|
this->render.previousAnimation = this->render.animation + 8 + dir;
|
|
float dx = this->render.position.x - owner->render.position.x;
|
|
float dz = this->render.position.z - owner->render.position.z;
|
|
const float inv = 1.0f / SquareRoot(dx * dx + dz * dz);
|
|
dx *= inv;
|
|
dz *= inv;
|
|
float scale = dist - 0.7f;
|
|
if (scale <= 15.0f) {
|
|
scale = 14.9f;
|
|
}
|
|
this->render.position.x = owner->render.position.x + dx * scale;
|
|
this->render.position.z = owner->render.position.z + dz * scale;
|
|
const float movedX = this->render.position.x - oldX;
|
|
const float movedZ = this->render.position.z - oldZ;
|
|
this->unknown_018C += SquareRoot(movedX * movedX + movedZ * movedZ);
|
|
if (owner->render.unknown_0070 == 0 && dist < 16.0f) {
|
|
this->render.previousAnimation = this->render.animation + dir;
|
|
}
|
|
} else if (owner->render.unknown_0070 == 4) {
|
|
this->render.previousAnimation = this->render.animation + 0x18 + dir;
|
|
} else if (owner->render.unknown_0070 == 3) {
|
|
this->render.previousAnimation = this->render.animation + 0x20 + dir;
|
|
} else if (owner->render.unknown_0070 == 0 || dist <= 14.0f) {
|
|
this->render.previousAnimation = this->render.animation + dir;
|
|
}
|
|
this->Face(owner->render.position.x, owner->render.position.z);
|
|
this->render.position.y = scene->terrain->Grid().Height(this->render.position.x, this->render.position.z);
|
|
}
|
|
return;
|
|
|
|
case 0x1C:
|
|
case 0x1D:
|
|
case 0x1E:
|
|
case 0x22:
|
|
case 0x23:
|
|
case 0x24:
|
|
if (owner != nullptr) {
|
|
this->render.position = owner->render.position;
|
|
float yOff = 20.0f;
|
|
if (this->render.unknown_0070 == 10000) {
|
|
yOff = 10.0f;
|
|
}
|
|
this->render.position.y -= yOff;
|
|
this->render.position.x -= 3.0f;
|
|
}
|
|
return;
|
|
|
|
case 0x20:
|
|
if (owner != nullptr) {
|
|
this->render.position = owner->render.position;
|
|
this->render.position.y -= 25.0f;
|
|
}
|
|
return;
|
|
|
|
case 0x21:
|
|
if (owner != nullptr) {
|
|
this->render.position = owner->render.position;
|
|
this->render.position.y -= static_cast<float>(static_cast<CGameActor*>(this->m_owner)->unknown_03C8) + 10.0f;
|
|
}
|
|
return;
|
|
|
|
default:
|
|
if (this->m_type == 0x72) {
|
|
this->render.position.x = static_cast<CRenderObject*>(this->m_owner)->render.position.x;
|
|
this->render.position.z = static_cast<CRenderObject*>(this->m_owner)->render.position.z;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E4F2D0
|
|
// FUNCTION: fn_24288
|
|
bool CSummonActorEffect::OnProcess() {
|
|
const bool result = this->CMsgEffect::OnProcess();
|
|
const unsigned char* color = reinterpret_cast<const unsigned char*>(&this->render.color);
|
|
this->SetColor(g_serviceOptions.Get(0x10A) != 0 ? 0x32 : 0xFF, color[2], color[1], color[0]);
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00E50340
|
|
// FUNCTION: fn_24293
|
|
void CMsgEffect::Render(int argument) {
|
|
switch (this->m_type) {
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 21:
|
|
case 22:
|
|
case 114:
|
|
if (!g_msgEffectShowSpecial) {
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (this->m_visible) {
|
|
this->CRenderObject::Render(argument);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E512B0
|
|
// FUNCTION: fn_24301
|
|
void CMsgEffect::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) {
|
|
const vector3d* position = reinterpret_cast<const vector3d*>(b);
