rodecomp/Source/UI/Item/UIItemShopWnd.h
ragnarok-clanker f5c51d0b1c Decompile fn_13270 (UIItemShopWnd2::Slot10)
Batch #4828 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_13270 UIItemShopWnd2::Slot10: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 05:10:52 +00:00

34 lines
812 B
C++

#ifndef RAGNAROK_SOURCE_UI_ITEM_UIITEMSHOPWND_H
#define RAGNAROK_SOURCE_UI_ITEM_UIITEMSHOPWND_H
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Item/UIItemBaseWnd.h"
#include <cstddef>
#include <cstdint>
struct WindowReplayRecorder;
class UIItemShopWnd : public UIItemBaseWnd {
public:
void Slot11() override;
void Slot10(int x, int y, std::intptr_t value) override;
void Slot25(int x, int y) override;
void Slot26(int x, int y) override;
void Slot32(int x, int y) override;
protected:
WindowReplayRecorder* m_recorder;
public:
/* 00F4 */ unsigned char unknown_00F4[0x4];
/* 00F8 */ int unknown_00F8;
/* 00FC */ ItemShopWndInfo* saved;
/* 0100 */ int hovered;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(UIItemShopWnd, saved) == 0xFC);
#endif
#endif