rodecomp/Source/Contents/Skills/SkillActionSoulAscetic.cpp
ragnarok-clanker e97ca18c6b Decompile 80 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp, Source/Contents/Skills/SkillActionSoulAscetic.cpp, ...
Batch #4395 by youko: 15 byte-identical, 65 confirmed by peer review.

- fn_08860 CSkillAction_SKE_DAWN_BREAK::Slot08: logic confirmed by peer review
- fn_08861 CSkillAction_SKE_DAWN_BREAK::Slot11: logic confirmed by peer review
- fn_08862 CSkillAction_SKE_TWINKLING_GALAXY::Slot03: byte-identical
- fn_08863 CSkillAction_SKE_TWINKLING_GALAXY::Slot05: byte-identical
- fn_08864 CSkillAction_SKE_TWINKLING_GALAXY::Slot08: logic confirmed by peer review
- fn_08865 CSkillObjectAction_SKE_TWINKLING_GALAXY::Slot00: logic confirmed by peer review
- fn_08866 CSkillAction_SKE_STAR_BURST::Slot03: byte-identical
- fn_08867 CSkillAction_SKE_STAR_BURST::Slot08: logic confirmed by peer review
- fn_08868 CEfstAction_STAR_BURST::Slot00: logic confirmed by peer review
- fn_08869 CEfstAction_STAR_BURST::Slot01: logic confirmed by peer review
- fn_08870 CEfstAction_STAR_BURST::Slot02: logic confirmed by peer review
- fn_08871 CSkillAction_SKE_STAR_CANNON::Slot03: byte-identical
- fn_08872 CSkillAction_SKE_STAR_CANNON::Slot05: byte-identical
- fn_08873 CSkillAction_SKE_STAR_CANNON::Slot08: logic confirmed by peer review
- fn_08874 CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot00: byte-identical
- fn_08875 CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot08: logic confirmed by peer review
- fn_08876 CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot11: logic confirmed by peer review
- fn_08877 CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot08: logic confirmed by peer review
- fn_08878 CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot11: logic confirmed by peer review
- fn_08879 CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot15: logic confirmed by peer review
- fn_08880 CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL::Slot08: logic confirmed by peer review
- fn_08881 CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL::Slot11: logic confirmed by peer review
- fn_08882 CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON::Slot08: logic confirmed by peer review
- fn_08883 CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON::Slot11: logic confirmed by peer review
- fn_08884 CEfstAction_T_FIRST_GOD::Slot00: logic confirmed by peer review
- fn_08885 CEfstAction_T_FIRST_GOD::Slot01: logic confirmed by peer review
- fn_08886 CEfstAction_T_FIRST_GOD::Slot02: logic confirmed by peer review
- fn_08887 CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER::Slot08: logic confirmed by peer review
- fn_08888 CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER::Slot11: logic confirmed by peer review
- fn_08889 CEfstAction_T_SECOND_GOD::Slot00: logic confirmed by peer review
- fn_08890 CEfstAction_T_SECOND_GOD::Slot01: logic confirmed by peer review
- fn_08891 CEfstAction_T_SECOND_GOD::Slot02: logic confirmed by peer review
- fn_08892 CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX::Slot08: logic confirmed by peer review
- fn_08893 CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX::Slot11: logic confirmed by peer review
- fn_08894 CEfstAction_T_THIRD_GOD::Slot00: logic confirmed by peer review
- fn_08895 CEfstAction_T_THIRD_GOD::Slot01: logic confirmed by peer review
- fn_08896 CEfstAction_T_THIRD_GOD::Slot02: logic confirmed by peer review
- fn_08897 CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot08: logic confirmed by peer review
- fn_08898 CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot12: logic confirmed by peer review
- fn_08899 CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot14: byte-identical
- fn_08900 CEfstAction_T_FOURTH_GOD::Slot00: logic confirmed by peer review
- fn_08901 CEfstAction_T_FOURTH_GOD::Slot01: logic confirmed by peer review
- fn_08902 CEfstAction_T_FOURTH_GOD::Slot02: logic confirmed by peer review
- fn_08903 CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD::Slot08: logic confirmed by peer review
- fn_08904 CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD::Slot11: logic confirmed by peer review
- fn_08905 CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS::Slot08: logic confirmed by peer review
- fn_08906 CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS::Slot11: logic confirmed by peer review
- fn_08907 CEfstAction_T_FIVETH_GOD::Slot00: logic confirmed by peer review
- fn_08908 CEfstAction_T_FIVETH_GOD::Slot01: logic confirmed by peer review
- fn_08909 CEfstAction_T_FIVETH_GOD::Slot02: logic confirmed by peer review
- fn_08910 CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot00: byte-identical
- fn_08911 CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot08: logic confirmed by peer review
- fn_08912 CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot11: logic confirmed by peer review
- fn_08913 CEfstAction_HEAVEN_AND_EARTH::Slot00: logic confirmed by peer review
- fn_08914 CEfstAction_HEAVEN_AND_EARTH::Slot01: logic confirmed by peer review