|
|
switch (static_cast<std::int64_t>(a) << 32 | static_cast<std::uint32_t>(message)) {
|
|
case 14: {
|
|
this->render.visible = 1;
|
|
this->render.unknown_008C = timeGetTime();
|
|
if ((static_cast<std::int64_t>(e) << 32 | static_cast<std::uint32_t>(d)) != 0) {
|
|
const std::string* names = reinterpret_cast<const std::string*>(d);
|
|
this->SetSpriteName(ResourceMgr::Instance(), names[0].c_str());
|
|
this->SetActionName(ResourceMgr::Instance(), names[1].c_str());
|
|
}
|
|
|
|
if ((static_cast<std::int64_t>(g) << 32 | static_cast<std::uint32_t>(f)) == 1000) {
|
|
this->SetAction(10, 4, 0);
|
|
this->render.unknown_0070 = 10000;
|
|
this->render.color = 0xFFFF0000;
|
|
} else {
|
|
this->SetAction(f, 4, 1);
|
|
}
|
|
|
|
switch (this->m_type) {
|
|
case 3:
|
|
case 27:
|
|
case 31:
|
|
break;
|
|
|
|
case 6:
|
|
this->render.position = *position;
|
|
break;
|
|
|
|
case 11:
|
|
case 12:
|
|
this->render.curMotion = 1;
|
|
this->render.visible = 0;
|
|
break;
|
|
|
|
case 13:
|
|
this->render.position = *position;
|
|
this->m_baseX = this->render.position.x;
|
|
this->render.position.y -= 12.0f;
|
|
this->render.curMotion = 0;
|
|
this->render.scale = 5.0f;
|
|
this->m_scale = 5.0f;
|
|
this->m_baseY = this->render.position.y;
|
|
this->render.unknown_0080 = static_cast<std::uint32_t>(-5);
|
|
break;
|
|
|
|
case 15:
|
|
case 25:
|
|
this->render.position = *position;
|
|
this->render.position.y -= 12.0f;
|
|
this->render.curMotion = 1;
|
|
this->render.scale = 3.0f;
|
|
this->m_scale = 3.0f;
|
|
this->render.unknown_0080 = static_cast<std::uint32_t>(-5);
|
|
this->m_baseY = this->render.position.y;
|
|
this->render.color = 0xFFAAAAAA;
|
|
break;
|
|
|
|
case 19:
|
|
this->render.position = *position;
|
|
this->render.position.y -= 12.0f;
|
|
this->render.curMotion = 0;
|
|
this->render.unknown_0080 = static_cast<std::uint32_t>(-5);
|
|
this->m_baseY = this->render.position.y;
|
|
break;
|
|
|
|
case 24:
|
|
this->render.position = *position;
|
|
this->render.position.y -= 2.0f;
|
|
this->render.curMotion = 0;
|
|
this->render.scale = 1.0f;
|
|
this->m_scale = 1.0f;
|
|
this->render.unknown_0080 = static_cast<std::uint32_t>(-5);
|
|
this->m_baseY = this->render.position.y;
|
|
break;
|
|
|
|
default:
|
|
this->render.position = *position;
|
|
this->render.position.y -= 20.0f;
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
case 22:
|
|
this->m_type = d;
|
|
this->m_value = b;
|
|
switch (d) {
|
|
case 3:
|
|
case 31:
|
|
this->render.unknown_00A2 = 0;
|
|
this->render.unknown_0080 = 0;
|
|
this->render.unknown_00A4Bytes[0] = 1;
|
|
this->render.unknown_0054 = 1.0f;
|
|
break;
|
|
|
|
case 4:
|
|
this->SetColor(0x7F, 0xFF, 0, 0);
|
|
break;
|
|
|
|
case 7:
|
|
this->SetColor(0x7F, -1, -1, -1);
|
|
this->render.unknown_00A2 = 0;
|
|
this->render.unknown_0080 = 5;
|
|
break;
|
|
|
|
case 5:
|
|
case 6:
|
|
this->render.unknown_00A2 = 0;
|
|
this->render.unknown_0080 = 5;
|
|
break;
|
|
|
|
case 18:
|
|
this->render.unknown_00A2 = 0;
|
|
this->render.unknown_0080 = 0;
|
|
break;
|
|
|
|
case 27:
|
|
this->render.unknown_00A2 = 0;
|
|
this->render.unknown_0080 = 0;
|
|
this->render.unknown_00A4Bytes[0] = 1;
|
|
this->render.unknown_0054 = 2.0f;
|
|
break;
|
|
}
|
|
return;
|
|
|
|
case 29:
|
|
if (this->m_type == 18) {
|
|
this->m_velocity.x = (position->x - this->render.position.x) / 10.0f;
|
|
