Batch #1430 by Yommy: 1 byte-identical, 0 confirmed by peer review. - fn_02115 CRendererDX7::SetCamera: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Render/RendererDX7.cpp, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenGeometry.cpp, Source/Render/TextureQuad.cpp, Source/Render/UIRPDataDrawing.cpp
19 lines
683 B
C++
19 lines
683 B
C++
#ifndef RAGNAROK_SOURCE_RENDER_SCREENGEOMETRY_H
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#define RAGNAROK_SOURCE_RENDER_SCREENGEOMETRY_H
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#include <cstdint>
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class CTexture;
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class RenderPrimitivePool;
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struct RenderQueues;
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void DrawScreenQuad(
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RenderPrimitivePool& primitives, RenderQueues& queues, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, CTexture* texture,
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std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd
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);
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void DrawScreenLine(
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RenderPrimitivePool& primitives, RenderQueues& queues, float startX, float startY, float endX, float endY, int thickness, CTexture* texture,
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std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd
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);
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#endif
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