- fn_08915 CEfstAction_HEAVEN_AND_EARTH::Slot02: logic confirmed by peer review
- fn_08916 CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot00: byte-identical
- fn_08917 CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot08: logic confirmed by peer review
- fn_08918 CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot11: logic confirmed by peer review
- fn_08919 CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot00: byte-identical
- fn_08920 CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot08: logic confirmed by peer review
- fn_08921 CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot11: logic confirmed by peer review
- fn_08922 CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot00: byte-identical
- fn_08923 CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot08: logic confirmed by peer review
- fn_08924 CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot11: logic confirmed by peer review
- fn_08925 CSkillAction_SOA_SOUL_GATHERING::Slot08: logic confirmed by peer review
- fn_08926 CSkillAction_SOA_SOUL_GATHERING::Slot11: logic confirmed by peer review
- fn_08927 CSkillAction_SOA_TOTEM_OF_TUTELARY::Slot08: logic confirmed by peer review
- fn_08928 CSkillAction_SOA_TOTEM_OF_TUTELARY::Slot14: byte-identical
- fn_08929 CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::Slot00: logic confirmed by peer review
- fn_08930 CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::Slot01: logic confirmed by peer review
- fn_08931 CSkillAction_SH_CHUL_HO_SONIC_CLAW::Slot02: byte-identical
- fn_08932 CSkillAction_SH_CHUL_HO_SONIC_CLAW::Slot11: logic confirmed by peer review
- fn_08933 CSkillAction_SH_HOWLING_OF_CHUL_HO::Slot02: byte-identical
- fn_08934 CSkillAction_SH_HOWLING_OF_CHUL_HO::Slot08: logic confirmed by peer review
- fn_08935 CSkillAction_SH_HOWLING_OF_CHUL_HO::Slot11: logic confirmed by peer review
- fn_08936 CEfstAction_HOGOGONG::Slot00: logic confirmed by peer review
- fn_08937 CEfstAction_HOGOGONG::Slot01: logic confirmed by peer review
- fn_08938 CEfstAction_HOGOGONG::Slot02: logic confirmed by peer review
- fn_08939 CSkillAction_SH_HOGOGONG_STRIKE::Slot02: byte-identical

Peer-reviewed-by: eAthena, willerthal, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Skills/SkillActionSoulAscetic.cpp
2026-10-30 03:41:31 +00:00

608 lines
23 KiB
C++

#include "Contents/Actors/GameActor.h"
#include "Contents/EffectResourceSwitcher.h"
#include "Contents/Effects/Effect.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Effects/TalismanMarkEffect.h"
#include "Contents/Skills/SkillInfo.h"
#include "Utility/Math/Vector3d.h"
class CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS : public CSkillAction {
public:
bool Slot00() override;
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
void Slot15(int argument1, CGameActor* argument2, CGameActor* argument3) override;
};
class CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_T_FIRST_GOD : public CEfstAction {
public:
void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_T_SECOND_GOD : public CEfstAction {
public:
void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_T_THIRD_GOD : public CEfstAction {
public:
void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
void Slot12(vector3d position, int argument2, int argument3) override;
int Slot14() override;
};
class CEfstAction_T_FOURTH_GOD : public CEfstAction {
public:
void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_T_FIVETH_GOD : public CEfstAction {
public:
void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH : public CSkillAction {
public:
bool Slot00() override;
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_HEAVEN_AND_EARTH : public CEfstAction {
public:
void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SOA_TALISMAN_OF_PROTECTION : public CSkillAction {
public:
bool Slot00() override;
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SOA_TALISMAN_OF_WARRIOR : public CSkillAction {
public:
bool Slot00() override;
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SOA_TALISMAN_OF_MAGICIAN : public CSkillAction {
public:
bool Slot00() override;
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SOA_SOUL_GATHERING : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SOA_TOTEM_OF_TUTELARY : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
int Slot14() override;
};
class CSkillObjectAction_SOA_TOTEM_OF_TUTELARY : public CSkillObjectAction {
public:
void Slot00(int argument, CRenderObject* object, CGameActor* source) override;
void Slot01(CRenderObject* object) override;
};
// OFFSET: 0x0079B9A0
// FUNCTION: fn_08874
bool CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot00() {
return true;
}
// OFFSET: 0x0079B9B0
// FUNCTION: fn_08875
void CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(830, level / 16);
}
}
// OFFSET: 0x0079B9E0
// FUNCTION: fn_08876
void CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_the_five_elements"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079BB70
// FUNCTION: fn_08877
void CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(441, level / 16);
}
}
// OFFSET: 0x0079BBA0
// FUNCTION: fn_08878
void CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
target->LaunchEffect(253, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
target->SendMsg(nullptr, 88, 0, level, level >> 31, static_cast<int>(0xFF0000FF), 0, 114, 0, 0, 0, 0, 0, 0, 0);
}
}
// OFFSET: 0x0079BC20
// FUNCTION: fn_08879
void CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot15(int argument1, CGameActor* argument2, CGameActor* argument3) {
CGameActor* source = reinterpret_cast<CGameActor*>(argument1);
CGameActor* target = argument2;
if (source) {
g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_soul_stealing"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_magician"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079BEC0
// FUNCTION: fn_08880
void CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(2367, level / 16);
}
}
// OFFSET: 0x0079BEF0
// FUNCTION: fn_08881
void CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("exorcism_of_malicuous_soul"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079C080
// FUNCTION: fn_08882
void CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(845, level / 16);
}
}
// OFFSET: 0x0079C0B0
// FUNCTION: fn_08883
void CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_blue_dragon"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079C240
// FUNCTION: fn_08884
void CEfstAction_T_FIRST_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Retire(actor->render.accountId, 2355);
g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 1, 0, 0);
}
}
// OFFSET: 0x0079C2A0
// FUNCTION: fn_08885
void CEfstAction_T_FIRST_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) {
static_cast<CTalismanMarkEffect*>(effect)->PlayEnd();
}
}
}
// OFFSET: 0x0079C2D0
// FUNCTION: fn_08886
void CEfstAction_T_FIRST_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
this->Slot00(efstId, value, 0, 0, actor, false);
}
// OFFSET: 0x0079C2F0
// FUNCTION: fn_08887
void CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(843, level / 16);
}
}
// OFFSET: 0x0079C320
// FUNCTION: fn_08888
void CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_white_tiger"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079C4B0
// FUNCTION: fn_08889
void CEfstAction_T_SECOND_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Retire(actor->render.accountId, 2355);
g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 2, 0, 0);
}
}
// OFFSET: 0x0079C510
// FUNCTION: fn_08890
void CEfstAction_T_SECOND_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) {
static_cast<CTalismanMarkEffect*>(effect)->PlayEnd();
}
}
}
// OFFSET: 0x0079C540
// FUNCTION: fn_08891
void CEfstAction_T_SECOND_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
this->Slot00(efstId, value, 0, 0, actor, false);
}
// OFFSET: 0x0079C560
// FUNCTION: fn_08892
void CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(840, level / 16);
}
}
// OFFSET: 0x0079C590
// FUNCTION: fn_08893
void CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_red_phoenix_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_red_phoenix"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079C840
// FUNCTION: fn_08894
void CEfstAction_T_THIRD_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Retire(actor->render.accountId, 2355);
g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 3, 0, 0);
}
}
// OFFSET: 0x0079C8A0
// FUNCTION: fn_08895
void CEfstAction_T_THIRD_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) {
static_cast<CTalismanMarkEffect*>(effect)->PlayEnd();
}
}
}
// OFFSET: 0x0079C8D0
// FUNCTION: fn_08896
void CEfstAction_T_THIRD_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
this->Slot00(efstId, value, 0, 0, actor, false);
}
// OFFSET: 0x0079C8F0
// FUNCTION: fn_08897
void CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(2368, level / 16);
}
}
// OFFSET: 0x0079C920
// FUNCTION: fn_08898
void CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot12(vector3d position, int argument2, int argument3) {
g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_black_tortoise_bottom"), position.x, position.y, position.z, 0, -1, 0, 0);
g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_black_tortoise"), position.x, position.y, position.z, 0, -1, 0, 0);
}
// OFFSET: 0x0079CB60
// FUNCTION: fn_08899
int CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot14() {
return 9;
}
// OFFSET: 0x0079CB70
// FUNCTION: fn_08900
void CEfstAction_T_FOURTH_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Retire(actor->render.accountId, 2355);
g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 4, 0, 0);
}
}
// OFFSET: 0x0079CBD0
// FUNCTION: fn_08901
void CEfstAction_T_FOURTH_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) {
static_cast<CTalismanMarkEffect*>(effect)->PlayEnd();
}
}
}
// OFFSET: 0x0079CC00
// FUNCTION: fn_08902
void CEfstAction_T_FOURTH_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
this->Slot00(efstId, value, 0, 0, actor, false);
}
// OFFSET: 0x0079CC20
// FUNCTION: fn_08903
void CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(2369, level / 16);
}
}
// OFFSET: 0x0079CC50
// FUNCTION: fn_08904
void CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_four_bearing_god"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079CDD0
// FUNCTION: fn_08905
void CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(1565, level / 16);
}
}
// OFFSET: 0x0079CE00
// FUNCTION: fn_08906
void CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("circle_directions_elements"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079CF90
// FUNCTION: fn_08907
void CEfstAction_T_FIVETH_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("circle_directions_elements_loop"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079D130
// FUNCTION: fn_08908
void CEfstAction_T_FIVETH_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("circle_directions_elements_loop"));
}
}
// OFFSET: 0x0079D280
// FUNCTION: fn_08909
void CEfstAction_T_FIVETH_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
this->Slot00(efstId, value, 0, 0, actor, false);
}
// OFFSET: 0x0079D2A0
// FUNCTION: fn_08910
bool CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot00() {
return true;
}
// OFFSET: 0x0079D2B0
// FUNCTION: fn_08911
void CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(1556, level / 16);
}
}
// OFFSET: 0x0079D2E0
// FUNCTION: fn_08912
void CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot11(int level, CGameActor* source, CGameActor* target) {
if (source) {
g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_of_heaven_and_earth"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079D460
// FUNCTION: fn_08913
void CEfstAction_HEAVEN_AND_EARTH::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_of_heaven_and_earth_buff"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079D5F0
// FUNCTION: fn_08914
void CEfstAction_HEAVEN_AND_EARTH::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_of_heaven_and_earth_buff"));
}
}
// OFFSET: 0x0079D740
// FUNCTION: fn_08915
void CEfstAction_HEAVEN_AND_EARTH::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
this->Slot00(efstId, value, 0, 0, actor, false);
}
// OFFSET: 0x0079D760
// FUNCTION: fn_08916
bool CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot00() {
return true;
}
// OFFSET: 0x0079D770
// FUNCTION: fn_08917
void CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(830, level / 16);
}
}
// OFFSET: 0x0079D7A0
// FUNCTION: fn_08918
void CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_protection"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079D920
// FUNCTION: fn_08919
bool CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot00() {
return true;
}
// OFFSET: 0x0079D930
// FUNCTION: fn_08920
void CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(830, level / 16);
}
}
// OFFSET: 0x0079D960
// FUNCTION: fn_08921
void CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_warrior"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079DAE0
// FUNCTION: fn_08922
bool CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot00() {
return true;
}
// OFFSET: 0x0079DAF0
// FUNCTION: fn_08923
void CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(830, level / 16);
}
}
// OFFSET: 0x0079DB20
// FUNCTION: fn_08924
void CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_magician"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_magician_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079DDB0
// FUNCTION: fn_08925
void CSkillAction_SOA_SOUL_GATHERING::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(454, level / 16);
}
}
// OFFSET: 0x0079DDE0
// FUNCTION: fn_08926
void CSkillAction_SOA_SOUL_GATHERING::Slot11(int level, CGameActor* source, CGameActor* target) {
if (target) {
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_gathering"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079DF50
// FUNCTION: fn_08927
void CSkillAction_SOA_TOTEM_OF_TUTELARY::Slot08(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(911, level / 16);
}
}
// OFFSET: 0x0079DF80
// FUNCTION: fn_08928
int CSkillAction_SOA_TOTEM_OF_TUTELARY::Slot14() {
return 7;
}
// OFFSET: 0x0079DF90
// FUNCTION: fn_08929
void CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::Slot00(int argument, CRenderObject* object, CGameActor* source) {
if (object) {
g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_start"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_loop"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_start"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_loop"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079E460
// FUNCTION: fn_08930
void CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::Slot01(CRenderObject* object) {
if (object) {
g_effectMgr->Retire(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_loop"));
g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_end"), object->render.position.x, object->render.position.y, object->render.position.z, 0, -1, 0, 0);
g_effectMgr->Retire(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_loop"));
g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_end"), object->render.position.x, object->render.position.y, object->render.position.z, 0, -1, 0, 0);
}
}