this->m_velocity.y = (position->y - this->render.position.y) / 10.0f;
|
|
this->unknown_01B4 = 1;
|
|
this->unknown_01B0 = 0;
|
|
this->m_velocity.z = (position->z - this->render.position.z) / 10.0f;
|
|
return;
|
|
}
|
|
|
|
if (this->m_type == 27 || this->m_type == 31) {
|
|
this->m_velocity.x = (position->x - this->render.position.x) / 10.0f;
|
|
this->m_velocity.y = (position->y - this->render.position.y) / 10.0f;
|
|
this->unknown_01B4 = 1;
|
|
this->unknown_01A0 = 0;
|
|
this->m_velocity.z = (position->z - this->render.position.z) / 10.0f;
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case 49:
|
|
this->m_owner = nullptr;
|
|
switch (this->m_type) {
|
|
case 6:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 17:
|
|
case 21:
|
|
case 22:
|
|
case 25:
|
|
break;
|
|
|
|
default:
|
|
this->m_finished = 1;
|
|
break;
|
|
}
|
|
return;
|
|
|
|
case 50:
|
|
this->m_owner = sender;
|
|
switch (this->m_type) {
|
|
case 3:
|
|
case 18:
|
|
case 27:
|
|
case 31:
|
|
if (sender != nullptr) {
|
|
const CRenderObject* owner = static_cast<const CRenderObject*>(sender);
|
|
this->render.position.x = owner->render.position.x - ClientSine(static_cast<int>(owner->render.angle)) * 5.0f;
|
|
owner = static_cast<const CRenderObject*>(this->m_owner);
|
|
this->render.position.z = ClientCosine(static_cast<int>(owner->render.angle)) * 5.0f + owner->render.position.z;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
if (sender != nullptr) {
|
|
this->render.position = static_cast<const CRenderObject*>(sender)->render.position;
|
|
}
|
|
break;
|
|
}
|
|
return;
|
|
|
|
case 53:
|
|
this->m_finished = 1;
|
|
return;
|
|
|
|
case 64: {
|
|
int offset = 0;
|
|
switch (this->m_type) {
|
|
case 13:
|
|
this->m_baseX = this->render.position.x;
|
|
return;
|
|
|
|
case 22:
|
|
offset = 15;
|
|
case 14:
|
|
case 16:
|
|
case 21:
|
|
this->SetSpriteName(ResourceMgr::Instance(), FormatOwnedString("%s.spr", g_damageResourceName.c_str()).c_str());
|
|
this->SetActionName(ResourceMgr::Instance(), FormatOwnedString("%s.act", g_damageResourceName.c_str()).c_str());
|
|
this->render.animation = 0;
|
|
this->render.previousAnimation = 0;
|
|
this->render.position = *position;
|
|
this->render.position.y -= static_cast<float>(offset + 12);
|
|
this->m_baseY = this->render.position.y;
|
|
break;
|
|
|
|
case 15:
|
|
case 17:
|
|
case 18:
|
|
case 19:
|
|
case 20:
|
|
return;
|
|
|
|
default:
|
|
if (this->m_type != 114) {
|
|
return;
|
|
}
|
|
|
|
this->SetSpriteName(ResourceMgr::Instance(), FormatOwnedString("%s.spr", g_damageResourceName.c_str()).c_str());
|
|
this->SetActionName(ResourceMgr::Instance(), FormatOwnedString("%s.act", g_damageResourceName.c_str()).c_str());
|
|
this->render.animation = 0;
|
|
this->render.previousAnimation = 0;
|
|
this->render.position = *position;
|
|
this->m_baseX = this->render.position.x;
|
|
this->render.position.y -= 12.0f;
|
|
this->m_baseY = this->render.position.y;
|
|
break;
|
|
}
|
|
|
|
this->render.curMotion = d;
|
|
this->render.visible = 1;
|
|
if (d < 0 || d > 11) {
|
|
this->render.curMotion = 0;
|
|
}
|
|
|
|
this->render.unknown_0078 = f;
|
|
this->m_digit = f;
|
|
this->render.scale = 5.0f;
|
|
this->m_scale = 5.0f;
|
|
this->render.unknown_0080 = static_cast<std::uint32_t>(-2);
|
|
this->render.unknown_008C = timeGetTime();
|
|
return;
|
|
}
|
|
}
|
|
|
|
this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
|
}
|