Batch #5966 by superintelligence: 0 byte-identical, 1 confirmed by peer review. - fn_14984 EnchantUI::CUIMainPage::Slot16: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, KWDev, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
178 lines
3.9 KiB
C++
178 lines
3.9 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_ENCHANT_ENCHANTUI_H
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#define RAGNAROK_SOURCE_UI_ENCHANT_ENCHANTUI_H
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#include "Contents/Items/ItemInfo.h"
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#include "UI/FrameSkin.h"
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#include "UI/Items/UIGameItem.h"
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#include "UI/Lists/UIListBoxTemplate.h"
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#include <list>
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#include <map>
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#include <optional>
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class CUIStaticText;
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class CUITextViewer;
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class CUITab;
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struct EnchantInfo;
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struct EnchantOptionInfo;
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class CUIEnchantUI : public CUIFrameWnd {
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public:
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/* 00D8 */ CUIControl* background;
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/* 00DC */ CUIControl* titleBar;
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bool CanHitTest() override;
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void Slot16() override;
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void Slot25(int x, int y) override;
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virtual void Slot53();
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};
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namespace EnchantUI {
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class CEnchantItemData;
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class CUIEnchantItem : public CUIListItem {
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public:
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/* 00E8 */ CUIGameItem* itemIcon;
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/* 00EC */ CUIStaticText* name;
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void Slot28(int x, int y) override;
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void Slot32(int x, int y) override;
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void SetFrozen(bool frozen) override;
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};
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class CUITargetItem : public CUIListItem {
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public:
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/* 00E8 */ CUIGameItem* itemIcon;
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/* 00EC */ CUIControl* unknown_00EC;
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/* 00F0 */ CUIControl* unknown_00F0;
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void Slot28(int x, int y) override;
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void Slot32(int x, int y) override;
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void SetSelected(bool selected) override;
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ITEM_INFO* GetItemInfo();
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};
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class CUIIngredient : public CUIControl {
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public:
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explicit CUIIngredient(UIWindowContext& context)
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: CUIControl(context), unknown_0080(nullptr), unknown_0084(nullptr), unknown_0088(nullptr), unknown_008C(nullptr), unknown_0090(nullptr) {
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}
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/* 0080 */ CUIControl* unknown_0080;
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/* 0084 */ CUIControl* unknown_0084;
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/* 0088 */ CUIControl* unknown_0088;
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/* 008C */ CUIControl* unknown_008C;
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/* 0090 */ CUIControl* unknown_0090;
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};
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#pragma pack(push, 4)
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class CUIEnchantPage : public CUIControl {
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public:
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explicit CUIEnchantPage(UIWindowContext& context);
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/* 0080 */ unsigned char unknown_0080[0x4];
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/* 0084 */ CUIGameItem* gameItem;
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/* 0088 */ std::map<int, int> unknown_0088;
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/* 0090 */ std::list<int> unknown_0090;
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/* 0098 */ CUIListBoxEx<CUIEnchantItem, CEnchantItemData>* enchantList;
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/* 009C */ unsigned char unknown_009C[0x8];
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/* 00A4 */ EnchantInfo* enchantInfo;
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/* 00A8 */ uint64_t group;
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/* 00B0 */ int unknown_00B0;
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virtual void Slot54(int argument1, int argument2);
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virtual void Slot55() = 0;
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virtual void Slot56() = 0;
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virtual void Slot57() = 0;
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virtual void Slot58(int value);
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virtual void Slot59(int value);
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CUIIngredient* CreateIngredient();
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int FindEmptySlot();
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std::optional<EnchantOptionInfo*> FindOption(uint32_t key);
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};
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#pragma pack(pop)
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class CUINormalRandom : public CUIEnchantPage {
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public:
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void Slot55() override;
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};
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class CUINormalPerfect : public CUIEnchantPage {
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public:
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void Slot55() override;
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};
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class CUIReset : public CUIEnchantPage {
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public:
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void Slot55() override;
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};
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class CUIUpgradeEnchantPage : public CUIEnchantPage {
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public:
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void Slot58(int value) override;
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};
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class CUIUpgradeRandom : public CUIUpgradeEnchantPage {
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public:
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void Slot55() override;
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};
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class CUIUpgradePerfect : public CUIUpgradeEnchantPage {
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public:
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/* 00B8 */ bool unknown_00B8;
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void Slot55() override;
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};
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class CUIMainPage : public CUIControl {
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public:
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/* 0080 */ CUIEnchantPage* firstPage;
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/* 0084 */ CUIEnchantPage* secondPage;
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/* 0088 */ CUITab* tab;
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void Slot16() override;
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};
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class CEnchantItemData {
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public:
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/* 0000 */ int itemId;
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/* 0004 */ bool frozen;
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};
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class CUISlot : public CUIControl {
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public:
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/* 0080 */ CUIControl* radioButton;
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/* 0084 */ CUIControl* itemIcon;
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/* 0088 */ CUITextViewer* description;
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void Slot16() override;
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void Paint() override;
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void Slot32(int x, int y) override;
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void SelectSlot(UIWindow* button);
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};
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class CUISlot0 : public CUISlot {
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public:
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void Slot16() override;
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};
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class CUISlot1 : public CUISlot {
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public:
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void Slot16() override;
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};
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class CUISlot2 : public CUISlot {
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public:
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void Slot16() override;
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};
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class CUISlot3 : public CUISlot {
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public:
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void Slot16() override;
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};
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}
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#endif
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